qoou
Emperor
- Joined
- Dec 13, 2007
- Messages
- 1,991
So please don't rewrite history.
Isn't that the entire point of ATLs, which were a big driving force in the creation of modern NESing? You NES-revisionist Nazi you.
So please don't rewrite history.
No, your original stance was to have the playerbase cooperate on making a backstory, with me being the guy to piece everyone's ideas together. Daftpanzer and others immediately started contributing ideas.
Then, your second stance was to tell me to do it.
So please don't rewrite history.
Since when did storyists demand unit bonuses for stories? And if you're writing for story bonuses alone, you're probably not a storyist anyway.
After some thought and much consultation, I've decided to scale back the cultural submissions by quite a bit.
A week's? More like a day's. Look at the post dates yourself, it was LITERALLY A DAY AND A HALF. A smart guy like you should be able to count.
Well, Thlayli, if or when some cultural submissions start coming in I will agree with you. Such as it is, it doesn't seem to be in anyone's interest to do so; this is what I mean when I say it isn't part of the game's appeal.
I maintain that you can still direct the construction of the narrative, with or without player input, but I'm going to be focusing my own efforts on finishing the rules.
You're just such an a**hole about everything in this game, Kraz, and you're consistently ruining it for everyone else. Players like Iggy, Daftpanzer, ChiefDesigner, lj, and myself.
Crezth was initially interested in a lighthearted but coherent backstory to support the project, until you browbeat him into abandoning his support for a backstory entirely.
crezth said:I understand the concern, but the appeal of this NES isn't really in constructing semi-believable historical contexts for a new world. To wit: I really shouldn't care if Not-Italy is next to Not-Japan.
I definitely wasn't consulted. I don't think Iggy was consulted. Which begs the question, who was consulted? We all know the answer to that is you, kraznaya. If Crezth wants to come on here and correct me, he's free to, but in his own words, Crezth's initial conception for the backstory was more player-inclusive than what it ultimately developed into under your influence. Crezth isn't the type to be lying to please the rabid storyist mob.
I don't really feel like arguing much more than I already have. Suffice to say, you're burning a lot of bridges here by behaving like such a raging douche. It'll be extremely satisfying for all of us when you lose despite all of your l33t math skillz.
^^ hostile atmosphere
At least, it shows we are involved enough in this NES to start arguing about it.
It also makes me look back rosily on NEB1 and ZPNESV. Those were much more easy-going, albeit at the expense of being rather silly.
As you all know, CNESI: Insert Title Here is essentially a board-game war-game. However, one of the weaknesses of Flowers on the Razor Wire was its near-total lack of backstory. It's important to have, if not extremely compelling reasons for your war of aggrandizement, a compelling aesthetic to make it with.
Since when did storyists demand unit bonuses for stories? And if you're writing for story bonuses alone, you're probably not a storyist anyway.
It could've been just as lighthearted but someone insisted otherwise.
Personally I find Crezth-humor in his updates amusing but it's not for everyone, especially if you can't detect purposely acerbic tone due to ESL or something.
I don't think we need a thread full of stories, just a feeling that we are playing a nation with goals and fears. Not just a player in a boardgame with vendettas against other players.
I think this could be achieved with a few little references in the update. In ZPNESV I had an opening paragraph giving an overview of events in-universe style, and that seemed to be enough to keep Iggy involved as the Technocrats, Thlayli as COBRA, Kraz as the Kalifat, etc etc, both in orders and in diplomacy. A feedback loop that brought a bit of narrative to the game, it became a world (albeit a silly one) rather than a game-board. If its not mentioned in the update, players seem to assume it doesn't exist. I'd write more and better narrative for my nation if I didn't think I was just talking to myself.
But again, I understand this is the BETA and we should probably look at this as a cold hard test of the underlying mechanics. IMO though, its interesting to see how bitter feelings arise in the absence of a buffer of 'character' to our nations. Its just player vs player and I admit to feeling a personal feud with Thlayli here
That's the irony isn't it?
Just to clarify.
Didn't write the story for the bonus. I (apparently wrongly) assumed mod points were a token of appreciation, and when I'd like to add flavor to my nation it was kind of blah that I didn't have the ability to due to insufficient appreciation; you know, when you present your creation to people and they don't like it as much as something else.
oh god is this really why you write
That's the irony isn't it?
Yeah, just like how you want no numbers, and everything that happens should only happen if somebody writes it in a story.tldr backstory is wrong and the only thing that matters is numbers
He is drawing attention to your admission that you, apparently, only write in order to gain the adulation of others. In other words, you are a self-described attention [seeker]. And, among other things, this is not consonant with Iggy's implied claim that storyists write stories because stories.Your question is nonsensical man.