Natan35
Mayor of St. Natansburg
I remember when you posted the design. I thought you changed it, that's why i asked.
Okay, I think I can do a decent translator job of Natan-English: Natan believes the modding scene is like Earth in 1984. So, imagine that he understood that as what essentially translates as Musketman being stronger while using Colonialist Legacies Civs, dealing more damage against JFD's Civs.
In other words, Natan probably has a case of Paranoia.
And at this rate this'll be like Talking Heads' "Road to Nowhere".
We need a GPuzzle translator now.
snip
What the hell?!
Nathan has driven you all to insanity, maybe it's time for a break.
What the hell?!
Nathan has driven you all to insanity, maybe it's time for a break.
Specifically a cultural yield? Right now, the potential +12 delegates is strong enough that one would nearly always go for a diplo victory, which makes one half of the UA and the entire UB almost useless.Tpang, i hate to be the voice of criticism all the time, but do you not feel like a different bonus for the trade routes to cities with a courthouse would make more sense?
Tpang, i hate to be the voice of criticism all the time, but do you not feel like a different bonus for the trade routes to cities with a courthouse would make more sense?
You cite a potential +12 Delegates, but this essentially hinges on having both the Colossus and Petra + Information Era. You also have to realise that in order to do this, you'd need to have x amount of cities forfeiting 100% of the empire's external Trade Routes.
But you don't have to forfeit external trade routes. The main problem, I see, is that you are rewarding delegates for something not permanent (like other people have done for capturing capitals). Trade Routes only last 10 turns. If I were to play this civ, I wouldn't be forfeiting external trade routes at all. Right before the vote I'd simply switch all my trade routes to courthouse cities; I'd have to spend 10 turns like that max before guaranteeing I win the vote.
Also, there is no scaling for the number of players. Even discounting the two wonders and not getting far enough tech wise to get all the 8th trade route, even with just 7 you can win the diplomatic vote with a standard number of players (even more so if you're doing smaller map sizes).
The only way I see it not being OP is if you're playing a game with 22+ civs.
Trade routes last 30 turns. There's less turns than that between WC voting, especially near the end of the game (game speed depending).
I've been thinking for a while about imposing a Delegate Cap, but such an idea was met with strong opposition to those of suggested it to.