Beta.p10 -> Beta.p11 (August 2010)
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1. XML changes:
a. Added "Alter of Pergamum" - not visible in city..
b. Byzantine Legacy... upped cost to 10k hammers (was -1)
c. changed preasidium unit from DOMAIN_LAND to DOMAIN_IMMOBILE (can no longer transport)
d. Added Babylonia walls wonder for Babylon
e. Academy renamed to "Disciplina Philosophia" and is a prereq to build the National Epic. This is to cover the philosophers of the time.
f. Added Classis Ravennatis national wonder. 1 can be constructed begining with Age of Augustus. Historically there were 2, but there is a bug in Warlords when there is > 1 of a national building.
g. Added Liburna ship + building. This is a slightly weaker version which the Romans built. It can only be built at the Classis Ravennas
h. Added "First Council of Nicaea". Python will add this to the city of Nicea. It allow construction of the Biblia, which gives +1 extra happy from Ecclesia.
i. Fixed typo in path for Thrace leaderhead
j. Great Lighthouse only gives 1 coastal trade route instead of 2. Also gives a hammer to each local sea plot.
l. Olives only gives +1 health with Granary.
m. Sea Salt only gives +1 health from Portus
n. Emporium available with Agrarian Troubles (when Civitas is available outside of Roma since Emporium requires civitas) instead of Commerce
o. Moved conquest gold bonuses from Market (Macellum) to Emporium. Moved cow +1 healthy to be from Market.
p. Marian Legion extra gpt 4 -> 3, Imperial Legion extra gpt 5 -> 4. Principate -55 -> -45% commerce. Absolute Principate -55 -> -50% commerce.
q. Expanded historical unit names for: Cohors Equitata Millaria, Sagittarius Auxiliarius, and Miles Auxillarius (eg 80 -> 102 listed)
http://en.wikipedia.org/wiki/List_of_Roman_auxiliary_regiments
r. Scipio 20 -> 50% strength
s. Macabee 8 -> 7 iCombat
t. Triumvirate/Principate/Absolute Principate 20 -> 22 free military units
2. python changes:
Bug fixes:
a. Fixed typo in Germanic war code (RomID vs romID)
b. Fixed typo in massivePictii
c. Fixed typos in alliance with (alliedWar): visigoths/alans/franks/goths
d. smoothed divisionOfTheodoseus. Set peace + permanent peace between ERE and WRE. set attitude. Fixed plot double-processing.
e. Fixed ERE starting with "Alliance with the Lombards" in the 500AD scenario
f. Simplified tech progress mechanism
g. Separated Gothic Raider AI code. The regular code just doesn't work well for them.. the ships wander down to Alexandria.
h. Fixed exception with Rome declaring war on itself (should be Carthage) "ceterum censeo Carthaginem esse delendam"
i. fixed clearresearchqueue call for Social War research change (forces you to pick from available techs)
j. fixed Piratae not supporting Quintus Sertorius revolt
k. Fix in slaveRevolt adjusting slave counts and building destruction
l. Fixed Boudica rebellion
m. Trajan promotion in 98AD instead of with Antoniis Golden Age (comes too late)
n. Stop setting Triumvirate with the Year of Four Emperors (forget to reset to Principate after..)
Ehancements:
a. Armenia and Pontus have a defensive pact vs the Romans
b. scriptdata only saved/loaded on save/load of game (and during onBeginPlayerTurn to keep maininterfce up to date), instead of atomically (less lag)
c. Modified CvTechChooser.py (ie the tech tree screen) to display (on select only) how many turns to this tech. Don't know how to fix roll-over one however.
d. Pirates are more numerous, esp around Illyria (this is what precipitated the first 2 invasions) and re-appear with Franks, Saxons and Goths
e. staggered "Persian building" build up (was 4 initially in 275BC) to represent increasing Parthian power
f. only query for pRome and pRomanTeam 1 time instead of when needed over and over again
g. revised culture when a civ's last city is captured, no more left over culture around the final city following it's capture. Occasional oddity...
h. A human WRE will face additional Vandals in all 3 groups
i. Added Carpi incursions (
http://en.wikipedia.org/wiki/Carpians). Dacia will declare war in 275BC scenario.
j. Added 1st + 2nd Servile Wars
k. Added popups for Herod + Attalus becoming client kingdoms.
l. code Lombards (p12!)
3. New Art:
a. Alter of Pergamum from PAE mod
b. Port of Carthage from PAE mod
c. Phyrrus by the Capo (static version)
d. Dromon art by Edgecrusher, et all
e. Iberians by Bakuel
e. Celtiberians by Bakuel
f. Isthar Wall by veBear
g. new icons for: faber, slave, equites, numidian cavalry. Pantheon wonder picture.
4. Map Changes:
a. Removed Britanic Goods near Deva (you have to take Eburacum and face the Pictii)
c. Added new p11 buildings to late scenarios.
d. improved Seluicid starting army in 275BC map and changed starting gold (30 -> 400)
5. SDK:
a. Removed nuke, ICBM, and *_AIR considerations. Stopped doTurn from running: createBarbarianCities, createBarbarianUnits, doGlobalWarming, doDiploVote
b. fix trade doubling --> return 2 from calculateTradeYield instead of calculated value -> NO, but base profit is 2 instead of 1
calculateTradeProfit capped at 3 (was seen up to 8 in 70AD) -> YES!!!
6. New Sounds for:
a. Triumphus, Civitas, Circus Maximus + Hippodrome, Mare Nostrum + Classis, Castra Praetoria, Ludus, Amphitheatre, and Lex Agraria