Change Log
Mechanics
Removed flanking ability
Base upgrade cost changed from 20 to 10 and cost per production from 3 to 2
Circumnavigate no longer gives free moves
Discovering any religion gives 1 free missionary
Era start
Ancient:
No warrior start
Start with 1 settler, 1 worker, 1 scout
Classical:
start with 2 settlers, 1 workers, 2 archers, 1 scout
Medi/Ren/Modern
free buildings ie. forges/lighthouses removed, impacts settler cost in later eras
New Civilizations
Poland
Casimir Organized/Protective
Sobieski Creative/Charismatic
UU: Knight - Hussar - Free March promotion
UB: Courthouse - Sejmik - +2 XP for mounted units
Romania
Decebal Spi/Res
Basarab Chm/Res
UU: Knight - Cavaler - 35% withdraw chance
UB: forge - Salina - +2 happiness from gems, silver and gold
Manchuria
Taizu Res/Pro
Shunzhi Ind/Phi
UU: Knight - Eigth Banner - 10% city attack bonus
UB: Bank - Piaohao - 25% Espoinage
Tibet
Songtsen Gampo Ind/Res
Gure Rinpoche Org/Res
UU - Knight - Khampa - Ignores terrain movement penalties
UB - University - Gompa - +2 happy with state religion
Kushan
Piye Agg/Res
Necho Res/Cre
UU: Horse Archer - Kidarites - Starts with free Blitz promotion
UB: Monument - Kuhorsehockye Pyramid - each building adds +5% goldenage length
Normandy
Robert II Fin/Res
William the Conqueror Agg/Res
UU: Maceman - Heavy Swordsman - 25% city attack
UB: Harbor - Port - 25% production
Hungary
Matthias Exp/Res
kossuth Lajos - Imp/Res
UU: Cuirassier - Huszar - 25% city defence
UB: Castle - Vegvar - additional 25% city defence
Traits
Res - Resourceful
25% building cost reduction
free flanking promo to mounted units
double production of stable
Philosophical
+2 research
100% GP birthrate
Creative
+2 culture
50%+ culture
Charismatic
+2 happiness
25%XP reduction
Spiritual
No anarchy
Double production of temple
Imperialistic
Great General emergence rate increased 100 percent
Settler production bonus of +50%
Expansive
+2 Health per city and, 25% faster production of Worker.
Double production of Granary and Harbor
Aggressive
Free Combat I promotion of melee and gunpowder units.
Double production of Barracks and Drydock
Protective
Archery and Gunpowder Units receive free Drill I and City Garrison I
50% great general emergence rate when inside boarders
Double production of Walls and Castle
Industrious
50% wonder production
+1 hammer on tiles with 4 hammers
double production speed of Forges
Organized
+2 gold per city
50%- upkeep
Double production of courthouse, Lighthouses
Financial
1+ gold on plots with 2
double productions of Banks
Wonders
The Oracle - Now grants a goldenage instead of a free technology
The Partheron - Global GP bonus increased from 50% to 100%
The Temple Of Artemus - Gets an additional bonus of 50% research in built city
The Statue of Zeus - Now gives +2XP in all cities, replaces war weariness
The Colossus - 25% global city defence, 25%- bombardment in this city
The Sistine Chapel - +2 research for each specialist, +2 research for each state building built
University of Sankore - +2 gold and +3 research from all state buildings
Statue of liberty - Adds +1 gold on coastal tiles, replacing free GP, cost reduced from 1500 to 1000
Buildings
Library cost reduced from 90 to 60
Courthouse cost reduced from 120 to 60
Aqueducts cost reduced from 100 to 50
Bank cost reduced from 200 to 100
Forge cost reduced from 120 to 100
Market cost reduced from 150 to 80
Grocer cost reduced from 150 to 80
Observatory cost reduced from 150 to 80
Uni cost reduced from 200 to 100
Lab cost reduced from 250 to 125
Colosseum reduced from 80 to 40
Factory production increased form 25% to 50%
Temples reduced from 80 to 40
Monastery tech bonus increased from 10 to 25%
Levee reduced from 180 to 100
Harbor reduced 80 to 60
Unique Buildings
Mint 25%+ gold
Seowon research bonus 50%
Stock Exchange gold bonus 100%
Units:
Phalanx returned to a 5 str Spearman like in vanilla
Redcoat no longer 25% against gunpowder units, starts with amphibious
Cossack no longer 50% vs mounted, Free Blitz promotion
Conquisitor no longer 50% vs melee, still gets defensive bonuses