primordial stew
Emperor
I'm hoping me (or at least somebody) creates a mod which allows units to have different numbers of HPs. civIII got this right, but it's been missing ever since 
Also I'm hoping that the number of civs is set like in civ4. 22 isn't enough to cover both the "rise" and the "fall" of the Roman Empire in the same scenario. civ4 RFRE used a 48 civ DLL, but some slots were never used. With minor civs the number can go down quite a bit, but so far 22 doesn't seem to be enough.

Also I'm hoping that the number of civs is set like in civ4. 22 isn't enough to cover both the "rise" and the "fall" of the Roman Empire in the same scenario. civ4 RFRE used a 48 civ DLL, but some slots were never used. With minor civs the number can go down quite a bit, but so far 22 doesn't seem to be enough.