EthelredFTL
Warlord
I'm willing to wager that you cannot embark / disembark on coastal cliffs but you can on beaches. What do you think?
I'm willing to wager that you cannot embark / disembark on coastal cliffs but you can on beaches. What do you think?
im also guessing it has something to do with tourism like beautiful beaches more tourism but im not sure
If embarkation on cliffs isn't possible and with ability to have harbors in cities 2-3 tiles away from coast it looks like naval warfare significance will be reduced. Hope they get other things to boost it.
Speaking about tourism - cliffs seem to increase it for nearby hills too. At least in the footage we've seen.
Hills on coast (by the looks of it) will create cliffs, do you think other terrain combination will create other coastal terrain or effects?
I'm guessing no, based on what we have seen at the moment. Thus far, it looks like marshes/swamps are gone. :/
I like the addition of coastal cliffs, the coast needed more variety, and yes, I agree in that they will probably shield against embarkation, making city placement more important, perhaps they will make for good placement for military districts.
As for the tourism generation, I imagine that an archeological site on tropical beach surrounded by cliffs would make great tourism later in the game.
Spoiler :
Considering that the series has pretty much always kept track of landmasses for AI purposes (moreso now that continents are actually named), it's possible that the map generator simply makes sure every landmass has at least one embarking point.
Alternatively, it may be possible to land "through" cliffs, only more difficult / slower / requires a special unit / only possible with a later tech.