1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Civilization IV - the fall of Civilization series

Discussion in 'Civ4 - General Discussions' started by eddie_verdde, Sep 23, 2005.

  1. Quentin

    Quentin King

    Joined:
    Jan 4, 2002
    Messages:
    737
    Location:
    Singapore
    Actually it would be more like this:
    Also, how are you coming to the conclusion that the tech-tree is not more elaborate than in Civ3? By number of techs or the apparent size? The tech-trees seem quite different and hard to compare no?
     
  2. eddie_verdde

    eddie_verdde Warlord

    Joined:
    Jan 1, 2005
    Messages:
    250
    Location:
    Coimbra, Portugal
    not only by number of techs, but also by limited number of possible paths, see the tech-tree of RnR in the first page of this thread and you'll see what I mean.

    and with such a small tech-tree I doubt that even an epic game will last more than 400 or 500 turns in a medium-high difficulty level
     
  3. sela1s1son

    sela1s1son King

    Joined:
    Oct 27, 2001
    Messages:
    988
    Location:
    Boodleburg Imperial Palace in Switz
    The game may be shorter in terms of number of turns, and maps may be slightly smaller. While the latter part concerned me, I was soon put not only at ease, but I became excited.

    Between cities having upkeep costs, civics, and other factors the expansion boom and trying to acquire every square of territory is no longer needed amd in fact a bad thing. With expansion being slower, it actually will feel like the growth of a civilization rather then the spread of a virus. I will see my Civilization grow, with a paced building of new cities, and I'll get to see towns and vilalges grow between them. I will see idealogies flow across my land, and I may block them or welcome them... just like a wave may flow across a smooth peach or crash against rocky cliffs.

    I like being able to cut off expansion into, say a penninsula, by building a city (or cities) at the entrance. I love how growth will seem more natural biological feel, as opposed to a kid flicking a map with the appropriate color paint(s).

    I think Civ IV will be a WONDERFUL step forward, and I have already pre-ordered Snapple Ice Tea (tons of caffeine), and Penguin Caffeinated Mints.

    So HA!
     
  4. sealman

    sealman Hater of Babylonians

    Joined:
    Jan 23, 2002
    Messages:
    3,326
    Location:
    Manassas, VA

    I agree with Markus.

    More does not always equal better.
     
  5. joethreeblah

    joethreeblah King

    Joined:
    Jun 13, 2005
    Messages:
    798
    Location:
    Newport Beach, California, USA
    The new tech tree has ONE more tech than the old one, and the epic game is longer than the old epic game
     
  6. eddie_verdde

    eddie_verdde Warlord

    Joined:
    Jan 1, 2005
    Messages:
    250
    Location:
    Coimbra, Portugal

    in this case I think it does...if you have MORE technologies to choose from you can adapt more easily and fastly to the conditions you are in and then you won't have to restart the game over and over again because you don't like your starting location...

    MORE technologies implies MORE strategies and MORE possible paths, causing each civ to follow a specific strategy according to its geographical,political and economical circumstances, and this will will create a great diversity among civs, which i think turns the game much more interesting.
     
  7. eddie_verdde

    eddie_verdde Warlord

    Joined:
    Jan 1, 2005
    Messages:
    250
    Location:
    Coimbra, Portugal

    one more tech?? wow, i'm already cursing myself for not having pre-ordered the game.
     
  8. Phoenix_56721

    Phoenix_56721 Prince

    Joined:
    Aug 6, 2005
    Messages:
    594
    Location:
    U.S.A
    Did you know that the main guy (sorry can't remember his name) who made the Rise and Rule Mod, was hired as a Consultant on Civ4? So I wouldnt give up so soon. And for me personally the game should be more about game play and less about history! Civ. has always been about rewriting history not duplicating it, thats what makes it fun!
     
  9. eddie_verdde

    eddie_verdde Warlord

    Joined:
    Jan 1, 2005
    Messages:
    250
    Location:
    Coimbra, Portugal

    if it's about rewriting history why does leader louis XIV has the same characteristics as in real history, etc? Why is there a Leonardo Workshop and not a Madonna Workshop?

    CIV should be about rewriting history provided that the game replicated the "rules" and patterns that drove the evolution of civilizations...and to know that patterns one needs to know a little bit of history, so don't just discard history just because you hated it at school.
     
  10. NDCSPURS

    NDCSPURS Chieftain

    Joined:
    Feb 6, 2004
    Messages:
    31
    Location:
    UK
    Too many techs give me a headache [pissed]
     
  11. Phoenix_56721

    Phoenix_56721 Prince

    Joined:
    Aug 6, 2005
    Messages:
    594
    Location:
    U.S.A
    History was my favorite Subject in school and watch history channel all the time doesnt mean I what to play a game strictly based on it! Civ uses history as foundation for the gameplay, but after that its not realisic at all!!.....Spaceship to Alpha Centuria?
     
  12. hclass

    hclass Prince

    Joined:
    Sep 11, 2003
    Messages:
    518
    I will agree with all you have stated if the game is "Sid Meier's the cutty Tribe IV"
    So, Ha!
     
  13. Masquerouge

    Masquerouge Deity

    Joined:
    Jun 3, 2002
    Messages:
    17,790
    Location:
    Mountain View, CA
    Well, that's two of your arguments that are now broken. Out of 3.

    There are more techs in Civ4 than ic Civ3, and the epic game has more turn in Civ4 than in Civ3.
    SO your only complaint remaining is the size of the map, but as you said yourself, since it's more a combining of the 3 than annoyed you, there's not much left for you to be annoyed, is it ?

    But my main point is this : why don't you give the benefit of the doubt to Firaxis, given that so far they have made excellent games, that everybody who has tried it loved it, and that you yourself have not played it ?
     
  14. eddie_verdde

    eddie_verdde Warlord

    Joined:
    Jan 1, 2005
    Messages:
    250
    Location:
    Coimbra, Portugal
    @ Phoenix_56721

    I'm not claiming for realism in the sense that the game should replicate the human history but rather in the sense that the game should replicate the "natural rules" that drove the evolution of civilizations.

    For instance I don't expect the egyptian civ to start in a flood plain as in real history, but I would like to see civs developing according to the conditions they were raised on, and a complex tech-tree would enable this, because you would choose the techs that would allow you to take advantage of yur starting location, available resources etc, creating multiple paths from which you could choose from and creating diversity during the game.

    @ NDCSPURS

    why would too many techs give you an headache? it's not like you would have to research them all. Instead of that you should be able to analyse carefully the multiple options and choose the one that best suited your civ....unless you have a problem with analysing, planning and deciding...in that case your headache would be perfectly normal...
     
  15. eddie_verdde

    eddie_verdde Warlord

    Joined:
    Jan 1, 2005
    Messages:
    250
    Location:
    Coimbra, Portugal

    Either you are joking with me or you haven't understand any of my posts...do you find significantly different ONE more technology? If you do, you should review your maths...

    In addition (I mentioned this before), if in CIV3 most players finish the game in less than 300 or 400 turns (medium-high levels of difficulty) how can a game of CIV4, with only one more tech last more than those 300-400 turns?? With such a small tech-tree, it doesn't matter if you are playing normal or epic mode. The game will most likely end much before the time-limit.
     
  16. Thunderradar

    Thunderradar Chieftain

    Joined:
    Sep 23, 2005
    Messages:
    4
    I think alot of complaints that are going on around here lately most of the them will most likely be changeable with the customizing options we are going to have. I know lots of people will say "I'm not a programmer" or "Why can't I have it right out of the box?" but I think once the game is out and people get to customizing this will be an awesome game. There is a great modding community here and in the end I think will work out just fine.
     
  17. Jaybe

    Jaybe civus fanaticus Supporter

    Joined:
    Sep 24, 2001
    Messages:
    2,540
    Gender:
    Male
    Location:
    Las Vegas, Nevada
    eddie_v, Rise & Rule is impressive, but it handicaps the AI with all the rule and tech additions (compensated by giving AI large artificial advantages).

    A Rise & Rule mod for civ4 ought to be more impressive still. Civ4 itself will be a different kind of game, hopefully still with options of humongous maps and extended (and pre-tested!) number of turns in the Epic game.

    The sky is NOT falling (yet)!
     
  18. Phoenix_56721

    Phoenix_56721 Prince

    Joined:
    Aug 6, 2005
    Messages:
    594
    Location:
    U.S.A
    I think that the moddiblity of Civ4 is going to be one of the best features of the game, they claim you can change just about anything you want, there are three different levels of moddiblity some are easy to do, and some you will need to be able to write in python, if you dont know how to there are many on this forum that do! So you will see mods that will come out that are more to your tastes, if not just do it yourself either way its going to be a great game!!!
     
  19. eddie_verdde

    eddie_verdde Warlord

    Joined:
    Jan 1, 2005
    Messages:
    250
    Location:
    Coimbra, Portugal
    Yes, I'm aware of some of the limitations of RnR. But I still love that mod specially because of the tech-tree diversity.

    Anyway, do you think the new modding options available in CIV4 will prevent handicaps similar to those in RnR?
     
  20. joethreeblah

    joethreeblah King

    Joined:
    Jun 13, 2005
    Messages:
    798
    Location:
    Newport Beach, California, USA
    Your confused thought process and question phrasing not withstanding, the AI is modable in CIV4.
     

Share This Page