gonzaleslayer
Chieftain
- Joined
- Jan 14, 2008
- Messages
- 13
A bunch of things i need some clarification on ,can you help me.....I know there is a bunch but i thought i'd plop all my questions here rather than ask in a bunch of other threads......
background...my roomate and i mostly play hot seat medium size worlds, late era starts (usually no earlier than industrial), and on the faster settings, sometimes advanced start with about 5-8 AI, yeah kinda missing out on a bunch but our games take forever as it is.....so basically late era expansion, large civ maintainance and lots of war is the name of our game...
but we both are not that smart so i have some questions for y'all??????
1) On the diplomacy screen... if you have 1-oil and you trade it uranium, do you still maintain use of oil or do you need two of a resource to trade away and still maintain use of the resource??
2)If you adopt someother civs religion how can you spread it if you don't have it in your cities?? will the other civ send a missionary to spread it??
3)Sometimes when you use a great general and attach him to a unit, you get no upgrades, although he attaches to the unit?? too many units on the spot casuing the exp to be spread out too much?
4) If you end up with a bunch of religions present in your cities, is it smart to spread all of them around or focus on one??
5)In a city with a national park, do your forest preserve squares have to be worked in order to get your free specialist, or do you get a free specialist automatically for each forest preserve around the city?
6)Do you actually have to be formally trading resources with another civ to get trade route gold bonus or does having open borders open give trade routes by themselves, oppositely with closed borders but a formal trade in place do you get a trade route gold bonus??
7)If you end your turn with a city in starvation, do you acutally lose a population or just unhappy people??
8)Say you crank your research meter to 100% but your in the red by 100 gold in your treasury, waht happens if you leave it like this ? do you just lose research or doe it affect inflation??
9)Any way to fight inflation??
10) Does turning down your espionage meter for a turn affect your chance of getting caught, or is fine to do so as long as you have enough EP vs your enemy?
11)Do you get retreat odds on the defense or only when initiating the attack?
12)If you build a chain of forts could you conceivably move a boat across land, from fort to fort??
13)For score and percent of land area, does % land area only mean land or does borders on the water count as squares that the civ controls (i.e. is a small island only worth the size of the island or does all the water count as well?) come to think of it does an island expand beyond two squares into the ocean all the way around?
any help much thanks>>>>>
background...my roomate and i mostly play hot seat medium size worlds, late era starts (usually no earlier than industrial), and on the faster settings, sometimes advanced start with about 5-8 AI, yeah kinda missing out on a bunch but our games take forever as it is.....so basically late era expansion, large civ maintainance and lots of war is the name of our game...
but we both are not that smart so i have some questions for y'all??????
1) On the diplomacy screen... if you have 1-oil and you trade it uranium, do you still maintain use of oil or do you need two of a resource to trade away and still maintain use of the resource??
2)If you adopt someother civs religion how can you spread it if you don't have it in your cities?? will the other civ send a missionary to spread it??
3)Sometimes when you use a great general and attach him to a unit, you get no upgrades, although he attaches to the unit?? too many units on the spot casuing the exp to be spread out too much?
4) If you end up with a bunch of religions present in your cities, is it smart to spread all of them around or focus on one??
5)In a city with a national park, do your forest preserve squares have to be worked in order to get your free specialist, or do you get a free specialist automatically for each forest preserve around the city?
6)Do you actually have to be formally trading resources with another civ to get trade route gold bonus or does having open borders open give trade routes by themselves, oppositely with closed borders but a formal trade in place do you get a trade route gold bonus??
7)If you end your turn with a city in starvation, do you acutally lose a population or just unhappy people??
8)Say you crank your research meter to 100% but your in the red by 100 gold in your treasury, waht happens if you leave it like this ? do you just lose research or doe it affect inflation??
9)Any way to fight inflation??
10) Does turning down your espionage meter for a turn affect your chance of getting caught, or is fine to do so as long as you have enough EP vs your enemy?
11)Do you get retreat odds on the defense or only when initiating the attack?
12)If you build a chain of forts could you conceivably move a boat across land, from fort to fort??
13)For score and percent of land area, does % land area only mean land or does borders on the water count as squares that the civ controls (i.e. is a small island only worth the size of the island or does all the water count as well?) come to think of it does an island expand beyond two squares into the ocean all the way around?
any help much thanks>>>>>