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CIVILIZATION IV:iNoc

Discussion in 'Civ4 - Creation & Customization' started by Voyhkah, Feb 5, 2012.

  1. Voyhkah

    Voyhkah Political Activist

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    Slogan: No, this one is really going to get finished.

    Rumors of my new mod have not be exaggerated at all! No, it's not out yet. Sorry.

    iNoc New Concepts (Boy, are there a lot!)
    Heroes:
    Spoiler :
    Each Civilization now has a Hero Unit. Heroes can only be built once, do not regenerate by default, start with Leadership, and lose all their strength at the end of their era. Heroes include Seal Team Six (America), Cortez(Spain), Pilgrimage(Mali), and the Maccabees (Israel). The Nabataea do not have a hero, in stead thay have a unique palace, Petra. This makes the Nabataea gameplay style more unique.
    As well as civilization heroes, there are also heroes that any civilization can build, such as Jeb Stuart's Cavalry, the Constitution, the 101st Airborne, Cromwell's Ironsides, Enterprise, 442nd Infantry, Roger's Rangers, Imperial Gaurd, Knights Templar, Lewis & Clark, Great (Spanish) Armada, Golden Hind, Legio XIV Gemina, etc.


    Civilization Traits:
    Spoiler :
    Each Civilization now has a Unique Trait. This does NOT replace leader traits, but rather supplements it. Civilization traits are supposed to effect the strategy for different civs, and most have their ups and downs. For example, the Lakota trait, People of the Plains, allows them to build camps anywhare, adds extra food for camps, and makes them unable to build farms.


    Second Unique Units
    Spoiler :
    This one is sort of self-discript


    Resource Stockpiling
    Spoiler :
    Resources will now be gathered and stockpiled by your improvements. Furthermore, resources can be refined and spent to build units and buildings, or increase commerce and yield production. It is important to differentiate between stockpiles and access. Access is similar to what is already in place in BtS. Happiness and health benifits will be produced by access. However, units such as Swordsmen and Tanks will now require a certain number of resources, not just access, to build.


    Stratigems:
    Spoiler :
    Stratigems are similar to spells in Fall From Heaven, but less magic-y. Stratigems include Ambush, Snipe, Propaganda Bomb, Incinderies, Sacrifice, and many more.


    Supply:
    Spoiler :
    Units now must be supplied in enemy territory. Most units, such as Infantry Riflemen, Macemen, Knights, etc. will require some sort of food, either raw food yield or a food resource (Corn, Rice, Cow, Bread, Potato, etc.) Supplies can be carried by troops or by Supply Trains. When units run out of supply, their morale will fall sharply and they will likely desert. Resources and food can be pillaged from enemy improvements and cities. Supply Trains can also carry Ale and Wine, which can be given to units to boost morale.


    New Traits:
    Spoiler :
    Resouceful: +25% Resource Production
    Scientific: +15% Science
    Stratigic: Using Stratigems doesn't cost movement points (Will probably add something else)
    Reformistic: No Anarchy, -25% Civic Upkeep

    Some of the existing traits have also had their powers changed.
    Protective now gives +10% city defense
    Philosophical now makes your first city start with a free random great specialist
    Industrious adds +10% building production
    Organized gives a free specialist slot in all cities
    Spiritual gives a free missionary on founding a religion and two culture from religions (But loses 'No Anarchy')


    Culture Families:
    Spoiler :
    Civilizations are now grouped into 7 Culture Families: American, African, East Asian, European, Mediterranean, Middle-Eastern, and Indian. Civs get speeded production of wonders in their cultural family and better relations with culturally related civs. Culture families also give a yield bonus.


    Natural Wonders:
    Spoiler :
    There are 15 Natural Wonders. Each one has a unique power.


    Advanced Buildings:
    Spoiler :
    This is an extension of Asaf's Power Up modcomp. Not only can iNoc buildings gain promotions, but they can also have their attributes modified from everything from wonders to civics to whether the player is at war.


    Reformed Naval Combat:
    Spoiler :
    Modern naval battles will no longer be about battleships and missile cruisers duking it out. Carriers will gain a new 'Defensive Attack' ability, in which they attack enemy ships within a few tiles automatically. This will make battleships less powerful, as air units can severely damage them before they get close. Submarines and Stealth Destroyers will be immune to these strikes unless they are visible.


    Also 3 New Civic Catagories, 25 New Resources (Last Count)

    Screenshots:
    America:
    Spoiler :


    Asoka:
    Spoiler :


    Mathmetician:
    Spoiler :


    Briton:
    Spoiler :



    Warband:
    Spoiler :





    Knight:
    Spoiler :



    Modern Armor:
    Spoiler :


    Gunship:
    Spoiler :



    Best of all, the spreadsheet of all the new additions of iNoc is online on Google Docs and will update live! Note: Changes that are not obvious are highlighted in orange.
     

    Attached Files:

  2. Voyhkah

    Voyhkah Political Activist

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    Dromon:
    Spoiler :




    Foreign Legion:
    Spoiler :

    " align="" border="0" />


    Vercingetorix:
    Spoiler :



    Longswordsman:
    Spoiler :




    Umozo Swordsman:
    Spoiler :



    Foreign Gun Warrior:
    Spoiler :



    Devil's Table:
    Spoiler :
     
  3. Voyhkah

    Voyhkah Political Activist

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    This too
     
  4. Voyhkah

    Voyhkah Political Activist

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    And this
     
  5. Voyhkah

    Voyhkah Political Activist

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    I'm not actually sure what these are for, only that everyone does it. There must be a reason, ergo, I follow.
     
  6. Androrc the Orc

    Androrc the Orc Chieftain

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    The "cultural families" idea is pretty interesting, but I would divide the families differently. For instance - the "European" and "Mediterranean" families. France is culturally closer to Italy/Rome than to Germany, but such a division would group France together with Germany and England rather than with Rome/Italy. Even stranger, Spain would be in the European cultural group together with Russia, rather than be in the same group as Rome.

    I think a more appropriate division would be: American, African, (East) Asian, Germanic, Hellenic, Latin, Slavic, Celtic, Middle-Eastern, Indian and Turkic.

    So under such a system we would have the civilizations divided in the following manner:

    African
    Benin
    Ghana
    Malinese
    Nubian
    Songhai
    Zulu

    American
    Aztec
    Inca
    Iroquois
    Lakota
    Maya

    Asian
    Chinese
    Hawaiian
    Japanese
    Khmer
    Korean
    Mongol
    Srivijaya

    Celtic
    Britons
    Gaul
    Scots

    Germanic
    American
    Dutch
    English
    German
    Holy Roman
    Norse
    Swedish

    Hellenic
    Byzantine
    Greek

    Indian
    Indian

    Latin
    French
    Mexican
    Portuguese
    Roman
    Spanish

    Middle-Eastern
    Almoravid
    Arabian
    Assyrian
    Babylonian
    Carthaginian
    Egyptian
    Ethiopian
    Israel
    Nabataea
    Persian
    Sumerian

    Slavic
    Polish
    Russian

    Turkic
    Khazar
    Ottoman
    Seljuk
     
  7. Voyhkah

    Voyhkah Political Activist

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    I tried something like that, but have you ever tried finding a large collection of celtiv wonders? I think my system with less families is better.
     
  8. Androrc the Orc

    Androrc the Orc Chieftain

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    I see the problem, but in that case I think it would be better to put Spain, Portugal and France in the Mediterranean culture group.
     
  9. Voyhkah

    Voyhkah Political Activist

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    Mediterranean is supposed to be sort of like your 'Hellenic' group, but a bit more general. I see your point, though.
     
  10. Voyhkah

    Voyhkah Political Activist

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    Voyhkah, I really think Cultural Famalies are an intresting innovation!
     
  11. Voyhkah

    Voyhkah Political Activist

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    I love the creative new wonders!
     
  12. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    :D


    What are you planing for the natural wonders? I don't think we have much usable art here around.
     
  13. Voyhkah

    Voyhkah Political Activist

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    The spreadsheet lists all of them:

    Spoiler :
    The Great Barrier Reef
    Zion
    Yellowstone
    Victoria Falls
    Aurora
    Grand Mesa
    Sequoia Park
    Angel Falls
    The Rock of Gibralter
    Mount Fuji
    Uluru
    Igazu Falls
    Blue Holes
    Everglades
    Lake Titicaca


    Each one has a unique power like a World Wonder.

    And for graphics, I think I'll manage. There are some interesting ones in Fall From Heaven 2, and I might be able to convert some stuff from Zoo Tycoon 2.
     
  14. LyTning94

    LyTning94 Dragonborn

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    :lol:

    Cool looking mod, by the way.
     
  15. Voyhkah

    Voyhkah Political Activist

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    Thanks!
     
  16. platyping

    platyping Sleeping Dragon

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    I will tell you why...
    Because it seems that images are limited to 30 per post, which I am facing problems now in my thread since I never reserve posts :lol:
     
  17. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    :yup: additionally there's a 30000 characters limit per post, so you might run into space trouble if you want to properly represent your mod.
    BUT moderators can also inject posts at random places in a thread, so if you need more space, then send me a PM :).
     
  18. Voyhkah

    Voyhkah Political Activist

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    Thanks.

    Not to be tooting my own horn, but one of my favorite features is Civilization Powers. These don't replace traits, and are intended to give Civilizations their own unique feel. Some radically change gameplay. For example, the Lakota cannot build farms. Instead, they can build camps anywhare and camps give extra food. The Maya get a dynamic science bonus that fluxuates from +0% to +33%. Mexico gets +1 food from Deserts and can build farms on deserts. The sumerians get +20% production in all cities for the first 20% of the game. Almoravid Cottages, Hamlets, and Farms produce +1 commerce and their villages and towns produce +2 Commerce, but their banks only give +40% gold and their markets and grocers produce only +20% gold.The Babylonians get +20% science and +10% culture, but produce units 15% slower. All Assyrian units get +1 strength, but every time they capture a city that was never theirs, the city loses one population. This can result in cities being unintentionally razed.
     
  19. Voyhkah

    Voyhkah Political Activist

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    New feature I'm pondering: Reworked Naval Combat. This feature would more correctly mimic the modern form of naval warfare. Now, Aircraft Carriers would be able to perform defensive strikes against any nearby enemy unit, during the enemy turn. This would make carriers the most powerful unit on the sea again.
     
  20. Voyhkah

    Voyhkah Political Activist

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    Got some screenshots up!
     

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