Discussion in 'Civ6 - General Discussions' started by Eagle Pursuit, May 11, 2020.
Thank you for that!
Well, plantations increase maya observatory output and mines produce gaul adjacency bonuses.
So.. there has to be a civ that does something with camps...
Haudenausonee would be a good candidat for an adjacency bonus to their commercial hubs. Sure, it would be better for the Crees or Canada but still...
Or, since we have:
- Mayas = plantations+farms
- Gauls = quarries + mines
Maybe we'll have a forest civ with major bonuses from camps and minor bonuses from lumbermills?
Well there is currently a wonder that does something with camps.
Also, there are only 5 camp-able resources currently - compare to plantation's 14 - which means a camp-based bonus is very likely to be wasted by map generation RNG.
Would be a little gimmicky but it could work. An Eastern or Central Algonquian civ would be a better candidate, but as you pointed out, we already have the Cree, who are Central Algonquian.
I think the Haudenausonee would be very good for Camp adjacencies if you framed the depiction around the Beaver Wars.
Good point. I tend to think of a Haudenausonee civ as focused on the mourning wars, but that would be an appropriate connection.
New achievements can be seen on Steam now:
One Eye in One Hundred
Win a regular game as Basil II.
Et tu, Gallia?
Win a regular game as Ambiorix.
Rome is Where the Heart is
As Byzantium, take the original capital of Rome while it is following your founded religion.
Crom Laughs at Your Tanks
As Gaul, kill a Tank with a Gaesatae.
Things Fall Apart
In Dramatic Ages Mode, lose 4 or more cities by entering a Dark Age.
The City Ever-Shining
In Dramatic Ages Mode, enter a Golden Age with an excess 20 Era Score
No Light Without the Dark
In Dramatic Age Mode, as Georgia, have simultaneously a Golden and a Dark Policy active.
No Nika Revolt or Asterix jokes, sad.
Then there maybe something more obvious like Vietnam and adjacency bonuses from fishing boats.
Indonesia already has that.
Honestly, we've seen three UDs and two UIs so far. I expect at least one of the last three to get a Unique Building.
I won't be disappointed if they all have UDs and UIs; they're a lot more fun than UBs, especially UIs.
I feel that UBs are better than UIs in Civ 6. UIs compete with districts for tiles.
I don't play competitively so I have no judgment on what's better, but unique improvements are the most fun to me. (Except the one-per-city improvements like Golf Courses and Hockey Rinks.)
Their districts get adjacency bonuses from coast and lake tiles, not necessarily fishing boats.
I feel we at least need a unique library for some reason or a possibly a unique shrine.
So what are we looking at, is it 3 pm GMT it releases? I always forget when it comes to Civ DLCs (but I always remember Total War ones fsr)
5 pm, if I interpreted "GMT" correctly and also calculated correctly (I'm living where CET is mattering and the NFP releases, except the very first one, always happened 06:00 PM)
I'm assuming this is a reference to the Total War Saga: Troy Amazons DLC which is coming out on the same day as Gaul & Byzantium...
There already is: Cree. They get bonus to trade routes from camps and pastures. Their unique improvement also gets food from bonus resources, which includes camp resources.
Camps resources are pretty rare. So I think it might be problematic to have Civ that gets benefits only from camps. I think it makes sense to have bonus like we have with Cree, where they get bonus not only from camps but also from pastures.
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