Maybe 1 food 1 happy everywhere (ala Forbidden city) or 2 Happy here 2 Food everywhereThis is harsh. While it probably needed a nerf, I would say it now immediately needs a buff.
Maybe 1 food 1 happy everywhere (ala Forbidden city) or 2 Happy here 2 Food everywhereThis is harsh. While it probably needed a nerf, I would say it now immediately needs a buff.
The rubber banding would be fine if Fleet commanders didn't get stranded (they should add a "Relocate" ability to Fleet commanders where they.. and all their ships.. move from one of your Urban Water districts to another (over X turns based on distance)The continuity option now includes the updated gold and influence carryover limits in addition to keeping all of your units in place through age transition. If you disable continuity, then none of those things applies. Basically, they're giving us a choice between the original rubber banding design and the new "continuity" design.
Definitely more that are broken. I didn't have that one, but I'm using TCS Improved Plot Tooltip which would block tooltips outright, compact production chooser which is also not fuctioning right now - both through workshop - and an old mod called Off The Grid which stopped disabling grid, too. I can't properly zoom out my camera, either. Feels like a breaking change to the addon APIs on the whole.EDIT: Had to unsubscribe from "TCS improved mod page" to make addons visible in the main menu again. Don't know yet if other mods were broken by the patch.
I'm not sure how to read this comment, partly because I don't know the underlying facts. Is regroup untouched from carrying over more gold and influence (hopefully)? Or is it an ironic comment?
The continuity option now includes the updated gold and influence carryover limits in addition to keeping all of your units in place through age transition. If you disable continuity, then none of those things applies. Basically, they're giving us a choice between the original rubber banding design and the new "continuity" design.
Thanks for clarifying. We are in the same boat: i prefer regroup, and wish the setback was more drastic/effective. I just wish units and ships wouldn't teleport to random settlements but the closest tiles in your territory while ignoring lakes.
Broke mod, e.g., improved tooltip?Hmmm. It looks like tile information is not displayed when you mouse hover over a tile. Bug in 1.2.4?
Maybe. I'll see if I have any mods that might be suspect.Broke mod, e.g., improved tooltip?
Yup. An old mod. Thanks!Maybe. I'll see if I have any mods that might be suspect.
I can feel the difference in exploration age, but little to no difference at all in Modern Age--probably due to the happiness bug fix. Will need to play more games to see how actually big of a nerf it is.Maybe 1 food 1 happy everywhere (ala Forbidden city) or 2 Happy here 2 Food everywhere
I see you are playing with a lot of the mods that I use also. In my case, they simply don't load or appear in the game any more. I tried playing a game without them, but had forgotten just how wretchedly, spastically, bad beyond all previous recorded levels of badness the game's provided UI is, and I just couldn't stand it.very hard update for mods...
so far I've got 6 mods that bugged the game into being unplayable (tcs mod page, tcs improved tooltip, city hall, wonder screen+claimed wonder notation and slothoth global relation panel)
on top of that, I've got 4 that are not working properly without bugging the game (detailed map tacks, detailed wonders cinematics, discovery lens and player combat power)
very hard to be back playing without some of these, as they are power QOL mods...
hopefully they'll be fixed rapidly thanks to the dedication of the mod authors