Jeckel
Great Reverend
Not much to say. Colonization 2 has no barbarians. Don't let the CIVILIZATION_BARBARIAN in the CivilizationInfos fool ya, none of the Civ4 Barbarian code is left in the SDK.
I'm going about return Barbarian Animals to Col2. RL is kinda hecktic lately, so this is a nice laid back project. I've put about an hour into SDK work and have a new Animal UnitAI added and have also added a Barbarian Player that works more like Col2 Natives then the Civ4 Barbarian Player.
What I've mostly been working on is adding new Animal Units. I've pulled most of these from the Animal Empire Mod by Stategyonly, so much props to him and all the creators of the models I included and those I didn't.
This is just somthing I'm messing around with, so I don't have any time frame yet, but it shouldn't be to complex to get done when I have time to work on it.
I'm going about return Barbarian Animals to Col2. RL is kinda hecktic lately, so this is a nice laid back project. I've put about an hour into SDK work and have a new Animal UnitAI added and have also added a Barbarian Player that works more like Col2 Natives then the Civ4 Barbarian Player.
What I've mostly been working on is adding new Animal Units. I've pulled most of these from the Animal Empire Mod by Stategyonly, so much props to him and all the creators of the models I included and those I didn't.
This is just somthing I'm messing around with, so I don't have any time frame yet, but it shouldn't be to complex to get done when I have time to work on it.