Sheep
Orange Shrooms!
Introduction
This is the solution to all my modding problems. No longer will I feel the lack of maps. Why? Cause Puma is doing them for me. Of course Puma will be allowed to play as I am telling him what is happening. Any cheating and we can always find a new map maker, but I trust Puma as a good neser.
Rules for this nes will be a little complicated at first. This is because this nes will work somewhat diffrent then the current games.
To start off with the world is at the current year of 1000BCE. Why? I have done away with the expansionist stages of the game. Hence there is little land left uninhabited. Also you will notice that this nes will most likely have the most NPCs ever. This will change with time, but for the moment every nation is somewhat equal.
Rules
Stats
Each country's stats is divided by the following so they look like below.
Nation Name: (the nation name)
Ruler: (your name)
Government: (the government type)
Population: (current population)
Slaves: (the amount of slaves you have)
Army: (the amount of troops and the amount of training)
Navy: (the amount of ships and the amount of training)
Age: (the current age)
Economy: (economic level)
Education: (the level of education in your empire)
Culture: (the level of culture you have)
Diplomatic Standing: (the way NPC's see you, in general)
Happines: (the amount of happiness)
Nation Name
When you take control over a nation for the first time until AD1 you can rename it. After that you may find people get attached to the name.
Government
This will have some bearing on who your empire goes. If its too advanced Iwill tell you.
Population
This will have bearing on your army, naval and conscription strengths. If you wish to make more population then what is naturally happening, you can do it through two ways. They can die from natural causes as I see fit.
1/ Free your slaves.
2/ Grow more food. This will increase your population. You cannot upgrade food and do anything else the same turn.
Slaves
Slaves will be able to do all your dirty work for you. Without needed slaves some of your orders will not go through. Slaves will sooner or later recieve the Emancipation Procolation and from time to time can rebel. You can get more through these two ways.
1/ Buy some slaves
2/ Raid a nearby nation for slaves
Army and Naval levels
Works the same way with the stJNES4 principles. Numbers and Ships are built. They take one economy each.
Army and Naval trainign levels
These work somewhat like stJNES4. However they do not cause army levels to drop drastically and naval ships are not decomissioned. They take one econome each.
Ages
The current age is Iron, the ages will be as follows.
Iron
Empires
and so on.
Education
Education will cause the nation to progress through the ages. Every age the education resets to Researching. The levels are Researching, Learning, Enlightened, Eureka!. A turn after Eureka an age can begin to happen. How long noone knows. It takes one economy to upgrade education. You cannot upgrade anything at the same time as education.
Economy
Economy is the life blood of the nation. Without it you cannot function. You cannot upgrade anything at the same time as economy.
Culture
Culture is important as you can find your people become less incluned to follow you word. To upgrade culture you must build wonders or write stories, prefarably both.
Happiness
Happiness flows from how well the government is managing your nation. If it doesn't work well your happiness will plummet and then you may face revolution.
Diplomatic Standing
This is for the player nations only. With this you can gauge what generally nations thing you are about. Are you strong or weak, are you a great friend or a terrible enemy.
Trade
Trade is introduced from the start in this. You may only ever have 2 trade routes. This maximum may rise in the future depending on the age. You must have a land border with a nation.
This is the solution to all my modding problems. No longer will I feel the lack of maps. Why? Cause Puma is doing them for me. Of course Puma will be allowed to play as I am telling him what is happening. Any cheating and we can always find a new map maker, but I trust Puma as a good neser.
Rules for this nes will be a little complicated at first. This is because this nes will work somewhat diffrent then the current games.
To start off with the world is at the current year of 1000BCE. Why? I have done away with the expansionist stages of the game. Hence there is little land left uninhabited. Also you will notice that this nes will most likely have the most NPCs ever. This will change with time, but for the moment every nation is somewhat equal.
Rules
Stats
Each country's stats is divided by the following so they look like below.
Nation Name: (the nation name)
Ruler: (your name)
Government: (the government type)
Population: (current population)
Slaves: (the amount of slaves you have)
Army: (the amount of troops and the amount of training)
Navy: (the amount of ships and the amount of training)
Age: (the current age)
Economy: (economic level)
Education: (the level of education in your empire)
Culture: (the level of culture you have)
Diplomatic Standing: (the way NPC's see you, in general)
Happines: (the amount of happiness)
Nation Name
When you take control over a nation for the first time until AD1 you can rename it. After that you may find people get attached to the name.
Government
This will have some bearing on who your empire goes. If its too advanced Iwill tell you.
Population
This will have bearing on your army, naval and conscription strengths. If you wish to make more population then what is naturally happening, you can do it through two ways. They can die from natural causes as I see fit.
1/ Free your slaves.
2/ Grow more food. This will increase your population. You cannot upgrade food and do anything else the same turn.
Slaves
Slaves will be able to do all your dirty work for you. Without needed slaves some of your orders will not go through. Slaves will sooner or later recieve the Emancipation Procolation and from time to time can rebel. You can get more through these two ways.
1/ Buy some slaves
2/ Raid a nearby nation for slaves
Army and Naval levels
Works the same way with the stJNES4 principles. Numbers and Ships are built. They take one economy each.
Army and Naval trainign levels
These work somewhat like stJNES4. However they do not cause army levels to drop drastically and naval ships are not decomissioned. They take one econome each.
Ages
The current age is Iron, the ages will be as follows.
Iron
Empires
and so on.
Education
Education will cause the nation to progress through the ages. Every age the education resets to Researching. The levels are Researching, Learning, Enlightened, Eureka!. A turn after Eureka an age can begin to happen. How long noone knows. It takes one economy to upgrade education. You cannot upgrade anything at the same time as education.
Economy
Economy is the life blood of the nation. Without it you cannot function. You cannot upgrade anything at the same time as economy.
Culture
Culture is important as you can find your people become less incluned to follow you word. To upgrade culture you must build wonders or write stories, prefarably both.
Happiness
Happiness flows from how well the government is managing your nation. If it doesn't work well your happiness will plummet and then you may face revolution.
Diplomatic Standing
This is for the player nations only. With this you can gauge what generally nations thing you are about. Are you strong or weak, are you a great friend or a terrible enemy.
Trade
Trade is introduced from the start in this. You may only ever have 2 trade routes. This maximum may rise in the future depending on the age. You must have a land border with a nation.