reddishrecue
Some dude on civfans
- Joined
- Nov 16, 2009
- Messages
- 6,212
Scout: if you were Isabela, we wouldve got way more gold.
Gaja madah:...
Gaja madah:...
Um, wow. What exactly did you do to manage that?Anyhow, today I tried documenting that change ingame again just as a matter of principle, because I just won't accept that this game won't let me display the simple sentence "Provides +1 Gold in every tile next to a River". So I fiddled with the mod a little again, and started it up to see if I finally got that stupid description to show up ingame. Well, I didn't need to look further than the game setup screen to find out that indeed, I fulfilled the letter if not the spirit of this wish:
Spoiler Provides +1 Gold in every tile next to a River :
<GameData>
<Buildings>
<Update>
<Where Type="BUILDING_WATERMILL">
<Set Strategy="TXT_KEY_BUILDING_WATERMILL_STRATEGY_NEW" Help="TXT_KEY_BUILDING_WATERMILL_HELP_NEW">
</Update>
<Update>
<Where Type="BUILDING_FLOATING_GARDENS">
<Set Strategy="TXT_KEY_BUILDING_FOATING_GARDENS_STRATEGY_NEW" Help="TXT_KEY_BUILDING_FLOATING_GARDENS_NEW">
</Update>
</Buildings>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_WATERMILL_STRATEGY_NEW">
<Text>The Water Mill can only be constructed in a city located next to a river. The Water Mill increases the city's [ICON_FOOD] Food intake, and also provides +1 [ICON_GOLD] Gold in every tile next to a River.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_WATERMILL_HELP_NEW">
<Text>City must be built next to a River. Provides additional [ICON_FOOD] Food and +1 [ICON_GOLD] Gold in every tile next to a River.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_FOATING_GARDENS_STRATEGY_NEW">
<Text>The Floating Gardens is the Aztec unique building, replacing the Water Mill. It increases the city's [ICON_FOOD] Food output, and should be built if the city is near a lake or river. It also provides +1 [ICON_GOLD] Gold in every tile next to a River.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_FLOATING_GARDENS_HELP_NEW">
<Text>+15% [ICON_FOOD] Food. Each worked Lake tile provides +2 [ICON_FOOD] Food, and each worked River tile provides +1 [ICON_GOLD] Gold.[NEWLINE][NEWLINE]City must be built next to a River or Lake.</Text>
</Row>
</Language_en_US>
</GameData>
Thank you, but ironically enough this isn't necessary anymore as I found out a way to just make rivers provide +1 Gold by themselves as they did before BNW. Making Watermills and Floating Gardens do that was just a workaround which is now no longer needed.
Edit: Okay never mind, just fml, apparently that doesn't work for flood plains or river tiles with features in general, so back to giving the bonus to Watermills and Floating Gardens then.
Edit 2: Aaaaaaand of course it didn't work, because I deleted whatever initially made watermills provide gold to rivers in the first place, and now had to find out a way to do that from scratch.
...
No, wait, I'm just an idiot, and accidentally started a testgame without first activating my mod. You know what would be grand? If I could make a shortcut so that I can always start a game with a specific mod without first having to load the Vanilla game followed by clicking through stupid legal disclaimers. Also if whenever I want to go back to the main menu in a modded game it wouldn't immediately unload the mod. You know, kinda like in Civ4, or exactly like in Civ4. Say about stuff like 1UPT what you want, but at least it was a change that in theory could have been beneficial, but there is no excuse for removing useful features without rhyme or reason and not replacing them with anything period.
Edit 3: AHA! Even with my mod nothing happens when I build a watermill! Gawd I hate everything so much right now, I better take this to the Civ5 rants thread.
... because somehow I was unable to just make rivers provide the extra yield themselves.
Umm ... I just tried googling it and this is what came on top:
https://steamcommunity.com/sharedfiles/filedetails/?id=317625966
- I think it does exactly what you had been originally trying to achieve, no?
are those whales i see?Someone tried really hard to settle that island. And there is not even a ressource there.