Hygro
soundcloud.com/hygro/
I played a game a while back, on regent, though I'm sure it works on monarch which is what I play now.
In the actual game this happened, I did this on the Eastern Front. On the Western Front it wasn't so clean (picture artillery killing millions of civilians before moving in--pop 26 and the likes down to 1)
However, here's the plan:
Whenever you are tempted to build wealth or excess military units, build cruise missiles. Got around 100 (in theory--I got about 60 or so, but the first 40 before the war started--100 would have been enough to avoid such high civilian deaths in the west). You can always build more during the war.
Then, when war inevitible happens, find a city with only one or no tiles of a barrier (so you don't have to move the missiles in their lands). Then, you fire until all until the garrison is dead. Proceed by moving Mechanized Infantry and Modern Armor into the newly liberated ciy.
Congrats, you got city number 1 without any of your troops or their citizens dead.
Now here coems the trickier parts:
1)What if I have to move the missiles into their territory to be in range?
2)What if they start bombing and invading me?
1) If you can't just shoot from your territory (and this WILL happen), you have a few options:
A. abandon this whole cruise missile thing and start using bombers and artillery as well as the missiles and expect civilian casualties.
B. Bring in the Mechanized Infantry to excort such missiles until you are in range. When you are in range of firing, you are also in range of taking the cities with the Mechanized Infantry. Infact, you might notice that to follow this strategy modern armor are not needed (but are usefull as I will explain later).
Note that it is quite likely you will lose some troops doing this. One nice thing is that since cruise missiles only move one tile, you have enough movement to fortify your MI, thus giving you 24+terrain defence. Bringing along the artillery for support fire from enemy soldiers won't hurt--could even help take the cities, but that goes against the spirit of this plan).
2)First off, when I commenced this plan myself, just about every city was a metro, so if the enemy attacks your metros head on (especially in PtW--civil defense, radar towers), he's bound to lose. However, it can be a pain when the enemy starts pillaging your roads, bombs your cities, massacres your workers, etc. To defend against such a counter attack you can have jet fighters gaurding cities and 3 squares surrounding terrain (air superiority gives a defensive range of half it's operational range). You can try having MI at your borders in fortresses with supporting radar towers and artillery. That may seem somewhat unfeasible, but one must remember at this point you've already won or lost the game anyway, so you're probably just playing for fun.
Other things to note! In Play the World, stealth bombers now have a range of 12. This means even in large maps, they can usually hit at least halfway across the continent. Since this is modern warfare it is ESSENTIAL to pillage their resources, in this priority.
1)Rubber (makes tanks, modern armor, mech.infantry, infantry, paratroopers, marines). Even though cruise missiles are so powerul, enemies with such high defense, especially in such large cities (I think that affects bombarding units), are going to take alot. It's much nicer hitting riflemen and guerillas.
2) Oil (makes tanks, modern armor, mech.infantry, planes, and modern ships). This one really helps with the enemy counterattacking with planes, sinking your ships, etc. Not as useful when they aren't counterattacking in any way.
3)Aluminum (stealth planes, modern armor, cruise missiles, radar artillery, nuclear weapons). You'll notice the important ones the AI makes are covered with oil/rubber. You might even hope the AI makes such artillery as you may want to take it. Nuclear weapons, however, are a danger if nukes have already been launched in the game. (Rarely does an AI make the first strike of the game--though I HAVE Seen it happen in vanilla 1.29).
4)Uranium (nuclear weapons, nuclear submarines) obvious why this one is lower priority, no?
The rest are a bit more trivial. Iron/coal for rails. Any of them for ruining your enemy's trade deals with their allies is nice. I mean, at this point with your endgame units, how much are you going to fear the extra production of enemy cavalry or knights?
To explain the modern armor thing (which I promised earlier--if I haven't already ), modern armor is really nice for counter attacking. If the enemy attacks your stack of MI and CMs, they may kill a few, or one, or just wound itself with whatever means it can, modern armor is great for the counter attack, as you generally want cruise missiles to use on the well defended cities.
Precision bombing: If you are willing to accept colateral damage, or spend lots of money spying (to know how many/what buildings the target has, as to know when to stop before civilians), you might opt to use your theoritcal stealth bombers (or f-15s or stealth fighters--but don't expect results) to take out enemy buildings. Since stealth bombers employ either 8 or 12 range depending on what version you have, you can pretty likely strike deep into the core to take out factories and the likes, to help prevent counter attacks.
This is not the wisest strategy on the parimeter cities as you want as many buildings functioning there to make them productive.
Part of the plan is that you DON'T starve enemy citizens down. If you are going to kill them that way you might as well hit them with inaccurate artillery.
Remember, this can be used in conjunction with other strategies, as that is what I did in the actual game. (I must admit I built too much artillery to let it go to waste). Good luck on "liberating" the world!
In the actual game this happened, I did this on the Eastern Front. On the Western Front it wasn't so clean (picture artillery killing millions of civilians before moving in--pop 26 and the likes down to 1)
However, here's the plan:
Whenever you are tempted to build wealth or excess military units, build cruise missiles. Got around 100 (in theory--I got about 60 or so, but the first 40 before the war started--100 would have been enough to avoid such high civilian deaths in the west). You can always build more during the war.
Then, when war inevitible happens, find a city with only one or no tiles of a barrier (so you don't have to move the missiles in their lands). Then, you fire until all until the garrison is dead. Proceed by moving Mechanized Infantry and Modern Armor into the newly liberated ciy.
Congrats, you got city number 1 without any of your troops or their citizens dead.
Now here coems the trickier parts:
1)What if I have to move the missiles into their territory to be in range?
2)What if they start bombing and invading me?
1) If you can't just shoot from your territory (and this WILL happen), you have a few options:
A. abandon this whole cruise missile thing and start using bombers and artillery as well as the missiles and expect civilian casualties.
B. Bring in the Mechanized Infantry to excort such missiles until you are in range. When you are in range of firing, you are also in range of taking the cities with the Mechanized Infantry. Infact, you might notice that to follow this strategy modern armor are not needed (but are usefull as I will explain later).
Note that it is quite likely you will lose some troops doing this. One nice thing is that since cruise missiles only move one tile, you have enough movement to fortify your MI, thus giving you 24+terrain defence. Bringing along the artillery for support fire from enemy soldiers won't hurt--could even help take the cities, but that goes against the spirit of this plan).
2)First off, when I commenced this plan myself, just about every city was a metro, so if the enemy attacks your metros head on (especially in PtW--civil defense, radar towers), he's bound to lose. However, it can be a pain when the enemy starts pillaging your roads, bombs your cities, massacres your workers, etc. To defend against such a counter attack you can have jet fighters gaurding cities and 3 squares surrounding terrain (air superiority gives a defensive range of half it's operational range). You can try having MI at your borders in fortresses with supporting radar towers and artillery. That may seem somewhat unfeasible, but one must remember at this point you've already won or lost the game anyway, so you're probably just playing for fun.
Other things to note! In Play the World, stealth bombers now have a range of 12. This means even in large maps, they can usually hit at least halfway across the continent. Since this is modern warfare it is ESSENTIAL to pillage their resources, in this priority.
1)Rubber (makes tanks, modern armor, mech.infantry, infantry, paratroopers, marines). Even though cruise missiles are so powerul, enemies with such high defense, especially in such large cities (I think that affects bombarding units), are going to take alot. It's much nicer hitting riflemen and guerillas.
2) Oil (makes tanks, modern armor, mech.infantry, planes, and modern ships). This one really helps with the enemy counterattacking with planes, sinking your ships, etc. Not as useful when they aren't counterattacking in any way.
3)Aluminum (stealth planes, modern armor, cruise missiles, radar artillery, nuclear weapons). You'll notice the important ones the AI makes are covered with oil/rubber. You might even hope the AI makes such artillery as you may want to take it. Nuclear weapons, however, are a danger if nukes have already been launched in the game. (Rarely does an AI make the first strike of the game--though I HAVE Seen it happen in vanilla 1.29).
4)Uranium (nuclear weapons, nuclear submarines) obvious why this one is lower priority, no?
The rest are a bit more trivial. Iron/coal for rails. Any of them for ruining your enemy's trade deals with their allies is nice. I mean, at this point with your endgame units, how much are you going to fear the extra production of enemy cavalry or knights?
To explain the modern armor thing (which I promised earlier--if I haven't already ), modern armor is really nice for counter attacking. If the enemy attacks your stack of MI and CMs, they may kill a few, or one, or just wound itself with whatever means it can, modern armor is great for the counter attack, as you generally want cruise missiles to use on the well defended cities.
Precision bombing: If you are willing to accept colateral damage, or spend lots of money spying (to know how many/what buildings the target has, as to know when to stop before civilians), you might opt to use your theoritcal stealth bombers (or f-15s or stealth fighters--but don't expect results) to take out enemy buildings. Since stealth bombers employ either 8 or 12 range depending on what version you have, you can pretty likely strike deep into the core to take out factories and the likes, to help prevent counter attacks.
This is not the wisest strategy on the parimeter cities as you want as many buildings functioning there to make them productive.
Part of the plan is that you DON'T starve enemy citizens down. If you are going to kill them that way you might as well hit them with inaccurate artillery.
Remember, this can be used in conjunction with other strategies, as that is what I did in the actual game. (I must admit I built too much artillery to let it go to waste). Good luck on "liberating" the world!