> Veterani
....you might as well get some benefit out of disbanding them.
Perhaps a legion could make a building that gives +3 culture per turn and +5% defense bonus to the city. That building would represent the Roman citizen-soldiers from that disbanded legion settling in the area.
Also, the Player could have an option to burn up a Legion in a city to give that city a one time 150 culture point boost (similar to what can be done with a great artist, but a LOT less culture bonus). Border cities need higher culture so the Player can build Limes along rivers, and this would help.
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Maybe they could also build civitas also? That might encourage earlier setting to get the -10% maintenance and +1 trade route in some far off city.
I'm not a big fan of this idea because with the Civitas improvement a Player can also build a Census, Triumphus, Legion unit, etc. in that city. Couldn't this mess up the timeline?
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No Gallic campaign yet.. I did play to 71BC last night, but had to rewind....
Any guesstimate on when you might post next patch?
Regarding the map and Germania, should the city near the river in modern day Belgium -- the city that is northwest of Colonia Agrippa -- be conquerable? I believe on the RFRE map it is located in what was Germania Inferior, the Roman province northeast of Belgica. The way the map is now, most of France and Belgium is wide open forest that the Player cannot have a city in, and thus Rome cannot build Limes along the full extent of the Rhine.
Regarding the map and Sarmatia, shouldn't the Hun (Scythian?) cities north and northeast of Dacia be unconquerable? The Romans had a foothold in the Crimean Penninsula and modern day Sevastopol, but other than that I don't think they ever conquered the rest of the Ukraine.
Could the Portus Oeste give extra food bonus over what it has now to enable the player to put more slaves in Rome? Besides being slaves, these people could also represent plebes who didn't do much productive other than hang out and eat grain imported from Sicily and Egypt.
Is the Constitution Antonio (sorry, forgot the name) Wonder -- the one that grants Civitas to every city -- working properly? If I remember right, I had to modify the XML file in order to receive the Civitas building in every city after building that Wonder. But maybe I misunderstood what the Wonder was supposed to do, or maybe I somehow screwed up the XML file when I was playing around with something else?
Regarding Britania goods, I was thinking that if it is fixed so it gives +1 happiness with a quarry or whatever, then the Crisis of the Third Century needs to make one more person UNhappy to offset that benefit.