Civilization VII Patch 1.0.1 - February 5, 2025

Evolena

King
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Dec 31, 2016
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That's why we're excited to share details about Patch 1.0.1, our first official update for Civilization VII! This patch introduces several fixes, adjustments, and changes that apply to a really wide part of the game, including some key community asks such as an improved minimap, quality-of-life features like new entries to the Civilopedia, and more!
 
Build notes:

Spoiler :

General
All Platforms


Moving onto a Bridge no longer ends a Unit's movement
Removed -2 Happiness "Social Policy Lost" penalty when changing Social Policies during Celebrations
Ports can now be built on Navigable Rivers
Updated growth thresholds to ensure they never decrease
Tiles impacted by nuclear fallout no longer produce Yields
Town upgrade costs now scale with game speed for better pacing
Relationships can no longer reach Helpful while at war with another Leader
AI
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AI now prioritizes pillaging any available tiles before attacking a Settlement's center
AI leaders now accept and reject Peace Deals more appropriately
Commander Orders and Group attacks now behave more consistently
Improved AI navy ability to target plots on shore
Improved AI ability to use Migrant Units if space is available
UI
All Platforms


Updated minimap to show tile ownership by player
Added new information to the City Details screen that shows where a Town is sending its food and what Town a City is receiving food from
Added Auto Unit Cycle option to toggle on/off when a Unit has remaining movement
Added custom Religion naming
Policy screen now shows how many free slots are available
Narrative System
All Platforms


Reward description clarified on multiple Discovery Events
All Legacy Paths Civilopedia pages have been added to the Ages tab
Added Civilopedia entries for Ocean Exploration, Railroads, Specialists, Amphibious, Embark, Fortify, and Intercept
System Adjustments & Performance
Windows PC

Improvements to leader lighting and shadows on high-end graphics settings
Upscaling settings are now automatically configured based on PC hardware

All Platforms

Addressed a number of crash issues reported by some users
Audio & Visual
All Platforms


Road creation and connection logic updated to ensure consistent connections for better-looking roads and railroads
Railroad assets now appear on Rural and Improved tiles
Added text-to-speech narration
Fixed missing VFX across various Units
Updated VFX triggers on Volcanos
Updated VFX for Rivers
Updated color of Plague VFX from green to yellow
Adjusted timing on some leader VO
Fixed missing sounds across various Units
Fixed missing sounds across the Independent Powers screen
Fixed missing sounds across various UI
Fixed audio timing loops for certain Wonders
Updated audio for certain quotes to play with correct VO
Miscellaneous
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Premium items obtained from the Deluxe Edition and Founders Edition can be toggled on/off
 
Still no Next Action key… :cry:
 
Toggle added for Founders Pack visuals added.

Doesn’t look like you can toggle the palace separately. All or nothing.
Nothing it is, then!
 
I don’t see any reason to read the patch note regarding disabling the cosmetics one way or the other.

Hopefully it is in fact piecemeal, so I can have the tiles without the palace. It would seem silly to have it linked together. Then again, I am pretty surprised there wasn’t a toggle to begin with…The palace looks so bad to me if I were forced to use it, I’d refund the Founders and get the lower edition.

Also excited to see railroad/road improvements, and river graphics improvements!
 
I don’t see any reason to read the patch note regarding disabling the cosmetics one way or the other.

Hopefully it is in fact piecemeal, so I can have the tiles without the palace. It would seem silly to have it linked together. Then again, I am pretty surprised there wasn’t a toggle to begin with…The palace looks so bad to me if I were forced to use it, I’d refund the Founders and get the lower edition.

Also excited to see railroad/road improvements, and river graphics improvements!
I hope they are individual toggles. That would be perfection.
 
It's interesting that preorder incentive is so disliked it has to have an off toggle.
It certainly nice to have an option though.
It's not a preorder incentive, it's part of the Founders Edition you get with or without preordering it. And having a toggle for cosmetics is just barebones common sense, even if they took a poll and found 99.9% of loved it.
 
It's not a preorder incentive, it's part of the Founders Edition you get with or without preordering it. And having a toggle for cosmetics is just barebones common sense, even if they took a poll and found 99.9% of loved it.
I assumed Fog of War tile set is also within the toggle.
 
Good to see. I won't be playing until the official launch next week, hopefully another patch or two by then. :)
Based on the roadmap, I wouldn’t expect another update until the first DLC in March.

Also excited to see railroad/road improvements, and river graphics improvements!
This was nice to see on the list. One thing that really bothered me from the early livestreams is how many of the tiles didn’t seem to show railroads.
 
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