Hey guys, i thought i'd throw ideas that have been on back of my mind for some time.
In CiV, expansion had two phases: in the very early game you tried to grab best city spots before AI steals them. Because of global happiness player rarely affords to expand beyond 4 cities (also because tradition is superior to all other starters). After player manages to get their starting economy running, any further expansion will likely be thought conquest because AI has likely taken all good city locations and, even if you do find good position, any city started after renaissance era will be very far behind those that were started in ancient era. Spain has conquistadors that are specifically designed as colonial unit, but even it ends up being very underwhelming unit because it's pretty much just more expensive settler that can also fight.
I'd like VI to focus more on colonialism, not just exploration, but also overseas expansion. It was huge part of 15th to 19th century and i feel it doesn't get enough attention in Civ.
Here's some ideas i have for this ( you guys are free to throw your own ideas down below )
-After medieval era, cities get some sort of "starter boost" to help it catch up to earlier cities. This boost can be more population, free building etc and it would scale by era. Order has a policy that boosts starting pop in CiV, but that comes way too late to be relevant.
-Maybe create more maps with terra like elements (continents without civs). These continents could be small, but include a lot of valuable resources. Maybe even something to represent the natives (different kind of CS maybe?).
-Some mechanic to embrace colonial race between human player and AI's (for example, rich continents that would give special benefits to colonial cities).
-Explorer units that could do special mission like hunt for the seven cities (totally didn't steal this idea from EU4 )
In CiV, expansion had two phases: in the very early game you tried to grab best city spots before AI steals them. Because of global happiness player rarely affords to expand beyond 4 cities (also because tradition is superior to all other starters). After player manages to get their starting economy running, any further expansion will likely be thought conquest because AI has likely taken all good city locations and, even if you do find good position, any city started after renaissance era will be very far behind those that were started in ancient era. Spain has conquistadors that are specifically designed as colonial unit, but even it ends up being very underwhelming unit because it's pretty much just more expensive settler that can also fight.
I'd like VI to focus more on colonialism, not just exploration, but also overseas expansion. It was huge part of 15th to 19th century and i feel it doesn't get enough attention in Civ.
Here's some ideas i have for this ( you guys are free to throw your own ideas down below )
-After medieval era, cities get some sort of "starter boost" to help it catch up to earlier cities. This boost can be more population, free building etc and it would scale by era. Order has a policy that boosts starting pop in CiV, but that comes way too late to be relevant.
-Maybe create more maps with terra like elements (continents without civs). These continents could be small, but include a lot of valuable resources. Maybe even something to represent the natives (different kind of CS maybe?).
-Some mechanic to embrace colonial race between human player and AI's (for example, rich continents that would give special benefits to colonial cities).
-Explorer units that could do special mission like hunt for the seven cities (totally didn't steal this idea from EU4 )