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I'm very curious so I'm going to be annoying and ask here again. When playing as Teach and/or Pirates, can your fleet commanders freely move through other territory like your military naval units?
I'm very curious so I'm going to be annoying and ask here again. When playing as Teach and/or Pirates, can your fleet commanders freely move through other territory like your military naval units?
As Pirates, yes. The Buccaneers specifically have that ability. Even better, the other civs don't care. Your Buccaneers can waltz in unmolested, then unload a bunch of sloops at an opportune moment.
I did exactly that (though I thought this was from a mod and not the base game). I reloaded my last auto-save rather than try and re-slot something like 30-40 resources.
were you playing continuity ? wondering if settlers built in antiquity survive to explo with pirates ? I’m convinced they do not, but wondering if I should build some just in case…
Thx for the info ! Not sure what I'll do in the end... seems like it's something they forgot about and it goes against the intent to pre build a bunch of settlers...
I haven't even gotten to the piracy and naval combat in my first game yet and already this small sentence is making the diplomacy much more interesting. 20 turns in, I meet Pachacuti. Turn 30 he denounces me. Turn 35, he sanctions my military production. I sanction his science. Turn 45 DoW on me. Currently on turn 80 on epic, I haven't even met another neighbor yet. The rivalry between the Han and the Mississippians is like the Hatfields and McCoys. I don't know if he has met anyone else or not. This new revamped diplomacy is very interesting though.
I haven't even gotten to the piracy and naval combat in my first game yet and already this small sentence is making the diplomacy much more interesting. 20 turns in, I meet Pachacuti. Turn 30 he denounces me. Turn 35, he sanctions my military production. I sanction his science. Turn 45 DoW on me. Currently on turn 80 on epic, I haven't even met another neighbor yet. The rivalry between the Han and the Mississippians is like the Hatfields and McCoys. I don't know if he has met anyone else or not. This new revamped diplomacy is very interesting though.
I agree. I started a new game last night and was pleasantly surprised at how the sanctions are (a) making me mad and (b) turning up the heat in terms of a real reason to go to war. It is refreshing for a change.
I feel like I am the oppoaite of a bellweather. I played Civ7 to death when it was getting slammed, and have only cranked out 1 age since this well recieved patch.
Balance feels off again since this patch, and while a game as Tonga was fun, I kind of felt like I could have let a cat walk over my keyboard for an hour instead and the game would probably have gone similarly well.
I feel like I am the oppoaite of a bellweather. I played Civ7 to death when it was getting slammed, and have only cranked out 1 age since this well recieved patch.
Balance feels off again since this patch, and while a game as Tonga was fun, I kind of felt like I could have let a cat walk over my keyboard for an hour instead and the game would probably have gone similarly well.
Yeah, after looking back at them I should say that I was wrong. Combo of additional influence, access to distant lands IPs and automatic trade routes to allied CS is very strong.
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