Thwarted promises
The idea of creating a game about discovery and colonization of a new continent is the best idea for strategy management game fans who wanted to practice on this kind of game.
Limited to a very specific time space (about 300 years / 15-18th century) Colonization could only delight the conquest game fans, founders of new nations.
This game promised to replicate what the Europeans had lived in the discovery of the new world, full of wonderful natives and new resources.
Bet missed.
If the game seems fun, spent few games there is no surprise anymore, and start to be boring..
Colonization is oversimplified. His unfinished AI strikes our last hopes and it turns out, finally, much more for children than for adults.
A major overhaul
To recover a higher quality level, the game needs an overhaul on the following points (among many others):
# AI reviewed completely - smarter general behavior,
# an advanced diplomacy between the king, Europeans, natives,
# military missions, exploration and trade imposed by our king,
# various war strategies for a more aggressive AI - direct attack, indirect, crop destruction, maritime blockade, boarding merchant ships, supremacy of the seas,
# commercial interaction more advanced and complete with Europe and the native,
# management of innovative automated transportation, easy and changeable at will,
# a developed and evolved trade between native, European and Europe,
# pirates disrupting the europeans trade routes,
# a game more oriented "multiplayer" (ability to finish a game in less than 3 hours)
The game should be focused on managing and war, which is why it is important to get a AI as subtle and clever than a human could be.
It seems essential to provide, in solo or multiplayer games, diversity and rebounds.
Many of you seek a more mature and interesting game.
Now, you know what our objective is. We are really interesting about your vision and see if we have common objectives.
One step forward
We have created the Dawn of a New Era (DoaNE) mod to share this adventure with you.
The Fratelli Marconi team is working to follow the cape described above.
WARNING: DoaNE is perpetually under construction and improvement. The version you download is, in no way, a final version.
The idea of creating a game about discovery and colonization of a new continent is the best idea for strategy management game fans who wanted to practice on this kind of game.
Limited to a very specific time space (about 300 years / 15-18th century) Colonization could only delight the conquest game fans, founders of new nations.
This game promised to replicate what the Europeans had lived in the discovery of the new world, full of wonderful natives and new resources.
Bet missed.
If the game seems fun, spent few games there is no surprise anymore, and start to be boring..
Colonization is oversimplified. His unfinished AI strikes our last hopes and it turns out, finally, much more for children than for adults.
A major overhaul
To recover a higher quality level, the game needs an overhaul on the following points (among many others):
# AI reviewed completely - smarter general behavior,
# an advanced diplomacy between the king, Europeans, natives,
# military missions, exploration and trade imposed by our king,
# various war strategies for a more aggressive AI - direct attack, indirect, crop destruction, maritime blockade, boarding merchant ships, supremacy of the seas,
# commercial interaction more advanced and complete with Europe and the native,
# management of innovative automated transportation, easy and changeable at will,
# a developed and evolved trade between native, European and Europe,
# pirates disrupting the europeans trade routes,
# a game more oriented "multiplayer" (ability to finish a game in less than 3 hours)
The game should be focused on managing and war, which is why it is important to get a AI as subtle and clever than a human could be.
It seems essential to provide, in solo or multiplayer games, diversity and rebounds.
Many of you seek a more mature and interesting game.
Now, you know what our objective is. We are really interesting about your vision and see if we have common objectives.
One step forward
We have created the Dawn of a New Era (DoaNE) mod to share this adventure with you.
The Fratelli Marconi team is working to follow the cape described above.
WARNING: DoaNE is perpetually under construction and improvement. The version you download is, in no way, a final version.