Reading all this thread, I cannot but realize that Firaxis managed pretty well their business model. I read a lot of people here saying "I only uses X mode in a pretty permanent state, but the rest doesn't fit me...". Except that X is never the same: Secret Societies, Dramatic Ages, Shuffle, Heroes&Legends, Monopolies & Corporations... Except for Apocalypse that might have passed under my radar, each and every mode became, for different players, a definitive part of their games. And wasn't that what they wanted? That each player could played what he wanted, without needing to be burdened with unwanted features? If they had done a true expansion, then some players would have been stuck with mechanics they don't like, but forced to use them if they wanted to enjoy what they liked. We cannot but recognized that they achieve their goals: that each game was fitted for each player with games and rules and mechanics adapted for their playstyles without having to impose to every players heavy and gamechanging core mechanics they didn't liked. Be disappointed or sad or melancholic all you want with the NFP, but they announced something, and they fulfilled their promise: new toppings for the game, for each and every taste.