blacknight678
Chieftain
- Joined
- Oct 27, 2009
- Messages
- 19
Hey all,
Related to a comment on the Orbis subforum... does anyone know a easy way to make all the civilizations start out clustered on the map rather than distributed evenly?
I want a pangea-type map (tectonics actually) but want all the civs to start within x tiles of a central spot (x dependent on map size), with rest of the map left open to animals/barbarians (sort of like old-world start without the ocean).
This will allow early contact and conflict of many neighboring civs and virtually ensure that there remains wild land for the entire length of the game without the world encompassing urban sprawl so common in vanilla civ 4. I realize this will lead to a more crowded feel and I may need to adjust the number of civs downward.
Help or ideas?
Related to a comment on the Orbis subforum... does anyone know a easy way to make all the civilizations start out clustered on the map rather than distributed evenly?
I want a pangea-type map (tectonics actually) but want all the civs to start within x tiles of a central spot (x dependent on map size), with rest of the map left open to animals/barbarians (sort of like old-world start without the ocean).
This will allow early contact and conflict of many neighboring civs and virtually ensure that there remains wild land for the entire length of the game without the world encompassing urban sprawl so common in vanilla civ 4. I realize this will lead to a more crowded feel and I may need to adjust the number of civs downward.
Help or ideas?