The fact that you need to plan nonsense stuff like this and spam a unique improvement in a way that doesn't make sense to maximize yields is just bad for the game.
If they read my hansa posts before GS they never would have made the coal plant as it is
But it is good that the fatherland soars
uber alles so I do not complain...
I wish they had just made unique stuff like the Sphinx, Chateau, Mission, Ziggurat, Golf Course, Ice Hockey Rink, Pairidaeza, etc. unique districts instead, where you could only place one per city.
I guess some of them are one per city already. Although really to fix the "aggressive puzzle" issue you want to move
towards more binary bonuses (on/off) than these scaling ones they are trying to add in. Ziggurats are a good example: flat science, +1 culture if on a river. Very easy. Likewise with the old mission: faith, science if next to campus. Easy. A mekewap has scaling bonuses but they
solely depend on the terrain which is fairly static- you can't add new resources to the map, so the good mekewap spots are all fixed. Unlike the Pairidaeza, which has a potpourri of district boosts.
In other words,
yield of infrastructure = (function of non-infrastructure) >> not puzzle
yield of infrastructure = (function of other infrastructure) >> puzzle
I actually have long wondered if it would be cool to make the sphinx a unique
wonder for egypt (that must be built next to a wonder.) But I also think the faith+culture trope is
way too common in UIs and I would rework it to be something else if I could.
Not that all puzzles are bad!
Personally, though, I think rules should be designed with a view to how they affect game play. I think it's fair for a game designer to assume people will modify their behaviour based on the rules they're provided, rather than assuming they just won't bother.
Yes. Certainly they should be mindful of the power level you can extract by abusing something at least moderately. For example, the Hungary sword rush. Not everyone will do it but it's so powerful people will, as you say, plan around getting it, so they nerfed it.
Same way they patched other exploits (like the selling a unit thing on release, chop overflow.)
My biggest worry is that the proposed global warming changes will actually heavily nerf Egypt.
I do worry about some of the long term implication. Maybe they should do something like how the great bath grants a yield contingent on fertility but that isn't fertility.
What the Nile giveth, the Nile taketh away...