The final check is if iRand == 0. iRand is an integer from 0 to 9, so a 1 in 10 chance of war each turn while the Germanics have a 40% strength advantage over the regional Roman forces AND the coolDown counter has expired AND the Romans still own a city in the region of interest AND the Germanics have to strength over 175. The code strings out the logical conditions for computational efficiency > bribes I'd like it to be used as is first, and you don't have the money during this period to pay off anybody :b So lets see how balance goes with this added to the mix. Bribes many indeed be part of the later game. The tech "Alliance with the Franks" brings the Franks into the game as your vassal, but they won't remain your vassal for very long. I don't know how later alliances will play out. Maybe bribes will be part of it? Certainly for the Huns it should be, but I don't know if a special mechanism is needed.