FeedBack
Time for some FeedBack!

I can see a report.. I can see I'm up... But I can see no save!
Am I the only one?

Ok, I Got It
I'll play my 10 turns now. There's not much we can talk about. Metal Casting is 24 turns away.![]()
You don't need a Courthouse in the capital! Complete the forge (it'll give you another happy face) and then stagnate growth with a settler.Madrid - already 1 unhappy and it will be 2 unhappy when it completes the forge in 1 turn time.
It has 4 excess food and it's pointless growing any more until we can keep it happy . GPs and upping our science rate would be nice so I will employ 1 or2 scientists here as previously discussed. Will start build on courthouse (15 turns currently) when forge completes.
SameHavana - Courthouse due in 12. In 4 it will have grown to it's happiness limit. Suggest building next settler here.
Keep the library. Maybe MM the city to get some hammers without letting the gold unworked.Barcelona - currently building Library due in 85. Not quite sure what to build here - either leave as Library or switch to settler or galley ? Settler would curently take 25, Galley 50
29 turns to build + 5 turns to pop borders is too much. Er... How aboutPanama - leave on Library due in 29 as we need the border expansion to get the Iron.
Terrain Improvements We have 3 workers. I'd suggest using them to mine the iron in the north and to cottage the grassland tiles near Barcelona.
If we can get it to 70% is good. In a few turns we'll have some courthouses.Treasury / Science We currently have 2 gold in the treasury and are at -3 gpt at 80% science so the science rateis going to have to come done if we don't produce more commerce soon.
I guess so. Unless you think Machinery will need too much time. Maybe a detour to Maths -> Calendar -> Currency (not necessarily in this order) should be done.Research - Compass is due in 6. I presume we want to go to Machinery next on the path to Optics ?
I can't look at the save at the moment so correct me if I'm wrong here, but if Madrid has unhappiness, we need to whip it down to happy again, or at least reassign the population to stop producing food. An unhappy city producing net food is a problem that needs to be corrected.
The forge gives you an unhealthy face. BUT it gives you an extra happy face because we have gold. Forges give happiness for Gold, Silver and Gems.you say the forge will give me another happy face. I thought it gave another unhappy face ?
You're right about it, but the maintenance is given by:Also I don't understand why is a courthouse in the capital useless ? I thought it gave 50% reduction in maintenance regardless of which city it was in.
Quite right. I think there's a good guide in the war academy. Wait a second..Since I don't use whipping all that much I don't understand exactly how you work out when you can whip ? As far as I understand it you can only sacrifice half of your population . Is that right ?
At the moment the city screen says that whipping courthouse in Havana requires 4 pop and we only have 3 available. Havana is currently size 6 so I presume this means we have to grow to size 8 before we whip it ? In which case the courthouse will be built already by then so I don't see any way we can speed it up.
Similarly the library in Panama (curently at size 2) requires 3 pop to whip and there is only 1 available. I presume this means Panama has to grow to size 6 before it can be whipped ? If so , this will take quite a time.
I'm off now to look for a good strategy guide on whipping in the forums since I don't think I understand it fully and the Civilopedia doesn't deal with the specific figures![]()