Civilization IV Legends

Discussion in 'Civ4 - Modpacks' started by GEFORCED, Jan 13, 2022.

  1. GEFORCED

    GEFORCED Chieftain

    Joined:
    Mar 1, 2007
    Messages:
    15




    Description
    Mod designed to balance and add depth to Civilization IV multiplayer. Fixing the double nerfed catapult mechanic. Change to free buildings in later eras, adds more options for build up and faster expansions.

    TODO:
    Edit the SDK
    Individual teching in teams - This is the main idea behind the mod, each player in the team has their own tech tree and research. playing a 5v5 ancient game and have copper in capital? Skip iron working and secure a religion for your new city. In the back on a 3v3 inland sea game, tech towards astro while your teammates go for gunpowder. Adds a whole new level of depth to the multiplayer experience.

    Random great person names - Randomly pooled from a list of past and present players nicknames from the civ4 multiplayer community.


    DOWNLOAD
    Civilization IV Legends v2.02

    Civ4 Multiplayer Discord
    https://discord.gg/tQD5qBM3



     
    Last edited: Jan 15, 2022
  2. GEFORCED

    GEFORCED Chieftain

    Joined:
    Mar 1, 2007
    Messages:
    15
    Change Log
    Mechanics
    Removed flanking ability
    Base upgrade cost changed from 20 to 10 and cost per production from 3 to 2
    Circumnavigate no longer gives free moves
    Discovering any religion gives 1 free missionary

    Era start

    Ancient:
    No warrior start
    Start with 1 settler, 1 worker, 1 scout

    Classical:
    start with 2 settlers, 1 workers, 2 archers, 1 scout

    Medi/Ren/Modern
    free buildings ie. forges/lighthouses removed, impacts settler cost in later eras

    New Civilizations
    Poland
    Casimir Organized/Protective
    Sobieski Creative/Charismatic
    UU: Knight - Hussar - Free March promotion
    UB: Courthouse - Sejmik - +2 XP for mounted units

    Romania
    Decebal Spi/Res
    Basarab Chm/Res
    UU: Knight - Cavaler - 35% withdraw chance
    UB: forge - Salina - +2 happiness from gems, silver and gold

    Manchuria
    Taizu Res/Pro
    Shunzhi Ind/Phi
    UU: Knight - Eigth Banner - 10% city attack bonus
    UB: Bank - Piaohao - 25% Espoinage

    Tibet
    Songtsen Gampo Ind/Res
    Gure Rinpoche Org/Res
    UU - Knight - Khampa - Ignores terrain movement penalties
    UB - University - Gompa - +2 happy with state religion

    Kushan
    Piye Agg/Res
    Necho Res/Cre
    UU: Horse Archer - Kidarites - Starts with free Blitz promotion
    UB: Monument - Ku****e Pyramid - each building adds +5% goldenage length

    Normandy
    Robert II Fin/Res
    William the Conqueror Agg/Res
    UU: Maceman - Heavy Swordsman - 25% city attack
    UB: Harbor - Port - 25% production

    Hungary
    Matthias Exp/Res
    kossuth Lajos - Imp/Res
    UU: Cuirassier - Huszar - 25% city defence
    UB: Castle - Vegvar - additional 25% city defence

    Traits
    Res - Resourceful
    25% building cost reduction
    free flanking promo to mounted units
    double production of stable

    Philosophical
    +2 research
    100% GP birthrate

    Creative
    +2 culture
    50%+ culture

    Charismatic
    +2 happiness
    25%XP reduction

    Spiritual
    No anarchy
    Double production of temple

    Imperialistic
    Great General emergence rate increased 100 percent
    Settler production bonus of +50%

    Expansive
    +2 Health per city and, 25% faster production of Worker.
    Double production of Granary and Harbor

    Aggressive
    Free Combat I promotion of melee and gunpowder units.
    Double production of Barracks and Drydock

    Protective
    Archery and Gunpowder Units receive free Drill I and City Garrison I
    50% great general emergence rate when inside boarders
    Double production of Walls and Castle

    Industrious
    50% wonder production
    +1 hammer on tiles with 4 hammers
    double production speed of Forges

    Organized
    +2 gold per city
    50%- upkeep
    Double production of courthouse, Lighthouses

    Financial
    1+ gold on plots with 2
    double productions of Banks

    Wonders
    The Oracle - Now grants a goldenage instead of a free technology
    The Partheron - Global GP bonus increased from 50% to 100%
    The Temple Of Artemus - Gets an additional bonus of 50% research in built city
    The Statue of Zeus - Now gives +2XP in all cities, replaces war weariness
    The Colossus - 25% global city defence, 25%- bombardment in this city
    The Sistine Chapel - +2 research for each specialist, +2 research for each state building built
    University of Sankore - +2 gold and +3 research from all state buildings
    Statue of liberty - Adds +1 gold on coastal tiles, replacing free GP, cost reduced from 1500 to 1000

    Buildings
    Library cost reduced from 90 to 60
    Courthouse cost reduced from 120 to 60
    Aqueducts cost reduced from 100 to 50
    Bank cost reduced from 200 to 100
    Forge cost reduced from 120 to 100
    Market cost reduced from 150 to 80
    Grocer cost reduced from 150 to 80
    Observatory cost reduced from 150 to 80
    Uni cost reduced from 200 to 100
    Lab cost reduced from 250 to 125
    Colosseum reduced from 80 to 40
    Factory production increased form 25% to 50%
    Temples reduced from 80 to 40
    Monastery tech bonus increased from 10 to 25%
    Levee reduced from 180 to 100
    Harbor reduced 80 to 60

    Unique Buildings
    Mint 25%+ gold
    Seowon research bonus 50%
    Stock Exchange gold bonus 100%

    Units:
    Phalanx returned to a 5 str Spearman like in vanilla
    Redcoat no longer 25% against gunpowder units, starts with amphibious
    Cossack no longer 50% vs mounted, Free Blitz promotion
    Conquisitor no longer 50% vs melee, still gets defensive bonuses
     
    Last edited: Jan 15, 2022
  3. GEFORCED

    GEFORCED Chieftain

    Joined:
    Mar 1, 2007
    Messages:
    15
    Reserved
     

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