pzelda
Emperor
- Joined
- Feb 21, 2018
- Messages
- 1,223
Hey,
playing with mods I found one big issue returning to official civs. They often lack any personality or an interesting playstyle. My favourite civ is Polynesia because it changes the game completely and brings a different experience. But some civs are lacking this distinction. Here are some examples:
Denmark: This civ sucks imo. It got 2 uus, which are both replecement for swords and ua is an army wide promotion, which makes you less endangered, while attacking over water, but there's no focus on navy. It doesn't feel like neither denmark nor vikings. It works well with the scenaria, but it's boring in a full-scale game.
America: Again a very bland identity. This might be caused by the scale of the civ. 2 UUs are boring again. UA is not the best in the game, but it at least represents colonization nicely.
ERA and Carthage: I think that two UUs are wasted potential. Their UAs are not bad (flavour-wise) and they're quite elegant mechanically, but in combination with UUs there's no distinct way to play them. I would enjoy them much more with just one war oriented UU.
Ottoman: They UA has less synergy than Japanese or Mongolian. It makes sense from a historical point of view but it doesn't build up a strategy based on its UUs.
Indonesia: This civ is so random. All its specials are interesting on their own and situational. The problem is that you're not very likely to use all of them in one game as they don't match well together.
playing with mods I found one big issue returning to official civs. They often lack any personality or an interesting playstyle. My favourite civ is Polynesia because it changes the game completely and brings a different experience. But some civs are lacking this distinction. Here are some examples:
Denmark: This civ sucks imo. It got 2 uus, which are both replecement for swords and ua is an army wide promotion, which makes you less endangered, while attacking over water, but there's no focus on navy. It doesn't feel like neither denmark nor vikings. It works well with the scenaria, but it's boring in a full-scale game.
America: Again a very bland identity. This might be caused by the scale of the civ. 2 UUs are boring again. UA is not the best in the game, but it at least represents colonization nicely.
ERA and Carthage: I think that two UUs are wasted potential. Their UAs are not bad (flavour-wise) and they're quite elegant mechanically, but in combination with UUs there's no distinct way to play them. I would enjoy them much more with just one war oriented UU.
Ottoman: They UA has less synergy than Japanese or Mongolian. It makes sense from a historical point of view but it doesn't build up a strategy based on its UUs.
Indonesia: This civ is so random. All its specials are interesting on their own and situational. The problem is that you're not very likely to use all of them in one game as they don't match well together.