Ah, Its no sweat. Im used to this by now.
Actually I think they had a problem with my rsuhedd grammer. So I apolgize if I was lil rough and took the liberty to clean it up somewhat for some better rebutts hopefully
Here it is again..
If you mod the game extensively, and include a multitude of features from Civ IV, what counts as inherent to Civ III for me to criticize?
No, unofficial civ3 lowered corruption with higher maintence. Civ4 has unreal levels of maintence and no corruption losses which is unreal.
Civ3 plays better on expanding empires so real equals more fun in this case.
On top of a general tone down to elimate a sea of red when you travel to another continent, you also have things like prisons to take out corruption but add maintence charges. Its easy to build because corruption ain't the crippler it once was. See this is how it should be for civ5
I played vanilla Civ III, and now BTS Civ IV. Bugs, to me, are irrelevant... either they get fixed or they don't. I didn't have any trouble enjoying Civ III, or Civ IV.
Thats cool but so what? These wern't bugs these were balance issues that got sorted out. Thats what civ4's unoffical patch did aswell.
Apparently the most common objection is "cartoonish graphics," which to me is silly, but 100% opinion, so I can't object.
The gameboard flaws really kill the game. In civ3 you can have your stack of workers chop a whole jungle in 1 second. Thats 10 chops rapid clicked. Not so with civ4 no matter the specs. The same with unit movement or scrolling the screen fast. Civ3 gameboard is rapid response and in civ4 ITs all bogged down with deleys.
NO big deal you say? Well with 500 turns consisting of thousands of individual movements, you don't think we got a lil problem here?
So its not silly. The cartoon graphics cost you.
Civ V would not use the graphics of either game anyway. It's too bad a lot of computers can't play Civ IV, but I can't take that seriously as an argument either.
Right back to what I said. Ditch the animated kiddie stuff and go back to the tactioners function for the main board. We don't need that kind of distraction I talked about that results when plotting and moving.
The solution as I said was in civ3's cityveiw window. Its common knowledge everything looked better in civ3 arial veiw then on the big poly mainmap.
Let the modder add his buildings to the arial veiw and soon youve got distinct city scapes the likes the game has never seen..Best none of it effects performance as each window is a seprate offshoot, not one giant map to weight down with the stacks of visual effects for units, terrain improvements, naked tiles, citys animations, all running on one giant pallete file. IS it any wonder you can't play a huge map late into the game
Whats that? Someone having a BAD computer is not your problem? OK you can 'print screen' a 400+ city globe from your game then please. Ya Didn't think so. You must like small maps .
What I talk about is the type of idea that would improve the look
and performance drastically on todays rigs. Best, they could add more places where the worldwide artists can collectivly refine the graphics overtime like they did with civ3 but this time on a grand scale, not grand skinning
Im talking about potential to fill out city sets, production stamps, irrigation stamps, forts, but mostly the arial city graphics.
Have the flavour be spread out for potentially more variety in 'distinct era look' and 'culture look' in as many aspects as possable for This equals better historical representation not just eyecandy.
How about this... I like having national boundaries that matter, which the computer will not just randomly cross all the time and have to be asked to leave. I'm sure that's been modded out at some point, but that's an issue that was taken from the new game and applied to the old. The only thing the old game has going for it is performance and different leader graphics.
......
Ok kids take out your text book and read pages 17-20 on BTS thread
THe main thing is civ3 AI respects you borders. Yet you have to respect thier strenght because they respect yours and thats why this system is real and why its the system civ5 should improve on.
First off Why don't you sign a RP with them? Whats the problem? Must be something you want to keep them away from I guess, but why should they let you keep them away from an enemy or a much need resource on the other side of you border?
If they are weak tell them to leave. Congrats you've got them out of you territory!!. But what If they are strong..stronger then you atleast? Well here you risk getted called out if you try to push them out. You can lower that risk by building strength and payin the cost of that strength not puttin up some magic wall that keep them from whatever you want for yourself at some conveinent later date.
In civ3 ITs a risk that encourages you to know whats going on around you. IT makes it a strategy game worth playin over n over.
As for plain clothed intrusions.... You think its not fair some civillian can walk across you borders? PLease!
Half the time they are there to help with joint trade projects like roads where you both benifit. Pretend your advisor autherized it cuz all its doing is saving you resources.
Now You can't complain at all because the program lets you
both sneak workers on 'business trips' across the border without official pacts and this is what real AI spying is about! This is how you check out AI battles unlike waiting for the spy in civ4
ITs how you know when to let a civ pass through or even join him to share the prize. Its how you know its safe to kick him out. It costs populaton points but seeing the big picture is a part of the game and why Civ3's border sytem puts Civ4's to shame
As for settlers.... Well when settler are crossing you really think you have a safe cultural border? Its before the middle ages and you think some settler should not plop down because you have a few tents already in place in the area? Go kick his ass fool! If you felt that passionate about it do something about it, Jeez what a wimp! lol.
This lil 'securty blanket, this 'magic wall'. you feel you need in civ4's border system makes me understand why they call it Sesame civ. It has nothing to do with the graphics. lol