Shakesbeer
Chieftain
- Joined
- Oct 28, 2005
- Messages
- 4
I have, as so many others have, been playing Civilization since the original. However this is the first one in the series I definately do not like.
Civilization had the basics of a boardgame. Easy movement, easy interface etc. This was slightly changed in Civilization II - Units could be seen fighting - and changed even more in Civilization III. To be honest I still liked Civilization II more than Civilization III however I played Civilization III since the appearance of Civilization II just didn't cut it anymore.
Having played games like Empire Earth (2) I noticed the RTS style of such games but those games I stopped playing after a few weeks while I continued to play Civilization III and even Civilization II, games which were older but because of the simple overview and the no-nonsense interface I liked more.
Now we are blessed with Civilization IV... The game has a lot of similarities with Empire Earth graphical wise and when looking at the overview. The past Civilizations easy to get into yet extremely complex. Everything could be seen instantly and managing the cities and territory was just a case of clicking the mouse. In Civilization IV you can't easily spot the city radius anymore. You have to watch the units walk, which takes ages, and they aren't easily identifiable anymore. Not unless you play the game for hours, however the game just isn't fun those hours!
I've played the first Civilization without reading a manual, just loading up the game (great intro) starting to play and having fun. It took me some time before I realized you could switch government (about 10 games orso) but I could have fun nonetheless without going to deep into the game. The game was ready to go, with prior knowledge of the game structure or not.
This is written a bit incoherent but I hope you catch my drift. The game should have had the option to play it Civilization style. That was unique to the civilization series now they copied the generic RTS style.
Civilization had the basics of a boardgame. Easy movement, easy interface etc. This was slightly changed in Civilization II - Units could be seen fighting - and changed even more in Civilization III. To be honest I still liked Civilization II more than Civilization III however I played Civilization III since the appearance of Civilization II just didn't cut it anymore.
Having played games like Empire Earth (2) I noticed the RTS style of such games but those games I stopped playing after a few weeks while I continued to play Civilization III and even Civilization II, games which were older but because of the simple overview and the no-nonsense interface I liked more.
Now we are blessed with Civilization IV... The game has a lot of similarities with Empire Earth graphical wise and when looking at the overview. The past Civilizations easy to get into yet extremely complex. Everything could be seen instantly and managing the cities and territory was just a case of clicking the mouse. In Civilization IV you can't easily spot the city radius anymore. You have to watch the units walk, which takes ages, and they aren't easily identifiable anymore. Not unless you play the game for hours, however the game just isn't fun those hours!
I've played the first Civilization without reading a manual, just loading up the game (great intro) starting to play and having fun. It took me some time before I realized you could switch government (about 10 games orso) but I could have fun nonetheless without going to deep into the game. The game was ready to go, with prior knowledge of the game structure or not.
This is written a bit incoherent but I hope you catch my drift. The game should have had the option to play it Civilization style. That was unique to the civilization series now they copied the generic RTS style.