CivVII AI

AI will probably be poor as usual, but this time around I get a feeling they try to build the game to work around a poor AI rather than make an AI that knows how to play the game properly. The era mechanic will probably make the AI much more competitive. Also it seems now they understand that for the game to be challenging they have to have challenges that do not involve the other Civs. In previous civs, when you have "beat" the AI the game has nothing more to throw at you except minor puzzle elements. With the crisis mechanic you can have a good position and the game can still be challenging because the game will generate tough problems for you to solve (hopefully). This is something I really liked from Old World. Enemy units rioting and popping out of cities are a great mechanic that forces players into tough deciscions. Actually civ 2 had this and maybe 1 as well?

My biggest gripe with civ 6 was that there was never any tension. It wasn't a matter of IF you would win, but at which turn. I believe we will se a much more challenging Civ game this time around with (hopefully) more tension. I really hope they don't scale down the end of era crisis too much, or at least make it so that on high difficulties the game will just show you its finger and give you all hell :)
 
I posted this question in another thread, but putting it here as well since threads are moving off the front page quite quickly.

Does anyone know if the 'extra'/'late game' AI that are revealed in the age of exploration (or modern) are generated when the age starts or have been playing in the fog from the beginning?

I'm curious about this because it was apparent in Civ6, that the AI could not play the game at all. When you invaded them in the late game you would find lots of cities but mainly just a few farms and districts. Very little development of land/infrastructure. This was always very disappointing for me and ruined the illusion that I was playing against something interesting. In reality I was just playing against hidden bonuses. If the 'extra'/'late game reveal' AI in Civ7 are generated automatically at the start of the age I feel there is a chance that they could be very interesting opponents because they get a jump start with more efficient cities/infrastructure to compete against. It also makes it easier for the devs because they dont have to teach these AI to play the entire game. Instead they just have to play the game from the start of their era
 
Persona's are confirmed. From Streamers who played with a very limited exposure (3 hours) they claim the AI did seem moderately smarter, but with too little time playing it they cannot say for sure.

Does anyone know if the 'extra'/'late game' AI that are revealed in the age of exploration (or modern) are generated when the age starts or have been playing in the fog from the beginning?

IIRC nothing has been said or fully confirmed in this area yet. They have not really commented on AI opponents at all, actually. I believe that the map actually *physically* expands in the Modern Era, as in, the land does not exist at all prior to it, therefore meaning anything occupying that land is probably actually generated as the Map is expanded, but this is also not confirmed, I am only deducing it from how Multiplayer will work.
 
I wrote this in another thread but one of the designers claimed that he can't beat Civ VII on Deity but can do it in Civ VI.

Ursa Ryan said that when playing on prince he got surprise attacked and almost lost his city, but it was only a small sample of a two hours playing.
 
Persona's are confirmed. From Streamers who played with a very limited exposure (3 hours) they claim the AI did seem moderately smarter, but with too little time playing it they cannot say for sure.



IIRC nothing has been said or fully confirmed in this area yet. They have not really commented on AI opponents at all, actually. I believe that the map actually *physically* expands in the Modern Era, as in, the land does not exist at all prior to it, therefore meaning anything occupying that land is probably actually generated as the Map is expanded, but this is also not confirmed, I am only deducing it from how Multiplayer will work.
We actually have this about map expanding

Map size change, new IP, resources and discoverable appears. It doesn't specifically mention new major civ so I'm not sure
 
We actually have this about map expanding

Map size change, new IP, resources and discoverable appears. It doesn't specifically mention new major civ so I'm not sure

This means it does work as I predicted, and therefore these Powers are being loaded in as the age starts, hopefully meaning they will appear more advanced.
 
I know this is totally unrelated but since we're talking about map expansion, I would unironically love a "flat earth" where "ships fall off the edge" up until you reach the appropriate era where surprise! There's secretly a continent here!

Super cheesy but kinda funny if you think about it
 
I know this is totally unrelated but since we're talking about map expansion, I would unironically love a "flat earth" where "ships fall off the edge" up until you reach the appropriate era where surprise! There's secretly a continent here!

Super cheesy but kinda funny if you think about it
Considering we've known the Earth is round since Antiquity, the game would have to start an era earlier. ;)
 
Considering we've known the Earth is round since Antiquity, the game would have to start an era earlier. ;)
One Youtube stream actually said the map will be larger in the Exploration Age, which seems interesting, and also meaning the Early map will be "flat". Hopefully they do not have "ships fall off the edge".
 
Persona's are confirmed. From Streamers who played with a very limited exposure (3 hours) they claim the AI did seem moderately smarter, but with too little time playing it they cannot say for sure.

It seemed moderately smarter than Civ 6's now, or moderately smarter than Civ 6 at launch? Cause if Civ 7 at launch already an AI that is already better than Civ 6 is now, that's actually pretty promising...
 
I am not a fan of Civ switching but it'll be interesting to see how the AI handles it. Maybe always having a golden era Civ will help the AI. Some areas of the game has also been streamlined like the removal of workers. That may help the AI. Simplified districts and overbuilding may help the AI.

Cautiously optimistic.
 
I am not a fan of Civ switching but it'll be interesting to see how the AI handles it. Maybe always having a golden era Civ will help the AI. Some areas of the game has also been streamlined like the removal of workers. That may help the AI. Simplified districts and overbuilding may help the AI.

Cautiously optimistic.

It's not going to save them if they don't also play more aggressively. I watched Deity AI do absolutely nothing to stop players who are absolutely snowballing in games before. It's like even the most aggressive personalities don't bother declaring war.

All these benefits to make the AI more competitive are good, but they do need to be more versatile and deep, interesting, complex.
By that I mean, the most important aspect is nailing the personalities TO the gameplay.
Not just nailing either individually
 
I don't remember what I was waffling about here but I do think I'm gonna wait to see how they play in-game before I judge. I'm not the most optimistic, just because stuff like Agendas are coming back, but not gonna count it out until I try it
 
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