Civilization VII, later or other project.

One downside of my idea is that a collapse would sparse your population through the map : it could be advantageous in terms of exploration, but it would be a nightmare to reunite all your people in cities if you want to do so. Or maybe it could be sort of automatic ?

There's also a problem with likeliness to collapse versus the currency that prevents a collapse : should you have 0% chance per turn if enough, or still say 1% per turn no matter what ? Obviously, I would like the second, to make it a feature that you don't forget if playing good (a la loyalty system), but it might unplease some players, not to mention with the micromanagement nightmare stated above.

Last, I would like each population unit to have a promotion tree, thing is : it could be a micromanagement nightmare too, especially during a collapse when you have to find who is where, and where you want to send it. Unless each specialization would change the unit looking, and the icon too, like hunters being in brown (bow or pike), soldiers in red, administrators in white, etc., unless each specific promotion tree has its own icon, because you know, colors are already taken by the civ belonging.
 
Here is what could be a "boss" promotion, for players who want play as barbarians early on :

"One Man Army" (just sounds cool, obviously a pop unit is not only one man) :

1. +15 attack + defense melee (+ defensive ranged ?) strenght towards other humans. (units ?)
2. +15 attack + defense melee (+ defensive ranged ?) strenght towards other humans. (units ?)
3. +15 attack + defense melee (+ defensive ranged ?) strenght towards other humans. (units ?)
4. +15 attack + defense melee (+ defensive ranged ?) strenght towards other humans. (units ?)

Note that if any hunter-gatherer promotion is taken, it will be canceled if you pick up up to at least two promotions in another promotion tree. (or past 2, it is to say 3)

The best way to defend against a level 4 professional army would be ranged units.

Note that this "boss army" would only be one unit, and that nothing would prevent you to stack additionnal units (up to 3 or 5 in Antiquity) to it, like archers.

Please note again that these perks would not necessarily be available since the start of the game : they could make each for another more advanced type of unit (the icon changing), with tech progress. Therefore, the numbers are open to change.

Another idea of promotion tree :

Administrator :

1. +2 Coercion points if placed in a government plaza or in the palace (5 slots).
2. +3 Coercion points if placed in a government plaza or in the palace.
3. +4 Coercion points if placed in a government plaza or in the palace.
4. +5 Coercion points if placed in a government plaza or in the palace.

For all this : +x points towards Great Administrators generation ?

Clerics :

1. +2 faith if placed in a holy site, monastery of in the palace.
2. Etc.

Plus x points towards great prophet generation ?

Any other idea of promotion tree population units could adopt ?
 
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