> Germans didn't relay put up a fight
Will look at it.
> Also Pirate riders do not have a capital
Neither does Judea, or Nabatae.
> a tribus germanica came out of the Sahara desert
There IS a function to try to fix this sort of thing, but it never worked and I haven't figured out why.
> Galatians conquered Bithnia
This area is pretty volatile. It is ok.
> Parthia conquered much of the Seleucid empire
That will happen sometimes. It shouldn't happen
all of the time, so if it is then some adjustments need to be made.
> Also can you make that when ever a city is captured instead of just giving the state religion of the on who has capture the city, the city gets some culture as well (probably something like when the city is automatically given to the players)
Why? It should work as is, except in Greece where there is a lot of culture and many nearby cities.
> could you make that when a city is automatically given to Rome, a garrison amperes in it?
An expeditionary force needs to be sent there, as was done historically
>> Perhaps Parthia should be always at war w/Rome? Failing this, their attitude should be very negative towards Rome.
The "war counter" is my attempt to model this. It only looks at strength in the area, so while not guaranteeing regular conflict, it has the potential. Perhaps it should be made more complex??
I hope the bulk of the p8 work is done now. The 200AD map has been updated with many of the roman roads from a 125AD map from off the web somewhere. Turn number dependencies have been updated (there are quite a few..).
Sulla's Rule will take 62 turns now, the regular 12 + the 50 new turns. The new turns are from 100-0AD. These were 2 year/turn before.
Code:
<GameTurnInfos>
<GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>125</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>25</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>3</iYearIncrement>
<iTurnsPerIncrement>25</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>225</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
The Helvetti migration has been added. Military wise not much of a threat.. but they have some workers and settlers with them so you can get a lot of slaves out of it.
Next up is the revolt in Hispania, and then maybe Sextus Pompey too.