Civilization VII Update 1.2.2 - June 23, 2025

FXS_Sar

Firaxian
Joined
Jul 22, 2024
Messages
194

Update 1.2.2 is rolling out now!


What better way to come back from a weekend than with a nice chunky update?

A quick reminder for mod users: some mods might not play nice with the update. If you run into issues, try disabling them first. Steam players can use the legacy branch to wrap up any ongoing games on the previous version.

Also, Switch/Switch 2 players - this update is coming your way, but at a later date than today. We're sorry to keep you waiting, and really appreciate your patience.

Okay, the meat... What's new in 1.2.2?
  • Large & Huge Maps
  • New Advanced Game Options
  • New Bonuses for Religion, City-States, and Towns
  • Steam Workshop Support (give this some time to go live)
  • New Loading Screen
  • Fixes for various player-reported issues
  • Smarter, more competitive AI behavior
  • Continued UI improvements and overall game polish (and, a special article from Firaxian, Tom Shaw, talking about the loading screen change).

📝 Full notes here! (Give this a minute to populate!)

PS: You'll notice a little ⭐ next to a few notes - our way of highlighting changes that were especially shaped by community feedback. It's definitely not everything we've heard from you (don't get discouraged if something you've requested isn't in THIS update or you don't see the star next to something you suggested), but some standout moments where player input helped drive what made it in.

Let me know how 1.2.2 feels once you get a few turns in!

Update 1.2.2.png
 
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Just a note: if you're like me and have set up any you-specific keyboard or mouse actions, you'll need to reset them after the update

I forgot the last time and was clicking away like an idiot ...
 
The article Sarah linked is about the leader screen changes mainly, but I found the ending about the future interesting as well:

WHAT’S NEXT?
As mentioned above, we’re just getting started. There’s much to do as this team works to make our mechanics clearer, more intuitive, and aligned with the high standards you've come to expect from the Civilization series. We’re currently working on improving the experience of developing your Settlements. Specifically, we're looking to provide more clarity when reviewing options in the Production menu, comparing tiles for placing constructables, and navigating Growth Events!


Our hope is that these From the Devs articles can pull back the curtain on what is changing and why. We want to be transparent about our decision-making process and priorities, bringing you into the process some more. We love hearing from you and are paying very close attention to all the feedback you’re giving, so keep it coming!


Thanks for taking a moment to read my developer musings about UI. This is only the beginning. I can’t wait to come back and share details about what we’ve got cooking.
 
When a Missionary Unit is selected, Settlements that qualify for your Reliquary Belief are now highlighted.
Production cost description for Buildings and Wonders now appears in the tooltip in the City production panel.
Reallyyy glad about these. This is also an interesting change, sounds likely better than Songhai's ability:
Inca: Qhapaq Ñan Tradition now allows players to create Homeland Treasure Convoys worth 2 points in Cities with at least 3 Mountains.
 
Thank you to the devs.

While there are certainly larger priorities, I hope that as the game continues to evolve, the devs will make an effort to keep player power scaling in check. Currently, it's too easy for skilled human players to scale up in a way that makes a lot of the game feel trivialized, especially in the last two ages. Yields balloon out of control, and players can blast through the ages in the blink of an eye. Most of the gameplay changes that are sensibly improving QOL in these ages will also have the side effect of strengthening player power potential, and this issue will likely continually get worse unless changes are intentionally made to temper player power.

I also hope that balancing efforts won't fixate too much on multiplayer, even though "balance" doesn't quite matter in the same way for SP as for MP. As an example, the city-state bonuses providing free techs/civics probably don't really matter in MP, due to natural human competition for city-states. However, in SP these bonuses are proving to be OP in a game-defining way, driving strategies where players disregard more thematic gameplay goals in favor of stacking free techs for Future Tech repeats. These effects are game-warping to a degree where the SP experience would probably be improved if they didn't exist.
 
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I have two questions concerning the new game setup options: Are the following assumptions correct?
1. When I save my options, then the map seed is also saved and after reloading these options I get the exact same game on the same map? (Or is the map seed randomized on re-load?)
2. When I set all AI difficulty options to "sovereign", I have the same "global" difficulty level "sovereign" like before, without the extended options?
 
I probably won't use most of the new game start options, at least most of the time (which is fine, I know people will). I like that that they're working on the religion though. That might be the most exciting part for me.
 
I didn’t expect them to go back and get Gwendoline for more voiceovers! That’s so cool!
 
The patch has more interesting stuff going on than the video and teasers suggest. Some interesting titbits that weren’t mentioned before:
  • Reconciliation is now usable with multiple leaders at the same time.
  • Sicilian Wars Mastery now grants one Great Work slot on Towns with the Trade Outpost focus when playing as Carthage.
  • Nepal’s Sherpas can construct Highland Power Stations on owned and unowned Tiles so long as the requirements are met.
  • Inca
    • Qhapaq Ñan Tradition now allows players to create Homeland Treasure Convoys worth 2 points in Cities with at least 3 Mountains.
  • [Crossroads of the World DLC] Carthage
    • The City Halls now gets +1 Great Work slot after unlocking Sicilian Wars Mastery while playing as Catherine.
  • [★] Production cost description for Buildings and Wonders now appears in the tooltip in the City production panel.
 
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