Civilization VII - 1.0.1 Patch 2

FXS_Sar

Firaxian
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Jul 22, 2024
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We just rolled out 1.0.1 Patch 2 for PC!​


First off, a big thank you to all of the players that have reached out to us with bugs, comments, and suggestions during the Advanced Access period for Civilization VII. We are reading and collecting all of your feedback, and will continue to do so as we roll out improvements going forward.

Today’s 1.0.1 Patch 2 for PC addresses some player feedback received during Advanced Access and is the first in a series of upcoming patches intended to do so. Stay tuned for larger, more substantive updates to come in the future.

Please continue to send us your feedback on the Steam Discussion forums or our official Civilization Discord server.

Check out the full patch notes here.​


1.0.1 Patch 2.png

Patch notes​

Gameplay​

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat.
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
  • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.

AI​

  • AI will now offer high-value Cities less often during Peace Deals.
  • In Modern, AI will now declare war less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology.
  • Other Leaders now have an increased desire for war with players of Opposing ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.

Camera​

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.

UI​

  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • City projects no longer appear to be purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen.
 
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Thanks! Do the AI, camera, and UI improvements truly only apply to Windows PCs and not Civ 7 in macOS?
 
I like what I see!
 
Nice! The city state change should be pretty impactful, and the changes to war propensity should be a nice QoL feature!

That said, the problem I'm having with pacing in modern is that it's easy to hit an end point well before the age progress is even halfway!
 
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Looks like a good patch! Are old saves still playable? I was away over the weekend so didn’t get a chance to finish my first game.
 
Nice! The city state change should be pretty impactful, and the changes to war propensity should be a nice QoL feature!

That said, the problem I'm having with pacing in modern is that it's easy to hit an end point well before the age progress is even halfway!

If you're having that issue with Modern but not Exploration I'm not sure what to expect...

I just hit Modern for the first time after a 100-turn Exploration Era (with Long Eras game setting!) because I had all four legacy paths completed by turn 97, providing a total of 140 age progression.
 
Glad about the rail network improvements, hopefully means won't need redundant railway stations on my island towns! Curious to see how the persistent city states work, if they'll keep the same name or update (don't tell me, I'm about to change age in my current game anyway). Unsure about making the happiness crisis easier haha, it's the one I'm currently experiencing and first one that's almost affecting me
 
Good stuff, to anyone who’s played do units performing amphibious assaults still appear to be walking on water after an attack?
 
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