1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

"Civilopedia and Quotes" Help Center for C2C

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Azurian, Apr 12, 2012.

  1. Azurian

    Azurian The Azurian

    Joined:
    Apr 10, 2012
    Messages:
    2,092
    Location:
    Florida, USA
    Need help thinking of a Civiliopedia entry for your new Units/Civ/Etc.. and Quotes and an Entry for your Tech for Caveman2Cosmos? I can help with Civilopedia entries while you worry about the more interesting parts of modding Caveman2Cosmos.


    Please Use The Following Format:

    Name of Unit, Building, Hero, Leader, Tech, etc..:
    A sentence or two of what the main focus of the entry should be..(ex. Birds- Focus on Flight and Feathers)
     
  2. Petete

    Petete Chieftain

    Joined:
    Feb 25, 2010
    Messages:
    68
    Location:
    Netherlands
    I am also willing, if it is alright with Azure, to contribute by filling the civilopedia.
     
  3. Azurian

    Azurian The Azurian

    Joined:
    Apr 10, 2012
    Messages:
    2,092
    Location:
    Florida, USA
    Alright with me, anybody can help!
     
  4. CIVPlayer8

    CIVPlayer8 Chieftain

    Joined:
    Aug 5, 2011
    Messages:
    443
    Location:
    Texas
    Regarding the civilopedia, we might want to put in information about the new crime and fire. I'm sure the newcomers would be thankful, because I'm sure they ain't got a clue as to what it is. Heck, I'm still not too clear in all it's effects.
     
  5. MMX5000

    MMX5000 Chieftain

    Joined:
    Jul 23, 2010
    Messages:
    82
    Location:
    NYC
    Lol true. I only recently found out what they meant. Hell, I didnt even realize the crime icon were handcuffs till someone pointed it out to me :D
     
  6. P A Y N E

    P A Y N E Chieftain

    Joined:
    Apr 20, 2012
    Messages:
    21
    Location:
    Mississauga, Ontario
    Anything to make the game more convenient to learn.
     
  7. Azurian

    Azurian The Azurian

    Joined:
    Apr 10, 2012
    Messages:
    2,092
    Location:
    Florida, USA
    C2C Concepts- Crime and Law Mod

     
  8. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
    Messages:
    9,017
    This is incorrect as it stands, but once the terminology and a few inaccuracies are fixed it reads well.

    Crime is NOT the same as local instability.

    Crime is a new property used only by the crime system.

    Local instability is a pre-existing REV concept, which is still used by REV and is entirely independent of crime.

    (REV) stability (local or national) is all about how your populace feels about your empire and its rule over them (it's inherently political). Crime is all about how much apolitical criminal activity is going on.

    In the real workld these clearly have touching points, but because REV and crime are independent mods included in C2C they behave independently. I doubt we'll ever have REV stability modify crime, but we may do the converse. We may even rewrite (the essense of) REV using the property system at some point, but it's well down the priority list.

    Crime does not effect espionage

    Having made both of the above points, it is currently true that MANY (most??) of the crime/anti-crime building also HAPPEN to have local stability/espionage modifiers that make what you say true in a general 'trending' sort of way. However, that's only a feature of the current XML balance and may change. It is basically on exactly the same footing that most research buildings have a gold cost, but you wouldn't say in a general Pedia artical about research that 'it lowers gold production' I don't think (which is the analog of what you've said here).

    I would remove the explicit linking of crime to espionage/local instability in the main txt, but mention in a paragraph at the end that increased crime tends to lower espionage and increase local instability. That way the main text would describe the mechanic of crime itself, and the final paragraph would illuminate what amounts to a current balance decision.
     
  9. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,244
    Location:
    California, USA
    @MrAzure

    You may not want to use specific numbers for the crime thresholds in case they are changed are adjusted in the future.
     

Share This Page