kenneth1221
Warlord
- Joined
- Apr 18, 2016
- Messages
- 202
P.S. How to condense that into a spoiler?
Code:
[SPOILER]
[/SPOILER]
So which lua file is this code for?
Last edited:
P.S. How to condense that into a spoiler?
[SPOILER]
[/SPOILER]
/3
/3
, correct?Right, it’s now 4/3
/3
, correct?
That would also help with compatibility for @amateurgamer88's proposal for extra ideologies, provided load order cooperates.
I think if @amateurgamer88 uses a "FROM Improvements WHERE SpecificCivRequired= 1;" statement to iterate through all unique improvements, instead of just adding all the UIs individually, we should be covered.
Aw, I like the UTI boost. Unique improvements need that late boost to stay relevant vs GPTIs
https://imgur.com/a/dvMxEt2
Anyone know off the top of their head what may be the reason for this issue (screencap)?
Spoiler :
Well, this is at least one example of when the inuit isn't underpowered in the hands of the AI. And look at Elizabeth down at the bottom, only denmark are worse and they were my neighbours...
Archeaologists and GPs don't have a unitcombat, so I can't assign them promotions via the UA. You can give them unitcombats, but it felt like a pointless completionist exercise to do so, because 99.99% of games you would never use that ability on them.Is there any reason why Archaeologists and Great People don't have the icewalk ability by the way? I couldn't find what their combat class was in the community balance overhaul files so I don't have any way of changing them myself. I'm going to also assume the spaceship parts don't get the icewalk ability either.
Intended. Qamutiiks don't have scout movement bonuses, they have normal movement. Effectively you trade No Terrain Costs for +1 moves. Double Move in Snow just cancels out the movement penalty in snow (ie. inuit units use 1 move in snow instead of the normal 2, and hills use 1.5 instead of 3).My Qamutiik doesn't have double movement on snow, unit does have attribute but moves as on regular terrain. Or it suppose to not have a penalty on snow? But pathfinder gets double movement on desert and snow and it moves double
Food part of the UA. Stacked with usual AI bonuses, it allows it to grow very quickly, too quickly : in the hands of a human player, it's a way to settle low food biomes, but in the hands of the AI, the thing feels a bit unbalanced. What do you think ?