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Civilization VII - Antiquity Age Developer Livestream (9/12) Discussion

Techs don’t unlock tile improvements, they unlock the yields for them. Presumably this has something to do with the population/tile development change
 
Oh looks like your first unit after founding the capital only takes one turn. Nice change

It's to allow you to 'choose' your starting unit. You no longer start with a Warrior, instead you get to 1-turn either a Warrior or a Scout.
 
buildqueue.png


techchoice.png


agriculture.png
 
Techs do not unlock improvements, but yield for improvements.
Not sure I understand that.

Improvements are built by placing a rural district (directly tied to city population). I imagine all improvements are unlocked from the start, also because border growth is itself related to those districts - you always get the tiles that are adjacent to any district of your city, rural or urban.
 
Grow city:
1726161184956.png
 
Tile features (vegetation/rough/wet/river) end your movement, except for scout. Scout still ends turn on rivers
 
I assume that things like the city banners aren't finished, but regarding the visuals, it really seems like this is the dimmest installment (solely in terms of colour). Quite soothing. Night mode civ, dare I say?
 
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