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Civilizations by ldvhl

Discussion in 'Civ5 - New Civilizations' started by ldvhl, Dec 4, 2015.

  1. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,134


    Released Civilizations



    Spoiler :
    The Sword that Bereaves:
    Receive a Faith bonus when declaring war on a Major Civilization already at War and receive +1 Faith per turn for each Civilization with whom you have a common enemy.

    Sabu Nagib (replaces Spearman):
    Double Movement in Deserts and starts with the promotion Drill I.

    Sacred Palms (replaces Temple):
    Besides the effects of the Temple, the Sacred Palms produces +2 Food and additionally provides +1 Faith and +5% more Food for every Major Civilization with whom you have a common enemy.

    Compatible with: Cultural Diversity, Civ 4 Traits, Historical Religions, Piety, YNAEMP, Ethnic Units, Mercenaries, Map Labels

    Special thanks to danmacsch, Natan35, Scapegrace, and many others.



    Spoiler :
    The Potlatch:
    Each building purchased with Gold also produces +1 Happiness; cities celebrating We Love the King Day produce +15% Gold.

    Language School (replaces Public School):
    Also adds +10% to the city’s Culture.

    Potlatch House (replaces Amphitheater):
    Produces an extra culture for every three Potlatch Houses in your civilization.

    Compatible with: Cultural Diversity, Civ 4 Traits, Historical Religions, Piety, YNAEMP, Ethnic Units, Mercenaries, Map Labels

    Special thanks to just about everybody.

    Queued Civilizations



    Ba
    Spoiler :

    Ba
    Lin Jun
    White Tiger Spirit. Gain Faith equal to 1/10th the damage done to enemy units in your territory or by Yong Bing; Ba works of Great Music provide +5% production of military units and buildings when in your possession.
    Yicheng
    Unique Unit: Yong Bing. Replaces Swordsman. Cost: 75. Combat: 14. Movement: 2. Requires no iron; During the Ancient or Classical eras, whenever a civ with which you have a Declaration of Friendship has war declared on them, they receive a free Yong Bing for each of their cities - when they are no longer at war or if you declare war on them, the Yong Bing become your units and you receive Gold scaling to the number of promotions they’ve received. (UU for conversion: Swordsman/Longswordsman: http://forums.civfanatics.com/downloads.php?do=file&id=19554)
    Unique Building: Hunter’s Lodge. Replaces Granary. In addition to the Granary’s usual effects, adds +1 Food to any flatland non-snow tile without a farm.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Complete (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed (Civ complete [thanks Hiram])
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


    Cappadocia
    Spoiler :

    Cappadocia
    Ariarathes V
    Underground Cities. Each city you found receives 15% bonus defense and becomes a source of Stone, Iron, Gold, Marble, Silver, Copper, or Gems at random.
    Unique Unit: Father. Replaces Missionary. Cost: 200. Movement: 4. When expended, provides either 50 culture toward a Piety policy, or if all Piety policies have been acquired, 50 Faith.
    (UU Conversion: male from http://forums.civfanatics.com/downloads.php?do=file&id=9697)
    Unique Building: Silk Road Hotel. Replaces Hotel. Cost 300. Available at Masonry instead of Refrigeration; built for free in any city that is the destination of a foreign trade route.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Complete (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed (civ complete [thanks Hiram])
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


    The Chumash
    Spoiler :

    Chumash
    Samala
    Brotherhood of the Tomol. +1 Food and Gold from work boats, Sea trade routes have +50% distance.
    Unique Unit: Tomol. Replaces Work Boat. Cost: 30. Combat: N/A. Movement: 4. Can be consumed in a coastal tile to add 10 Food to your closest coastal city.
    Unique Improvement: Scorpion Tree. Improvement for Forests. Unlocked at Calendar. Removes Forest; Produces +1 Faith and +1 Science.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Complete (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UI: Needed
      • Alphas: Needed (Civ complete [thanks Hiram])
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
      • Improvement Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Completed (thanks senshidenshi)
      • UU: Needed
      • UI: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed (UU and UI Completed [thanks Guandao])


    Free Territories
    Spoiler :

    Free Territories
    Nestor Makhno
    The Alarm Drum. Basic non-resource tile improvements produce 1 culture when worked and have a 33% chance to create an era-appropriate melee or firearm unit if war is declared on you; may not choose policies of the Tradition tree.
    Unique Unit: Tachanka. Replaces Gatling Gun. Cost: 230. Combat: 36. Movement: 4. Requires 1 Horse, but does not count as a mounted unit.
    Unique Building: Free Soviet. Replaces Public School. Cost: 300. Maintenance: 3. Nearby foreign cities may randomly have turns of Resistance or spawn groups of barbarians.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed (Civ complete [thanks Hiram])
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


    Illinois
    Spoiler :

    Illinois
    Pah-me-cow-ee-tah
    The Three Sisters. Cities founded on or adjacent to flatland plains or grassland tiles add one Maize, Bean, and Squash bonus resource those tiles. Plantations on these resources produce +2 Culture for the Illinois.
    Unique Unit: War Party. Replaces Longswordsman. Cost: 120. Combat: 21. Movement: 2. Can conduct an Aid Mission, gifting a large amount of Food to a city-state in exchange for Influence.
    (UU conversion: http://forums.civfanatics.com/downloads.php?do=file&id=7800)
    Unique Building: High Mound. Replaces Palace. Yields increase by 1 for each era that has passed since it was built.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed (Civ complete [thanks Hiram])
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed (UB Completed [thanks Guandao])


    Komori
    Spoiler :

    Komori
    Said Ali bin Said Omar
    Udzima wa ya Masiwa. The Komori may found cities one tile closer to other cities. +3 food in each city.
    Unique Unit: Coastal Dhow. Replaces Trireme. Cost: 45. Combat: 10. Movement: 4. +1 movement in coast tiles; +10% combat strength on friendly trade routes.
    Unique Building: Perfumery. Cost: 100. Unlike the Mint that this building replaces, the Perfumery can be built only if there is a forest in the city’s radius. So long as there is a forest in the city’s radius, adds a unique luxury resource Perfume and +2 gold.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed (Civ complete [thanks Hiram])
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


    The Muscogee
    Spoiler :

    Mvskoke (Muscogee/Creek)
    Selocta
    Kohasalke Leadership. Upon reaching level 3, units obtain the Tustunnuggee promotion, providing +10% combat bonus to adjacent friendly units; +3 Happiness for each completed Policy Tree and level 3 Ideology tenet.
    Unique Unit: Red Stick Loyalist. Replaces Musketman. Cost: 175. Combat: 24. Movement: 2. Has the Red Sticks promotion, granting 5% combat bonus for each level of Influence the target Civilization has against you.
    Unique Improvement: Posketv Grounds. +1 Culture, +1 Faith. Can be built on a grassland or plains tile adjacent to a forest. Unlocked at Philosophy. +1 Faith at Theology and +1 Culture at Fertilizer.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks DarthStarkiller)
        • Leader: Needed
        • UU: Needed
        • UI: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Done (thanks Deliverator)
      • Improvement Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UI: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed (UU & UI Completed [thanks Guandao])


    The Niimiipuu
    Spoiler :

    Niimíipuu (Nez Perce)
    Hin-mah-too-yah-lat-kekt
    Nez Perce Horse. The Niimíipuu created their own breed of horse, known as the Nez Perce. Known for their attitude, the Nez Perce horse aid their talented riders in combat, adding 10% to the combat values of all Niimíipuu mounted units; Horse pastures provide +2 Tourism after the discovery of Electronics.
    Unique Unit: Piwapciyawnipac ciyaw. Replaces Cavalry. Cost: 260. Combat: 25. Movement: 3. +10% combat strength for each adjacent enemy unit.
    (UU conversion: http://forums.civfanatics.com/downloads.php?do=file&id=19777)
    Unique Building: Fishery. Replaces Water Mill. Cost: 75. Maintenance: 2. +1 food from river tiles.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Pending Guandao


    Nizari Ismaili
    Spoiler :

    Nizari Ismaili
    Rashid ad-Din Sinan
    The Refuge. Spies can steal cities from civilizations that have denounced you. Cites not connected to your capital receive +15% to their Strength and yields.
    Unique Unit: Fidai. Replaces Knight. Cost: x. Combat: x. Movement: 2. Increases the chance of city theft if adjacent to a city you have a spy stationed in. Does no damage to a city when it attacks, instead reducing its Strength.
    (UU here: http://forums.civfanatics.com/downloads.php?do=file&id=18578)
    Unique Building: Jamaat Khana. Replaces Temple. Increases generation of Great People by 10%.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


    The Paiute
    Spoiler :

    Paiute
    Winnemucca the Younger
    Ghost Dance. +1 Happiness per civilization you have a Declaration of Friendship with; units receive +5% combat bonus for each civilization that has denounced you or you at war with (maximum +25%).
    Unique Unit: Raider. Replaces Cavalry. Cost: 200. Combat: 34. Movement: 4. Receives 50% bonus gold from pillaging a trade route or improvement in enemy territory; steals a small amount of gold when it attacks an enemy city.
    Unique Building: Dance Circle. Replaces Temple. Cost: 50. Maintenance: 1.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Pending Guandao


    The Pequot
    Spoiler :

    Pequot
    Richard Arthur Hayward
    Wampum. Spend double Gold to purchase tiles other civilizations control and convert it to your own (causes a diplomatic penalty); Pequot artifacts in your possession produce double culture.
    Unique Unit: Mihkiku. Replaces Crossbowman. Cost: 120. Combat: 13. Range: 2. Movement: 2. Special promotion grants +33% strength while garrisoning.
    (UU Conversion: http://forums.civfanatics.com/downloads/iroco1_70P.jpg)
    Unique Building: Casino. Replaces Hotel. Cost: 350. Also adds +2 Gold and +2 Tourism, and allows the purchase of archaeologists with gold.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed (UB Completed [thanks Guandao])


    The Pomo
    Spoiler :

    Pomo
    Essie Pinola Parrish
    Renowned Pomo Art. Each Declaration of Friendship the Pomo declare adds 10% to their and their friend’s generation of Great Artists.
    Unique Unit: Nomad. Replaces Scout. Cost: 30. Combat: 4. Movement: 2. May convert itself into another Unique Unit, the Settlement. The Settlement claims the hex it is built on and taps any resource it is built upon that the Pomo have the technology to utilize. The Settlement can be activated to convert back to a Nomad.
    Unique Building: Basket Weaver. Replaces Workshop. Cost: 120. Unlocks at Pottery instead of Metal Casting and adds +2 culture and +1 Great Artist Point (instead of the +2 production). So long as the specialist slot is filled, provides a unique luxury resource, Pomo Baskets.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed (UB Completed [thanks Guandao])


    Qi
    Spoiler :

    Qi
    Huan
    The Methods of the Sima. The palace and academies in Qi territory generate one random GPP each turn; Tradition and Honor policies are 33% cheaper.
    Unique Unit: Jianke. Replaces Swordsman. Cost: 75. Combat: 14. Movement: 2. Any Qi cities producing military units recieve 5 production each time a Jianke is attacked.
    (UU Conversion: http://forums.civfanatics.com/downloads.php?do=file&id=19323)
    Unique Building: Shao Music School. Replaces Musician’s Guild. In addition to the usual Musician’s Guild, has an extra slot for a Musician and produces +3 culture.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Completed (thanks Hiram)
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


    The Selk'nam
    Spoiler :

    Selk'nam
    Alakin
    Haruwen. +3 Culture and Faith in the Capital for each Selk'nam city not connected to it. These Yields further increase by one Every Era
    UU: Shoort. Replaces Inquisitor. Aside from regular Inquisitor abilities. The Shoort can be expended to give a unit stacked on the same tile as it the "Initiated" Promotion, which gives immunity to ZoC and combat penalties.
    UB: Kloketen. +2 Faith and Generates Points towards the Generation of Shoorts, unlike the Temple it replaces.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete (thanks Hoop Thrower)
      • Design: Complete (thanks Hoop Thrower)
    • ART
      • Icons
        • Civ: Needed
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Done (thanks Kerfuffle)
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Completed (thanks, Hoop_Thrower)
      • Diplomacy: Completed (thanks Hoop_Thrower)
      • Civilopedia: Completed (thanks, Hoop_Thrower)


    The Shawnee
    Spoiler :

    Shawnee
    Tekoomse
    The Great Comet. Allied militaristic city-states may join your empire if you are at war against a common enemy. Do not lose Influence with city-states if you are at war with a major civilization.
    Unique Unit: Red Stick Rebel. Replaces Musketman. Cost: 150. Strength: 24. Movement: 2. Increases Unhappiness of enemy civilizations while in their territory.
    Unique Building: Mound. Replaces Granary. Cost: 70. Maintenance: 1. Also produces +1 Culture and +1 Faith.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Needed
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Done (thanks Gatoutak)
      • Leaderhead: Needed
      • Unit Model: Done (thanks Deliverator)
    • AUDIO
      • Music: Done
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Done (thanks DJSHenniger)
      • UU: Needed
      • UB: N/A
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Completed (thanks Guandao)


    Shirvan
    Spoiler :

    Shirvan
    Farrukh Yassar
    Patrons of the Poets. Each civilization you have a trade route with gives a 5% bonus in GPP toward getting Great Writers. If you complete the Aesthetics tree, you may purchase Great Writers with Faith or Gold.
    Unique Unit: Atariqi. Replaces Knight. Cost: 120. Combat: 20. Movement: 4. Can construct forts without being consumed; receives defensive bonuses while in a fort.
    (UU Conversion: Knight: http://forums.civfanatics.com/downloads.php?do=file&id=19879)
    Unique Building: Khaneqa. Replaces University. Cost: 160. Maintenance: 2. Also provides +1 science for every 2 followers of your capital’s religion in the city.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Done
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


    The Tehuelche
    Spoiler :

    Tehuelche
    Maria
    Patagonian Giants. Gain Happiness equal to your Tourism output before the founding of the World Congress. Gain Science equal to your tourism output after it.
    UU: Bola Warrior. Replaces Composite Bowman. Reduces the movement of adjacent enemy units by 1.
    UI: Kan. +1 Food. An additional +1 Food if a Tehuelche unit is on it. Increases the healing rate of Tehuelche units on the same tile.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete (thanks Hoop Thrower)
      • Design: Complete (thanks Hoop Thrower)
    • ART
      • Icons
        • Civ: Done
        • Leader: Done
        • UU: Done
        • UI: Done (thanks DJSHenniger)
      • Alphas: Needed
      • Map: Done (thanks Kerfluffle)
      • Leaderhead: Done
      • Unit Model: Done (thanks Doktor Applejuice)
      • Improvement Model: Done (thanks DJSHenniger)
    • AUDIO
      • Music: Complete
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Done (thanks Hoop Thrower)
      • Diplomacy: Done (thanks Hoop Thrower)
      • Civilopedia: Done (thanks Hoop Thrower)


    The Tsehestano
    Spoiler :

    Tsehestano (Cheyenne)
    Mo'ohtavetoo'o
    Council of Forty-Four. Great People can be used to found cities (with bonuses based on the type of Great Person) and generate culture when expended.
    Unique Unit: Dog Soldiers. Replaces Rifleman. Cost: 220. Combat: 36. Movement: 2. Has a special action, Plant Stake, which prevents movement but adds +33% to combat when on the defense. Cannot Remove Stake unless there are no adjacent enemy units.
    (UU Conversion: model is the default UU for Native Americans in Civ 4)
    Unique Building: Arrow Lodge. Replaces Aqueduct. Cost: 75. Available at Archery instead of Engineering, and adds 15 XP to mounted and archery units built in the city.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Needed
        • Leader: Needed
        • UU: Needed
        • UI: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed (UB & UU Completed [thanks Guandao])


    Tzintzuntzan
    Spoiler :

    Tzintzuntzan
    Erendira Ikikunari
    Filial Tribute. Each city you own with a city connection and Courthouse increases yields in the capital by 5%.
    Unique Unit: Otomi Militia. Replaces Swordsman. Cost: 70. Combat: 13. Movement: 2. Requires no Iron; +25% production if an enemy civilization has units in your territory.
    (UU Conversion: the Scout from: http://forums.civfanatics.com/downloads.php?do=file&id=20309)
    Unique Building: Yacata. Replaces Temple. Cost: 100. Maintenance: 2. You may build an additional Yacata in each city during each era after the Classical.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Needed
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Pending Guandao


    Wuyue
    Spoiler :

    Wuyue
    Qian Liu
    Reign of the Sea Dragon. Trade routes with foreign cities of the same religion as your capital produce +50% Gold for both sides; after the discovery of Theology, these trade routes will also occasionally generate special religious Artifacts.
    Unique Unit: Nu Nanzi. Replaces Crossbowman. Cost: 120. Combat: 13. Movement: 2. Can also perform the same actions as a Worker.
    (UU Conversion: Crossbowman: http://forums.civfanatics.com/downloads.php?do=file&id=19554)
    Unique Improvement: Sea Walls. Unlocked at Construction. Can be built in any coast- or lake-adjacent flatland tile. Provides +1 Production. +1 Food at Machinery.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Needed
        • Leader: Needed
        • UU: Needed
        • UI: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
      • Improvement Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UI: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


    Zhao
    Spoiler :

    Zhao
    Wuling
    Military Reformer. Pay gold to upgrade a unit to the unique equivalent of any civilization you have met; pay no maintenance for buildings that provide unit XP.
    Unique Unit: Zanshi. Replaces Swordsman. Cost: 75. Combat: 14. Movement: 2. Possesses the Zhao Generals promotion, which allows the unit to ignore opponents’ positive combat modifiers if the Zanshi is in the area of effect of a Great General.
    (UU Conversion: Swordsman/Longswordsman: http://forums.civfanatics.com/downloads.php?do=file&id=19554)
    Unique Building: Junying. Replaces Barracks. Cost: 75. Maintenance: 1. If at war with a neighbor, the Junying will slowly convert tiles within the working range your city to your possession.

    Progress report:
    • DESIGN & RESEARCH
      • Research: Complete
      • Design: Complete
    • ART
      • Icons
        • Civ: Needed
        • Leader: Needed
        • UU: Needed
        • UB: Needed
      • Alphas: Needed
      • Map: Needed
      • Leaderhead: Needed
      • Unit Model: Needed
    • AUDIO
      • Music: Needed
      • DoM VO: Needed
      • Diplomacy VO: Needed
    • CODE
      • UA: Needed
      • UU: Needed
      • UB: Needed
      • Mod Support: Needed
    • WRITING
      • DoM: Needed
      • Diplomacy: Needed
      • Civilopedia: Needed


     
  2. MongolMongol

    MongolMongol Great Khan of the Yurts

    Joined:
    Aug 10, 2015
    Messages:
    56
    Gender:
    Male
    Location:
    British Mandate of Palestine
    Cool civ, I'm gonna try it, just can you add information?
     
  3. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,237
    Location:
    Copenhagen, Denmark
    Hopefully ldvhl will add the info to the OP, but in the meantime here's the breakdown of the civ:

    EDIT: but seriously, make a post in your design discussion to let people you've released the Civ - they might not see it otherwise. And add a description on Steam ;).
     
  4. SULOMON

    SULOMON Mod Civs Best Civs.

    Joined:
    Dec 21, 2013
    Messages:
    446
    Location:
    United States of Murica
    The Steam page says to go this thread for information and there isn't any.
     
  5. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,134
    Sorry, I was tired and went to bed. I'll update the OP soonish.

    EDIT: info added here and the Steam page.
     
  6. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,480
    Location:
    Chile
    You know, I hadn't realized until now your avatar is that of a civ leader. Also I finally discovered how your name is meant to be written...

    Congrats on the release!
     
  7. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,134
    Thanks Hoop! The Tehuelche are next on the to-do list since we have their UU model, so I'll probably switch out my avatar soon.
     
  8. ruhrgebietheld

    ruhrgebietheld Chieftain

    Joined:
    Nov 30, 2014
    Messages:
    148
    Location:
    California
    So I'm not sure where they fall on your schedule, but I'd be quite interested in doing all the writing stuff for the Ba and Paiute civs. Both are civs I've really been hoping to see made into mod civs. I'm also up for doing writing for just about any other civ you need it for.
     
  9. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,134
    I'll happily accept any help with the civs I have queued up there. Basically, the more gets done for a civ, the faster it gets released. So if you want to do the wikis for Ba and Paiute, that'll help them come out sooner.

    Here's the elements that would need to be written:

    Paiute (the people)
    Winnemucca the Younger (leader)
    Raider (Cavalry UU, steals double from pillaging improvements/trade routes, steals gold when attacking cities)
    Dance Circle (Temple UB, cheaper to build and maintain)

    Ba (the state)
    Lin Jun (leader)
    Yong Bing (Swordsman UU, requires no iron and allies get free YBs if war is declared at them and you get gold when they get promoted)
    Hunter's Lodge (Granary UB, also adds food to non-snow flatland tiles without farms)

    Thanks!
     
  10. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,134
    Here's an updated icon for the Tehuelche:



    Opinions? (especially Hoop?)
     
  11. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,480
    Location:
    Chile
    Well, it's an important element of Tehuelche Symbology, recognizable and unique. Doesn't it look a little bit blurry though?
     
  12. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,134
    Only because of how it was blown up to that size. It'll look fine at in-game sizes.
     
  13. SamuraiOutcast

    SamuraiOutcast Grand Duke

    Joined:
    Oct 8, 2014
    Messages:
    145
    That's one heck of a queue you have there :lol:

    What's the Civ design, if you don't mind my asking?
     
  14. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,134
    Yeah, I probably am being over-ambitious. We'll see.

    Which design are you interested in?
     
  15. SamuraiOutcast

    SamuraiOutcast Grand Duke

    Joined:
    Oct 8, 2014
    Messages:
    145
    Tehuelche? (Should have been more specific)
     
  16. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,134
    It's cool.

    The Tehuelche are interesting - their design actually changes once the Circumnavigation of the world has been completed. Before Circumnavigation, the Tehuelche get bonus tourism. After, they become a science civ.
     
  17. SamuraiOutcast

    SamuraiOutcast Grand Duke

    Joined:
    Oct 8, 2014
    Messages:
    145
    That's. Quite something. Very original as well.
     
  18. shaglio

    shaglio The Prince of Dorkness

    Joined:
    Jun 15, 2001
    Messages:
    2,657
    Gender:
    Male
    Location:
    Lawrence, MA, USA
    I'm a confused :confused: dunce, but is "Amalek" the name of the civ or the leader (or both)?
     
  19. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,237
    Location:
    Copenhagen, Denmark
  20. DarthStarkiller

    DarthStarkiller Chieftain

    Joined:
    Jun 2, 2015
    Messages:
    912
    Location:
    Santos, Brazil
    Edit: nevermind.
     

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