> Also, how much do you want the event to dictate the game? Probably during this period it is a lot since my guess is most of it won't happen naturally. For the Vandals I was thinking they would migrate 3 times, first to Gaul, then to Hispania, and finally to Africa. Like with Hannibal they can spawn an army and have it march to a destination, but with greater distances the AI state machine will likely need improving. At the basic level units can be given an objective plot (typically a city), and they make their way to it unless the path is blocked, in which case they won't move at all :/ This is likely with the Thervingi raiders since there are choke points all around Constantinople. There are some free ships, but they don't seem to be interested very often in clearing a path for the ground transports. Maybe the cheap way is to just spawn them up in the mountains so they are close to their objective. That should work well enough. For the Goths, "Alliance with the Goths" gives them the 2 Dacian cities, so already they are in position from which to expand into Italia. At some point they spawn probably 2 armies so they can be given 2 different objectives in Italia to go attack. Hopefully that is all that is needed to get them going. > RFRE Concepts I found how RoM added this. They added some new functions to the DLL to support this, along with a new schema, XML and text... so we'll just hijack the existing "concepts". I added Sevopedia2.2a and will put in some of the RFRE Concepts and deleted the ones that are not used (eg Animals, Nukes..).