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Clashing of Empires - A standard map version of Rhye's Civilization Expanded

Discussion in 'Civ3 - Completed Modpacks' started by V. Soma, Feb 3, 2005.

  1. V. Soma

    V. Soma CFC Staff

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    I ask everyone who downloads and tries v200
    to give me feedback on the changes and the game as is now...

    Should we have further development based on v100 or v200?
     
  2. Bobolini

    Bobolini Chieftain

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    VA, USA
    Si I just have to download the biq file into conquests?
     
  3. Lachlan

    Lachlan Great Builder of Civs !

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    I will surely vote 2.0 after tried it :D
     
  4. V. Soma

    V. Soma CFC Staff

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    You first have to download and install Rhye's Civ (RoC and RocX), then just run this BIQ instead of the RoCX BIQ...
     
  5. Gunner

    Gunner Chieftain

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    Goochland, VA
    What are Joruba's unique units? Version two looks pretty good, I'm gonna check it out this weekend.
     
  6. V. Soma

    V. Soma CFC Staff

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    Joruba UUs: axeman and oromo horseman
    check out posts 46-47 on page 3... :)
     
  7. V. Soma

    V. Soma CFC Staff

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    I had an almost full test game of v200 yesterday:

    By random I got the Inca to play:

    I got into Middle Age by the 1200s,
    had a short war with the Maya to defend my cities.
    Later my tactic was to make the Maya to "join me" in war against the Iroquois,
    so they not pester me...

    I got caravels in the 1600s and was surprised to see that
    no Europeans came to colonise the shores of Brasil...
    It turned out that Europe is BEHIND a bit, even of me,
    and the leaders are Japan, India and Babylon! Though not too far ahead...

    Anyway, together with Japan,
    I stepped into Modern Age in the 1960s
    and had Hoover Dam in 1980 and the UN in 1988.
    I won the voting with overwhelming majority against Hiawatha.

    I the replay I saw that in the end of Ancient Age
    Carthage attacked Rome and got a city in Greece.
    The Celts attacked Scandinavia and they had some time warring.
    Later Babylon took a Roman city in the Balkan
    and there was alliance against Scandinavia with not much result.

    I think that constant wars make Europe slowing down...
     
  8. Banallan

    Banallan Chieftain

    Joined:
    Nov 26, 2004
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    3
    I get a pediacon error for the statue of Liberty txt file? I have Rhye's 2.68 version and it works? Any suggestions
     
  9. V. Soma

    V. Soma CFC Staff

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    Since my work all done in a simple BIQ file, and that is all, I can't help you...
    It must be something with the "main" thing - Rhye's...

    That is: if you can run Rhye's and play it, you should be able
    to do the same with CoE, too

    Oh, the CoE BIQ file runs from the same directory as the other Rhye's BIQ files
    It runs with RoC 2.68 or higher AND the RoX 1.21 or higher

    is this of any help?
     
  10. V. Soma

    V. Soma CFC Staff

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    I still have problems with the goody huts...
    They now do not give settlers but can give cities, and that is even worse...

    Can it be that these goodies give ONLY tech or money/map/unit?
    I simply do not want civs getting free settlements...

    . . .

    I had another test of v200, until early middle age.
    Playing with Babylon Europe is again a little behind.

    I plan (v201?)
    A
    to give some tile improvement
    to Europe,
    Carthage and
    Mongolia,
    while
    B
    having one goody hut taken away
    from India and Japan.
    C
    Also, European goodies to be rearranged
    so that human cannot take them away easily.

    These are only vague plans and needs lots of testing...
     
  11. Gunner

    Gunner Chieftain

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    Um, do you have RoX (the expanded version of Rhye's of Civ)?
     
  12. V. Soma

    V. Soma CFC Staff

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    for v201:

    I am considering giving (back) Rome a starting ship (scout)
    to meet Carthage,
    also a scout boat to the Celts
    to meet the Scandinavians...
    Europe needs this communication and trading chance.

    This may result in erasing the goody hut for Scandinavia...
    but again - tests will come...
     
  13. V. Soma

    V. Soma CFC Staff

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    I have some corrections made for v201 which seems to be OK after some testing.
    It is about goody huts placement, mostly, also the ones I have already mentioned above.

    I will put up the new v201 BIQ tomorrow.

    I played a test of v201 with the Mongols,
    I entered Modern Age in 1932,
    India and Babylon are the leaders who entered in the 1920s.
    I conquered almost all of China
    in the late Ancient age and early Middle Age
    (mangudai hordes and some keshik in the final battles),
    and later the eastern half of Scandinavia in co-work with Babylon.
    I will go for spaceship victory
    and see how fast and fast the AI can go with the same aim.

    In this game, Rome fell to Carthage and Babylon,
    then Catrhage now falls to the mighty big Babylon.
    Scandinavia is also one city in Norway...
    I am alive because of MPPs with the two big neighbours...

    There was an American race for the Statue of Liberty,
    the iroquois won it in the 1920s - I think it is a fine date,
    the "meeting at start" seems to work! :)

    *

    I had another shorter test played with Ethiopia until the Age of Sail,
    in this Rome is well alive and Babylon is behind in tech!
    Ethiopia is OK, with wealthy Nile-cities and careful diplomacy...
     
  14. V. Soma

    V. Soma CFC Staff

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    The test of v201 with the Mongols ended in a scary excitement,
    as I built the Spaceship in 2027
    but I was just one turn away from being annihilited!... by Babylon...
    My MPPs with Babylon and India turned against me
    when Babylon attacked India around 2010...
    I had not much force to defend with, though I had 3-4 atomic bombs...
    ..which I used (first time in my gaming experience with CIV III).
    It was maybea winning step, slowing down Babylonian forces a bit,
    giving me just enough time to get away with the Ship :)
    Iroquois were building their ship, too, had 2-3 parts done by the end.
     
  15. V. Soma

    V. Soma CFC Staff

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    here is a map form the end years,
    you can see how Africa was "erased" by the brutal Babylon (mostly).
    Not to mention the place where once there was Rome and the Vikings...
    The red spots show the part of the Mongol empire conquered by Hammurabi...
     

    Attached Files:

  16. V. Soma

    V. Soma CFC Staff

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    And here is the situation just when I was finishing my Ship
    (the last part created in the former China, where I got real nice cities),
    see, those little Babylonian "toys" are really...
    (Do I know it right that when a capital city is captured
    that civ loses the so far built Spaceship?)
     

    Attached Files:

  17. V. Soma

    V. Soma CFC Staff

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    (I wonder if anyone reads this, but anyway...)

    Now, this v201 seems to be quite a working piece,
    though things are to think about:

    1.
    agressive level of civs:
    Now most of them are +2 (most aggr.) - is this OK?
    I mean Babylon was raging last time in the test I played,
    and others, too, were happy to fight around,
    in the end maybe half of the nations remained alive.

    And this might mena that civs do not go for the Spaceship but only
    for victory conditions that involve wars...

    2.
    Great wonders:
    I have the feeling that I do not want e.g. the Iroquois build
    the St. Peter's Basilica, or the other big European wonders.
    Yes, it would mean that not much left for non-Europeans,
    but hey, is that really a problem? :)
    As now, European powers are not THAT strong,
    maybe it could prove to be even good if say,
    wonders would be tied to resources more, and therefore,
    say, wines could be the key to have the Basilica and other wonders,
    and also some other resource for others...

    Any comment?
     
  18. Enkidu_Warrior

    Enkidu_Warrior Shaman

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    even though i havent had any time to play lately (nor will in the forseeable future), i'm still lurking along, v.

    regarding aggression level, i wouldnt read too much into babylon's performance in your one game. in my experience, that has more to do with the vulnerability of their neighbors (or some other external trigger) than their (internal) aggression level. i'd be surprised if you kept aggression levels around 2 and found that there was extensive war-making by the AI in more than 2 games out of 10. so, i'd recommend raising it, centered on 3.

    regarding wonders, i'm not terribly fussed about ensuring historical accuracy. i think the whole point of playing civ is to re-write history.

    EW
     
  19. V. Soma

    V. Soma CFC Staff

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    How do you mean "3" on a scale that goes from -2 to +2? :)
    From -2 to +2 it means 5 values, so "3" could be "0"...

    My values are now mostly "5" (+2)
     
  20. Enkidu_Warrior

    Enkidu_Warrior Shaman

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    indeed. i was thinking 3 on 1 to 5 (assuming you were setting it to 2 on 1 to 5)

    if yours are all at 2, on -2 to +2, then that would be a completely different story!

    EW
     

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