1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Code of Laws at Emperor

Discussion in 'Civ4 - General Discussions' started by Ramesses-Rules, Nov 27, 2009.

  1. Ramesses-Rules

    Ramesses-Rules King

    Joined:
    Nov 27, 2008
    Messages:
    837
    Location:
    Sequim, WA
    My economy gets stalled at Emperor level. At the lower levels I found that I could expand early okay with priests, libraries, and some cottages supporting the economy.

    I have tentatively concluded that I am getting to Code Laws too slowly.

    Can somebody give me a guideline? What do you usually try to have in place before you research CL? Sometimes I can trade Alphabet for it, but if not, my economy is toast.

    Is there an article on economy management at Emperor and higher? Thanks.:)
     
  2. Padma

    Padma the Inbond Administrator Supporter

    Joined:
    Dec 10, 2001
    Messages:
    14,408
    Location:
    Omaha, Nebraska USA
    Moderator Action: Thread moved. You obviously mean Civ4, not CivRev. ;)
     
  3. Antilogic

    Antilogic --

    Joined:
    Sep 2, 2006
    Messages:
    15,602
    One suggestion I have seen is to trade for it from the AI by partially researching it after you get Aesthetics (which is one of those penultimate trading techs).

    Another idea is to research Currency first, which will give you about at least a 10% break on the slider and would help your research rate if you are self-researching it. Currency's extra trade routes are instantaneous, which really means something during the early economic crunch phase.

    EDIT: I see you are using priests...did you mean scientists? ;)
     
  4. Peteyboy

    Peteyboy Warlord

    Joined:
    Jul 5, 2008
    Messages:
    132
    Hmmm I've had a similar problem if there is a little overexpansion - but I find having played many games now on Emperor that I tend to quickly blitz getting currency which allows me to trade it for money and then move onto CoL. This normally allows me to get through the early stage - I think Alphabet is unneccesary - as invariably by the time you've got it on Emperor so have half the AI teams - indeed I often go a long time without it - or manage to trade currency for it, if I think its suitable.
     
  5. sherbz

    sherbz Emperor

    Joined:
    Mar 27, 2009
    Messages:
    1,607
    Location:
    London

    I disagree. I think the best way is to go for alphabet straight after writing, so you can trade for iron working and possibly sailing or some rleigious techs. Then once you have that, go for currency. On monarch and below i always used to go for aesthetics (come what may). Now i only do so IF I have marble, which isnt very often. Go currency first, which should ease the pain with an extra trade route. Then start building markets in commerce cities when its in; the research CoL, and when trhats in, switch everything bar your capital to courthouses and whip ASAP.

    One thing i would say is that the early set up on emperor and above changed for me compared with monarch. My basic/standard build plan used to go something like this: worker, warrior, settler, settler, settler, whateevr i needed. Obviously this list isnt exactly fool prrof, but you get the idea (there might be a few more warriors in there, depending on the map and my ability to fogbust). What i can say with some certainty now is that I always pause before getting my fourth city. So my build queue for my capital goes something like this now: worker, warrior, settler, settler, worker, warrior/granary, archer, settler. Those extra 20 turns or so make a big difference to your tech stagnation. Alternatively you could build 4 cities, turn off research all together apart from the specialists you run, then whack it back online once you have built libraries everywhere. Its a good way to get gold up and research more efficiently.
     
  6. Ramesses-Rules

    Ramesses-Rules King

    Joined:
    Nov 27, 2008
    Messages:
    837
    Location:
    Sequim, WA
    No, I mean both. I usually run priests in the capital to help the economy at least until I get libraries/scientists there. I should mention also that I play Ramesses and normally follow the Spiritualist path, so I have religious techs and buildings early. Therefore, the fastest and least cost path to Code of Laws is through Preisthood, not Currency.

    But I am going to try your advice, and go for Currency ahead of Alpabet. I just pray that doesn't stop me from building the Great Library and winning the race to Liberalism (since I play for Cultural victories).:)
     
  7. Antilogic

    Antilogic --

    Joined:
    Sep 2, 2006
    Messages:
    15,602
    We have very different approaches to the game. I tend to focus on worker techs early, get Writing, maybe get Alphabet if I am leading or otherwise go for either Iron Working or Construction to attack. I'm a heavy domination/conquest player. ;)

    The economic advice is still good, though--go for Currency a couple games and see if it works out for you. It might be situational, especially if you are Organized and can get those Courthouses up quick, which is the main disadvantage of CoL--discovering the tech does nothing for your economy, it's the building that matters. Since you play Egypt, that shouldn't be an issue and Currency might work better.
     
  8. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,713
    A good set of cottages can pay for 10 cities before 1 AD with some room for tech.

    The important early techs are monarchy (or pyramids), currency, and code of laws. Move currency up if you have a ton of market resources or just enough :) to be OK w/o monarchy for a bit.

    Courthouses are helpful but are probably not going to carry your economy. Early in the game they'll save you 1-3 gold/city unless the cities are pretty far, and that kind of output is matched by a couple cottages easily. Don't neglect GPP or production though, you only need so much commerce.
     
  9. vicawoo

    vicawoo Chieftain

    Joined:
    Feb 12, 2007
    Messages:
    3,226
    You can easily get alphabet emperor and down before the AI without sacrificing smart expansion. I don't see why you'd go currency before alphabet, since you'd have to tech mathematics, which you could have traded for. Priests aren't that great for economy.

    Are you going heavy conquest early? Then code of laws is at its best, with far away high pop cities.

    The best way to help your economy is to delay placing those cities that sets your empire back 10 gpt.
     
  10. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,713
    Alpha is the pre-req I usually use to go currency, actually.
     
  11. KeloGBites

    KeloGBites Warlord

    Joined:
    Oct 15, 2009
    Messages:
    274
    1-2 turns into Alphabet->Aesthetics->Trade Aesth for Alpha->Currency->CoL (Trade some worker techs for Polytheism)->Literature is my usual classical age tech order. Usually trade CoL for Monarchy around this time as well.
     
  12. bestbrian

    bestbrian Just this guy, ya know?

    Joined:
    Oct 4, 2007
    Messages:
    3,344
    Location:
    NYC
    Cottages are key; get them up quick as you can, and Monarchy for the :) to work them. Get Currency in, especially for the ability to build wealth.
     
  13. kochman

    kochman Deity

    Joined:
    Jun 8, 2009
    Messages:
    10,818
    Yeah, in emperor and above, it is hard... I basically semi beeline for it and currency...

    I have found, on these levels that I go for BW first, still... then wheel, to link up copper...
    Now, you need to move for pottery/writing (immediately build library in capital and then specialist scientists until you get a GS to found the academy in your capital)/alphabet... and start building axemen.
    Most of my continued funding comes from conquering barb and AI cities...
    After Alphabet I head for CoL or currency... Once I get to 0% science, I stop conquering, and start building infrastructure. I tend to go for currency, because usually confucianism is already founded, and I can at least start trading for $$$ to fund future research better.

    It is rough, because if you stall out too long, you are blown away. That is why I put alphabet so high on the list... let the AI discover all the other beginning techs, he will gladly trade them for writing & alphabet.
     
  14. Ramesses-Rules

    Ramesses-Rules King

    Joined:
    Nov 27, 2008
    Messages:
    837
    Location:
    Sequim, WA
    Hey, thanks! Some very good suggestions. I am going to restructure my starts along those lines.:)
     
  15. Nares

    Nares Emperor

    Joined:
    May 2, 2006
    Messages:
    1,631
    Currency > CoL
     
  16. Robo-Star

    Robo-Star Prince

    Joined:
    Jan 12, 2008
    Messages:
    533
    How so?
     
  17. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,713
    Instant trade route added to all cities, ability to build wealth alone can overtake the cost savings on courthouses unless you have very distant/expensive cities. You also need no further investment other than the tech to have access to them (no hammer cost).

    Of course it also allows you to sell tech and resources for gold, which could let you run slider @ deficit 100% for quite some time.
     
  18. kochman

    kochman Deity

    Joined:
    Jun 8, 2009
    Messages:
    10,818
    Depends on the situation (organized leader gets cheap courthouses, plus if you can found the religion, it can be huge down the road with a shrine in it... barring that, I usually go with Currency first for the reasons TMIT gave).
     
  19. sherbz

    sherbz Emperor

    Joined:
    Mar 27, 2009
    Messages:
    1,607
    Location:
    London
    I think its very rare getting a chance to found confucianism with CoL on emperor. Ive managed it a few times on monarch, and was close a couple of times on emperor, but if you ask me, the most realistic chance you have of founding a religion is by bulbing philosophy. I spose you could research divine right. But thats probably the most useless and expensive tech in the game.
     
  20. kochman

    kochman Deity

    Joined:
    Jun 8, 2009
    Messages:
    10,818
    True... On emperor or above, I have never founded a religion. In fact, I usually am amazed at how quick someone else gets it! On lower levels though, definitely a good shot at it.
     

Share This Page