The research is all mod specific. Basically there is a variable that decrements each turn. After it hits 0 it gets reset. Most techs are 12 turns, but the Alliance ones are 6 (there were a lot of alliances to jam in), Dictator is 9 to accommodate the Social War tech, and Sulla is.. 34 or so to make up for the rest of the slack. Anarchy doesn't matter. I'll take a look at the save later.