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Civilization VII Gameplay Showcase August 20

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^ Regardless how inaccurate it is huh?
This is 4X games with historial basis. labelling units also requires what could a unit potentially looks like and whatnot. while it is still possible (and doesn't sounds weird) to mislable Quadrireme (it is Light Charger Polyreme IRL, not catapult polyremes which it should be Quinquereme which is considerably bigger) and declares that it is archers ship, or even label light ship with carracks riggings 'caravel' (as FXis has been doing for years) and folks ain't gonna give a d_mn with it, for this cog.. not so much.
and it ain't no good explorer to me, and not even Nordic Knorr (Norwegian name of ability in Civ6, it actually came from this kind of nordic light trader ship and this one is what Leif Erikson reached Vinland back in the Middle Ages, well before Columbus landed on Cuba several centuries later).
but this is due to Norsemen navigation ability. rather than seaworthyness
Also there's a longship or medieval galley (Nef style) right next to it. also blurred but i'm sure it is.

Even so there's an archaeological experiment whether could a longship capable of trans atlantic navigation with full complement of crews (largely about 150 oarsmen, and a few sailors and cox) aboard.
 
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I think its going to be some kind of art for an advancement your civilization has made... maybe something that plays when you progress into an era akin to what Civ V had but in a more video format?
 
I think its going to be some kind of art for an advancement your civilization has made... maybe something that plays when you progress into an era akin to what Civ V had but in a more video format?

Nah, I agree with it probably being in-game footage.

The white at the left looks a lot like an in-game representation of sea ice, but not so much like an art piece of sea ice.
 
I'm not sure what to make of the blurry video except to emphatically claim:

We're getting land in Civ VII, right? That's gotta be it. Landmasses for all!
 
My Two Drachma's worth . . .

I think it might be a stylized Caravel and so basically Unchanged from Civ VI and earlier games. As said earlier, the roundship with permanent or temporary 'castles' fore and aft is a style from the Cog to the Carrack, the Medieval to the Renaissance Eras.

BUT

It could also be a more exact replica of a 13th and later century Cog, which could make it either a Medieval Warship or a depiction of the 'standard' freight carrier of most of Europe in the Medieval Era and so a graphic for medieval sea trade routes.

Yet another possibility, since depictions of Cogs appear on the city seals of several Hanseatic cities, is that it is a hint that the Hanseatic League and other Non-State actors will appear in Civ VII. That would be a (pardon the expression) Sea Change from previous games, but opens up the possibilities of modern International Corporations, earlier International Religions, and peculiar institutions like the Leagues that dominated late-Classical Greece or could even be a way to slide the Holy Roman Empire into the game In Addition To a German Civilization.

All purest speculation, at least for the next 6 days and counting . . .
 
What I see is Ice, a Caravel and then a Trireme on the right, in that order. Maybe y'all are indeed overanalyzing it a bit. :)
 
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Nope just an unhinged voice of reason desperate to retain whatever is left op their sanity. That's all :)

PS: i joined in 2008...x
 
Going back and forth the clip and over-analysing it... It kinda looks like the Dutch Delta Works to me off to the right.

I'm Dutch and I can't really see it. The most notable constructions (Maeslantkering and Oosterscheldekering) don't fit. Also, it would be anachronistic with the ship that's in the center.

Note, if I had to pick a graphical representation of the Delta Works (which really should be in the game, it's a mainstay on 'wonders of the modern world' lists!), I would pick the Oosterscheldekering if I had no restrictions, or the Maeslantkering if there was a requirement of a roughly circular shape such as would be required of a hex tile. Unless of course the wonder has similar requirements to the Golden Gate Bridge in VI, in which case you can use the Oosterscheldekering from one side to the other, but I can't imagine it being anything but really gimmicky if they went with that.

Actually, thinking about it a bit more, the Maeslantkering could be an amazing visual fit! Requirement: next to a Harbor. Perhaps also next to a river mouth, but that might be too restrictive. Building it expands the Harbor (visually) to cover both tiles, with the Maeslantkering flanking the canal from the Harbor to the sea (and perhaps even moving shut as a visual effect?). If you do add the river mouth requirement, you can go with an even more accurate representation where the river flows through part of the harbor, and the Maeslantkering can shut that part off, while there's a separate canal that only goes to the Harbor without further water connections inland.

See:
(Maeslantkering circled in red, and yes, the harbor continues east of Rozenburg - that town is basically encircled by it on all sides)
1723821535399.png
 
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Note, if I had to pick a graphical representation of the Delta Works (which really should be in the game, it's a mainstay on 'wonders of the modern world' lists!), I would pick the Oosterscheldekering if I had no restrictions, or the Maeslantkering if there was a requirement of a roughly circular shape such as would be required of a hex tile. Unless of course the wonder has similar requirements to the Golden Gate Bridge in VI, in which case you can use the Oosterscheldekering from one side to the other, but I can't imagine it being anything but really gimmicky if they went with that.
The Oosterscheldekering actually appeared in the announcement trailer for Gathering Storm, even though it, or any other part of the Delta Works, wasn't included as a wonder in the expansion.
 
The Oosterscheldekering actually appeared in the announcement trailer for Gathering Storm, even though it, or any other part of the Delta Works, wasn't included as a wonder in the expansion.

Which, come to think of it, is a real shame that no wonder such as the Delta Works was included.
 
The Oosterscheldekering actually appeared in the announcement trailer for Gathering Storm, even though it, or any other part of the Delta Works, wasn't included as a wonder in the expansion.
It was represented in-game but that city center building that protects your coastal tiles from being inundated by rising sea level. It comes at Computers.
 
The Oosterscheldekering actually appeared in the announcement trailer for Gathering Storm, even though it, or any other part of the Delta Works, wasn't included as a wonder in the expansion.
Which, come to think of it, is a real shame that no wonder such as the Delta Works was included.
It's what the Flood Barrier building was based on. It was never supposed to be a wonder.
 
It's what the Flood Barrier building was based on. It was never supposed to be a wonder.

I just said it's a shame the Delta Works (or similar feats of engineering) were never included as a wonder.
 
It was represented in-game but that city center building that protects your coastal tiles from being inundated by rising sea level. It comes at Computers.

It's what the Flood Barrier building was based on. It was never supposed to be a wonder.

I guess you could make that argument, but the Oosterschelde is by no means a regular flood barrier. In fact, it's one of the most irregular flood barriers on the entire planet.

It's designed to allow the tide to pass through unimpeded, and closes only in the case of storm, in order to leave the saltwater ecosystem in the Oosterschelde estuary intact (as well as allow that ecosystem to be in direct contact with the ocean). That makes it an engineering challenge like no other, rivalled only by the Maeslantkering (which needed to be open in order to let through ships and the flow of a branch of the Rhine), and completely incomparable with any regular flood barrier. Which we also have tons of in our country, obviously. Including most other projects of the Delta Works, like the Haringvlietdam, Brouwersdam, Grevelingendam and so on.

A generic flood barrier should be represented as a generic structure, imo. It's like using the Notre Dame as the model for a Cathedral building.

(edit: also, in addition to the unique aspects of the Oosterscheldekering, it's also one of the longest flood barriers in the world, perhaps even the longest)
 
A generic flood barrier should be represented as a generic structure, imo. It's like using the Notre Dame as the model for a Cathedral building.
Well, they did also model the city park improvement off of Washington Square Park in NYC. No matter how generic something looks I'm sure someone is going to find it look like something that they live by, or have visited.
(edit: also, in addition to the unique aspects of the Oosterscheldekering, it's also one of the longest flood barriers in the world, perhaps even the longest)
Considering they can get pretty big in-game maybe that's another reason why they modeled the one in game after it.
 
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