Civilization IV Legends

GEFORCED

Chieftain
Joined
Mar 1, 2007
Messages
17




Description
Mod designed to balance and add depth to Civilization IV multiplayer. Fixing the double nerfed catapult mechanic. Change to free buildings in later eras, adds more options for build up and faster expansions.

TODO:
Edit the SDK
Individual teching in teams - This is the main idea behind the mod, each player in the team has their own tech tree and research. playing a 5v5 ancient game and have copper in capital? Skip iron working and secure a religion for your new city. In the back on a 3v3 inland sea game, tech towards astro while your teammates go for gunpowder. Adds a whole new level of depth to the multiplayer experience.

Random great person names - Randomly pooled from a list of past and present players nicknames from the civ4 multiplayer community.


DOWNLOAD
Civilization IV Legends v2.02

Civ4 Multiplayer Discord
https://discord.gg/tQD5qBM3



 
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Change Log
Mechanics
Removed flanking ability
Base upgrade cost changed from 20 to 10 and cost per production from 3 to 2
Circumnavigate no longer gives free moves
Discovering any religion gives 1 free missionary

Era start

Ancient:
No warrior start
Start with 1 settler, 1 worker, 1 scout

Classical:
start with 2 settlers, 1 workers, 2 archers, 1 scout

Medi/Ren/Modern
free buildings ie. forges/lighthouses removed, impacts settler cost in later eras

New Civilizations
Poland
Casimir Organized/Protective
Sobieski Creative/Charismatic
UU: Knight - Hussar - Free March promotion
UB: Courthouse - Sejmik - +2 XP for mounted units

Romania
Decebal Spi/Res
Basarab Chm/Res
UU: Knight - Cavaler - 35% withdraw chance
UB: forge - Salina - +2 happiness from gems, silver and gold

Manchuria
Taizu Res/Pro
Shunzhi Ind/Phi
UU: Knight - Eigth Banner - 10% city attack bonus
UB: Bank - Piaohao - 25% Espoinage

Tibet
Songtsen Gampo Ind/Res
Gure Rinpoche Org/Res
UU - Knight - Khampa - Ignores terrain movement penalties
UB - University - Gompa - +2 happy with state religion

Kushan
Piye Agg/Res
Necho Res/Cre
UU: Horse Archer - Kidarites - Starts with free Blitz promotion
UB: Monument - Kuhorsehockye Pyramid - each building adds +5% goldenage length

Normandy
Robert II Fin/Res
William the Conqueror Agg/Res
UU: Maceman - Heavy Swordsman - 25% city attack
UB: Harbor - Port - 25% production

Hungary
Matthias Exp/Res
kossuth Lajos - Imp/Res
UU: Cuirassier - Huszar - 25% city defence
UB: Castle - Vegvar - additional 25% city defence

Traits
Res - Resourceful
25% building cost reduction
free flanking promo to mounted units
double production of stable

Philosophical
+2 research
100% GP birthrate

Creative
+2 culture
50%+ culture

Charismatic
+2 happiness
25%XP reduction

Spiritual
No anarchy
Double production of temple

Imperialistic
Great General emergence rate increased 100 percent
Settler production bonus of +50%

Expansive
+2 Health per city and, 25% faster production of Worker.
Double production of Granary and Harbor

Aggressive
Free Combat I promotion of melee and gunpowder units.
Double production of Barracks and Drydock

Protective
Archery and Gunpowder Units receive free Drill I and City Garrison I
50% great general emergence rate when inside boarders
Double production of Walls and Castle

Industrious
50% wonder production
+1 hammer on tiles with 4 hammers
double production speed of Forges

Organized
+2 gold per city
50%- upkeep
Double production of courthouse, Lighthouses

Financial
1+ gold on plots with 2
double productions of Banks

Wonders
The Oracle - Now grants a goldenage instead of a free technology
The Partheron - Global GP bonus increased from 50% to 100%
The Temple Of Artemus - Gets an additional bonus of 50% research in built city
The Statue of Zeus - Now gives +2XP in all cities, replaces war weariness
The Colossus - 25% global city defence, 25%- bombardment in this city
The Sistine Chapel - +2 research for each specialist, +2 research for each state building built
University of Sankore - +2 gold and +3 research from all state buildings
Statue of liberty - Adds +1 gold on coastal tiles, replacing free GP, cost reduced from 1500 to 1000

Buildings
Library cost reduced from 90 to 60
Courthouse cost reduced from 120 to 60
Aqueducts cost reduced from 100 to 50
Bank cost reduced from 200 to 100
Forge cost reduced from 120 to 100
Market cost reduced from 150 to 80
Grocer cost reduced from 150 to 80
Observatory cost reduced from 150 to 80
Uni cost reduced from 200 to 100
Lab cost reduced from 250 to 125
Colosseum reduced from 80 to 40
Factory production increased form 25% to 50%
Temples reduced from 80 to 40
Monastery tech bonus increased from 10 to 25%
Levee reduced from 180 to 100
Harbor reduced 80 to 60

Unique Buildings
Mint 25%+ gold
Seowon research bonus 50%
Stock Exchange gold bonus 100%

Units:
Phalanx returned to a 5 str Spearman like in vanilla
Redcoat no longer 25% against gunpowder units, starts with amphibious
Cossack no longer 50% vs mounted, Free Blitz promotion
Conquisitor no longer 50% vs melee, still gets defensive bonuses
 
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Hey Geforced !

I can't believe I missed this !
The forum random links just offered it to me !

We had the same idea to move the MP community forward, it's interesting a lot of out ideas overlap perfectly !

In the end it took 4 years but the MP scene has broadly moved to my mod : Beyond the game (links below).

Your links both download and discord expired sadly ?
What I could do is integrate all your ideas that are different into Options in BTG (lots of options).
Particularly the one you tech by yourself is novel and I'd like to see it !

Come play & talk soon !


https://discord.gg/GtBQZwr

 
Thanks Penny, nice to hear from you.

I was unable implement seperate team techs - definitely an interesting concept!

I Will take another dive into the sdk files :)

where can i find you, civfr website?
 
Hi! good to see you back !

Might be a bit of work the way you said you would do it, that's why I wanted to skip all that and plagiate you !
I did "the reverse" with my "Old School Map making" option; you play as solo but then you've got things like the Grid Civ3-style where you communicate you X & Y coordinates to friends. It's okay, not as exciting as I thought it would be


I play mostly Monday and/or Tuesday with the french team (9PM France), we ought to play more week-end to do Ironman & teamers with the US-base player.
Think Astax, Mookie, Metallian are the bigger pusher/user of BTG on the US-side (I try to make it as easy and simple to use as possible)

Our clan's discord : https://discord.gg/GtBQZwr



You saw this in last version right, special dedicated :)


Screenshot 2023-02-20 20.43.52.png
 
You guys still play? I remember the good ol' Civlization days 20 years ago....Metallian, MookieNj, Number1Mercury, Penny, Geforced, Speaker, Hofzeluches etc.

Chucky_Norris
 
Yeah it's still going on but number are slowly slowly decreasing.

Basically there is still a C4P community which is more US time zone friendly and gathers there - https://discord.gg/Fsfdbgrh - They play BTS with Zulan server and they just ping each other on discord and lobby to organise games.
Then there is what was the CivFR community which has some Euro players sometimes playing that play BTG (my mod) on Zulan Server too, and plans games in advance. Basically Mondays & sometimes 1 day of the week-end.
 
These are crazy buffs to some traits (ORG especially - what difficulty do you play on?) and buildings (why do forges, courthouses, and libraries need to be cheaper?). Curious to hear why you think them necessary.

Also, you might be interested in the Close to Home Close to Home mod, which RB has been using lately.
 
Very interesting, had never heard of Close to home. Had a good look and need to try it to see more of what direction they took, vs what GEF suggested, versus what I've done.

I guess both the fact the I haven't seen this & GEF's idea have the same thought though : we are/were very active member of MP "on lobby" community, as opposed to PBEM and long games style.
Those are possibly even more aggressive and importantly teamers (often with City-Elim on). When there are only 2 teams, then the cost of something like Courthouses is indeed very high. And you have a lot of cities doing just units, so a library doesn't have a lot of commerce to multiply if any. Different perspective.
 
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