eddie_verdde
Warlord
Now that I know that the time limit of the game is 400 turns and now that I've seen the tech-tree I can say without any doubt that they've assassinated Civilization. And even the maps got smaller...
I would like to see a tech-tree similar to the one depicted in the "Rise and Rule" MOD. It has such a great diversity and quantity of technologies that there are indeed dozens of paths and dozens of strategies to choose from. You can choose each of these paths according to your starting location, neighbours or resources available. This IS realism. This IS Human History.
For instance, if you start near the coast you can immediately start to follow the "naval" path in order to take advantage of sea resources and sea exploration. If you start in a place with few shields you should choose technologies that enhance your production (thereby producing forges and worker camps).
If your closest neighbour is ferocious (ex:mongols) you should follow the military path, just in case....if not, you could choose a civilian path, discovering dynasticism, masonry, etc in order to improve your civ as fast as possible.
If you have camels but not horses, you should choose camel training and leave horse training or elephant training unless you find a source of horses or elephants...and no, this is not as redundant a most people might think, this is what I call flexibility...I mean you can always adapt to the varying conditions you face during the game...
Plus, with this model you can leave lots and lots of technologies behind (those that you wouldn't take advantage of) and still move forward...for instance you can reach the middle ages and feudalism without knowing how to travel by boat. If your civ is located inland and you have no access to the sea, what would be the point in having naval tecnhologies as prerequisite to move on to other techs??
To sum up, CIV4 sucks a little bit...nothing new other than the 3D (who really needs that??), civics and religion (could be more flavoured), no civil wars, no independence wars, less variety in units, the technological variety remains the same and no crucial concepts such as immigration,slavery and colonization...and trade is still very simplified.
They just put CIV3 in a nice, golden package in order to attract a new profile of players, they corrected some minor issues (stack of doom, roading every tile etc, I guess I could live with that, and it's not that unrealistic) and they ignored major and relevant wishes that have been claimed by thousands of fans since Civilization I.
I will not participate in this
I would like to see a tech-tree similar to the one depicted in the "Rise and Rule" MOD. It has such a great diversity and quantity of technologies that there are indeed dozens of paths and dozens of strategies to choose from. You can choose each of these paths according to your starting location, neighbours or resources available. This IS realism. This IS Human History.
For instance, if you start near the coast you can immediately start to follow the "naval" path in order to take advantage of sea resources and sea exploration. If you start in a place with few shields you should choose technologies that enhance your production (thereby producing forges and worker camps).
If your closest neighbour is ferocious (ex:mongols) you should follow the military path, just in case....if not, you could choose a civilian path, discovering dynasticism, masonry, etc in order to improve your civ as fast as possible.
If you have camels but not horses, you should choose camel training and leave horse training or elephant training unless you find a source of horses or elephants...and no, this is not as redundant a most people might think, this is what I call flexibility...I mean you can always adapt to the varying conditions you face during the game...
Plus, with this model you can leave lots and lots of technologies behind (those that you wouldn't take advantage of) and still move forward...for instance you can reach the middle ages and feudalism without knowing how to travel by boat. If your civ is located inland and you have no access to the sea, what would be the point in having naval tecnhologies as prerequisite to move on to other techs??
To sum up, CIV4 sucks a little bit...nothing new other than the 3D (who really needs that??), civics and religion (could be more flavoured), no civil wars, no independence wars, less variety in units, the technological variety remains the same and no crucial concepts such as immigration,slavery and colonization...and trade is still very simplified.
They just put CIV3 in a nice, golden package in order to attract a new profile of players, they corrected some minor issues (stack of doom, roading every tile etc, I guess I could live with that, and it's not that unrealistic) and they ignored major and relevant wishes that have been claimed by thousands of fans since Civilization I.
I will not participate in this
