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[NFP] Civilization VI: New Frontier Pass Discussion Thread

Discussion in 'Civ6 - General Discussions' started by Eagle Pursuit, May 11, 2020.

  1. agonistes

    agonistes wants his subs under ice!

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    I’d like a mode where all uu are removed, and then the ‘design’ for them can be found in goody huts, but only once for each. Or some system that shuffles UU anyways, and makes it competitive to earn them.
     
    Datgingah, Hawke9 and Jeppetto like this.
  2. acluewithout

    acluewithout Deity

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    I’m disappointed we’re four game modes in, and so far I’m not really wanting to play with any of them much.

    There’s a lot of good stuff in NFP, and I like the content model generally. I also like the idea of game modes, eg twist on existing mechanics / optional game rules, and all the modes we’ve had so far have had good core ideas mechanically and thematically. Overall, NFP has been a winner if you ask me.

    But, yeah, so far all the game modes have felt like near misses, for the reasons I’ve given. I don’t think they’d need much to hit the mark. But right now, none of them really do.

    I hope FXS keep releasing content for Civ VI. If they do, I really hope they find a content model somewhere between NFP and a proper expansion. eg keep the current season pass model including game modes etc., but start or end with a “double sized” dlc or “mini-expansion” that has a bit more base game content, be it things like corporations and or ideology, or filling unit gaps, or whatever. I think that sort of approach would maybe get a better reaction from fans.

    And I really, really hope that FXS revisit the existing game modes. Seriously, it wouldn’t take much to make the existing game modes sing.
     
    Deggial, Hawke9, xaiviax and 3 others like this.
  3. Republic of San Montuoso

    Republic of San Montuoso King

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    For the alternate economy mode, something I would love to see back (it's minor but it always bugged me) is the ability for the receiver of a trade route to gain something out of it, like in Civ V. I loved in Civ V the mini game of making your cities the most attractive possible for foreigner so that they would be encouraged to send trade routes to them and make you passively gain gold.
     
    Hawke9, 8housesofelixir and Zaarin like this.
  4. Nerevatar

    Nerevatar Warlord

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    For alternate economy I have been thinking about what they could do within existing systems. I believe it will have to be like the other modes where it builds upon existing systems. Some thoughts:
    1. Make luxury ressources like strategic ressources (extract a number each turn) and have something to spend it on.
    2. Make corporations like religion or maybe even replacing them. Could be combined with 1. This would replace the Faith economy, making it truly an alternate economy.
    I'm looking forward to learning more in the future.
     
  5. Wielki Hegemon

    Wielki Hegemon Emperor

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    This could work with my idea
    Stacked luxury resources could be needed to create crafted luxury resource or act like Great People Point for craftsman unit.
     
  6. Cywil

    Cywil Chieftain

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    I still prefer "make currency like religion" for an alternative economy mode (to win by forcing the rest of civs to adopt player's currency).
     
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  7. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    So basically a game mode that can replace religious victory with an economic victory? I know a lot of people would be happy about that.
     
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  8. agonistes

    agonistes wants his subs under ice!

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    Haha! I would prefer a ‘make religion like currency’ where its spread by trade routes, holy site pressure, and projects - no more holy unit spam.
     
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  9. Cywil

    Cywil Chieftain

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    I've described my expectations about it a month ago:

     
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  10. Vilvatiktan

    Vilvatiktan Chieftain

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    Byzantium First Look
     
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  11. Jeppetto

    Jeppetto Prince

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    Given we already have religion and loayalty for what used to be Culture-tied mechanic, plus culture-related Tourism, I have been long before thinking about generally making all yields extert some pressure. I'd bind it to sort of "Loayalty" aspect of city, where conquering the city brings harsh penalites as they revolt, though they would decrease with how many things you've changed to your culture.

    So Food Pressure would dictate Ethnicity, Production = Architecture, Gold = Currency, Science = Writing System/Alphabet/Language, Culture = Fashion/Instruments/Artstyle/Authority Figure Culture/Cuisine, Faith = Pantheon/Mythological Origins or Religion itself.

    So say Arabs conquer some French city. It revolts harshly against its occupants that are so alien to them. But If that city was surrounded by high-growing arabian cities, by migration, soon majority of the city's population will too be arabs and that decreases the penalties after conquest, as they don't consider you that much of an alien. Affect their culture so they eat more traditionally arabian food, because it's so spoken about, have your esteemed scientists force their scholars to learn their language to read their works, convert them to your religion. And eventually the city will hardly revolt as it will no longer consider itself french.
     
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  12. 8housesofelixir

    8housesofelixir Emperor

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    It is also worth noting that most of the Imperial Chinese paper money/banknotes were issued without taking gold/silver reserves into consideration and often resulted in massive inflation - and this kind of inflation happened less than 50 years after Kublai. Inflation can be a theme of "alternate economy" as well.
     
  13. Nerevatar

    Nerevatar Warlord

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    Inflation would be interesting, but I don't see what existing system it would use. It would seem to require all new backend tech, which seems to be out of the scope of NFP.
     
  14. AntSou

    AntSou Emperor

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    Alternate economy is probably revamped trade routes.

    If they managed to tie luxury resources to trade routes, that would be something.
    ---

    Let's hope they don't forget to give us another leak™ in this patch, either in the game files or livestream. Anything regarding pack 4 or 6. :p
     
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  15. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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  16. oPunchDrunko

    oPunchDrunko Prince

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    Hey guys, it’s been a long time since I’ve played Civ 6 and I have a question about the New Frontier Pass. If I haven’t bought it, will I still be able to have the features that are introduced in the updates that have been coming out? Or will I just not be able to use the new civs?

    Hopefully I’m making sense.
     
  17. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Most of the features are locked to NFP. Some also require other expansions. But the Tech/Civic Shuffle Mode is available to all players.
     
  18. bite

    bite Unofficial Civilization Cartographer Moderator

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    You will be able to get any of the free updates, but none of the features in the civ packs (bar the balance tweaks that go with them)
     
  19. oPunchDrunko

    oPunchDrunko Prince

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    Ok that’s good to know about the free updates. Is there a list that shows what features are added with the Civ packs?
     
  20. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    https://civilization.com/new-frontier-pass/
    We only know about three of them in detail but here they are.
     

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