pineappledan
Deity
That is just a bonus from the base HotelI also don't understand why you included a Great Work % boost.
This sounds really intense, and I'm not sure if it's possible. I am not sure if I can add yields to road improvements, and I would have to loop through every workable tile near every city, check it for a railroad, and check if it's a railroad that actually goes somewhere. Even if it is doable, it would slow down turns quite a bit.if a Train Station is present, +2on railroad tiles which form
Capital connections.
It would be wayyyy more expedient to have the distances calculated from the+2/
for every tile separating this city and the next closest owned city. -- Minimum is 3 tiles between (though, some people do adjust this setting higher for more spacing), so that starts it at +6
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This here gave me pause, because I got thinking:
- Every tile further away from your nearest city is 1 more railway tile
- Each railway tile costs 2
maintenance, so the 2
for distance only manages to cover the cost of its own
city connection.
- The boost I came up with has a similar problem, where gold bonuses on
city connections need to be pretty good in order to justify themselves.
I don't think that's true though?I think they're closer to being balanced than the yields you've just implemented, plus they require more 'tactics' than just binging culture in the capital, which most civs do regardless;
This only works off



In the end, I think we're on-board with the idea of trying to make wide tourism viable for Canada as the central goal of the 2nd UB. I like the idea of 4UC putting more tension between Statecraft and Artistry. My implemented proposal is chiefly about converting the bonuses from forts from the HBC into a global bonus, and stopping smaller cities from becoming tourism drains for culture. We'll see if that has actually been accomplished, or if we need to do more. I'll keep the yields for distance in my back pocket if more oomph is needed.
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