A few months ago I created a thread regarding possible coastal city buffs based on community opinions from various social media platforms. Well our suggestions have been answered! Great Admiral actives now include civil benefits such as gold, luxuries, and trade routes. Lighthouses provide +2 Housing if placed adjacent to City Center Fisheries provide +0.5 Housing Fishing Boats provide +1 Production at Colonialism Veterancy (Military Training Civic) now includes Harbors and its buildings Shipyard now provides +1 Production to unimproved tiles Campus gets +2 Science per adjacent Reef Mausoleum of Halicarnassus provides +1 Culture, Faith, and Science in that city (instead of additional GA active) In my opinion these buffs are substantial. They shore up the major weaknesses of coastal cities, namely potential Housing and Production scaling. They also make Harbors arguably the most potent base district in the game. Fisheries are now Farms with gold, but you still wont look to improve a coastal tile immediately to make use of the bonus production from Shipyards. Fishing Boats, already the most common improvement near coast, are now even better. The science adjacency has the most immediately visible impact as one issue with coastal cities in general is the difficulty in finding good adjacencies for Campuses, particularly in islands. Reefs are very common, so Campuses are now potentially a lot stronger. Great Admirals having civil benefits is also massive. This will shore up the relative disadvantage compared to Commercial Hubs, at least til you can afford to build both. Military cards in general are the most situational, so slotting the Veterancy card can provide substantial return of investment for little cost, especially in peace. Frankly I thought a few buffs would be necessary after land cities got disproportionately boosted but these changes are massive. Coastal play just got a lot stronger. What are your thoughts?