Decreased emissions of units, longer but more powerful cycle, and more counters are O for O-some. Exactly what we were asking for. I am curious about the tile yield removal, though. Does it mean only extra yields which disasters have given can be removed, or ANY yields can be removed? If the latter, I hope it has a heavy bias towards inland tiles and heat waves, etc. Also, if there are more tiles which can be submerged, then the Flood Barrier needs a buff. Added yields to the city/tiles would be good.