Homusubi
Lafcadio Hearn Wannabe
- Joined
- Dec 21, 2012
- Messages
- 1,035
As some of you might already know, I want to do in Civ 6 what I did in Civ 5 several years ago, i.e. split Japan into way too many civs. Because one Japan is nowhere near enough. I want Japans all over my map, dammit. Also, Civ 6 should hopefully make Sengoku Monogatari what I always wanted Rising Sun to be. Firstly, there's no need for Lua, although the flipside of that is that the XML is now too complex for me to handle (hence the continued grovelling). Second, the multiple-leader system in Civ 6 means that I can do with Sengoku Monogatari what I couldn't do with Rising Sun: make proper civs for each part of Japan that aren't completely to do with the local samurai clan. Sengoku Monogatari will still have Sengoku leaders (obviously), but a greater proportion will be non-Sengoku. It feels like I can show, with these mods, what makes Satsuma great, what makes Osaka great, what makes Tohoku great - I feel quite a few people have forgotten that last one - and so on, for every corner of Japan.
Without further ado, here are my first eleven/ten/nine (depending on how you're counting) planned civs!
Initial TSL
...And here's where the grovelling comes in. When I initially announced Sengoku Monogatari (when I thought it was going to be called Hi no Moto or even "Rising Sun 2"), the very talented thecrazyscotsman offered to help me with the coding. It went well for the first few weeks - I have a much clearer idea now of what the uniques are going to be, and he managed to get through some particularly nasty coding hurdles seemingly on his own - but real life got in the way, and things stopped working. So I'm looking for a different coder, because I can't do it myself, and if nobody can help me, Sengoku Monogatari simply won't happen.
I'm happy to deal with everything about this that doesn't involve actual coding - art, leaderheads (I already have most of them btw), Civilopedia, audio, research, etc. etc. In return, I'd be happy to help out in the same way if this theoretical coder wants to do some (non-Japanese) modded civs themselves but needs a leaderhead.
Of course, feel free to ask me anything else you want to know about Sengoku Monogatari (e.g. what my ideas are for the uniques, what the hell a Noroshi is, why the LDP is its own civ, why Shimazu Yoshihiro isn't the Satsuma leader, etc.)
Without further ado, here are my first eleven/ten/nine (depending on how you're counting) planned civs!
Initial TSL
Spoiler :
...And here's where the grovelling comes in. When I initially announced Sengoku Monogatari (when I thought it was going to be called Hi no Moto or even "Rising Sun 2"), the very talented thecrazyscotsman offered to help me with the coding. It went well for the first few weeks - I have a much clearer idea now of what the uniques are going to be, and he managed to get through some particularly nasty coding hurdles seemingly on his own - but real life got in the way, and things stopped working. So I'm looking for a different coder, because I can't do it myself, and if nobody can help me, Sengoku Monogatari simply won't happen.
I'm happy to deal with everything about this that doesn't involve actual coding - art, leaderheads (I already have most of them btw), Civilopedia, audio, research, etc. etc. In return, I'd be happy to help out in the same way if this theoretical coder wants to do some (non-Japanese) modded civs themselves but needs a leaderhead.
Of course, feel free to ask me anything else you want to know about Sengoku Monogatari (e.g. what my ideas are for the uniques, what the hell a Noroshi is, why the LDP is its own civ, why Shimazu Yoshihiro isn't the Satsuma leader, etc.)