Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

I think one of the things this mod team is great at is blobbing over time appropriately whilst also avoiding overenthusiastic spatial blobbing. Therefore I think a Kongo or Ndongo civ. The More Civs version uses Nzinga as a leader when she was the leader of Ndongo, not the kingdom of Kongo.

It'd be easy to do a colonial type design for both of these civilizations. The Imbangala could be a UU for either. Kongo (with whichever Alfonso as the leader) could utilize rivers, or incorporate the unique role of Portuguese Catholicism in the area. Ndongo with Nzinga is harder, but could involve her campaigns against colonial influence.
 
Also, on an unrelated note - I really want to make a Lion King civ with the new Lion Units.
:lol: I thought that was LastSword's idea.
 
It's still downloadable on the first post of my civ's thread ;)

Sorry, old spot, I'd quite forgotten you'd finished it. I'll have to check it out now.

Bang goes tomorrow...

EDIT: Okay, so blobbed-up Zimbabwe. On it. Ahem:

Spoiler :
Zimbabwe (Changamire Dombo)
Start Bias: Plains
UA: Shield Of The Highveld
Cities gain +10% :c5strength: Defensiveness and +10 Hit Points for each Luxury Resource worked by that City. Settlers can move through Mountains and take no :c5movement: Movement penalty on Hill tiles.
UB: Dzimba Dza Mabwe (replaces Castle)
+7.5 :c5strength: City Defensiveness, +25 City Health. If a ranged unit is garrisoned in a city with a Zimbabwe, that unit's Combat Strength is added to the City's for purposes of bombardment. Unlocked at Civil Service.
UU: Voortrekker (replaces Great War Infantry)
Slightly more expensive than the Great War Infantry it replaces (ca. 25% increase or something). Starts with Formation I. If a Voortrekker is garrisoned in a City, that City gains a +30% :c5production: Production bonus to Settlers.

Colours:-
Background hexcode: #872c0b
Icon hexcode: #ffd80c
Example Icon Image:-
Spoiler :
The image I had in mind was a filled-in Zimbabwe Bird. I think. What's the opposite of an outline? Whatever it is, that. However, I'd also like to see it laid over the outline of a large shield in the typical style. Here's an image of the Zimbabwe Bird:

And here's the design of the shield:

No excuse for missing them. =]


DOM Speech:-

Let all men prostrate themselves before Changamire Dombo, founder of the Rozwi Empire, king of a hundred kings! It was by your hand that your people left the yoke of Monomotapa, and by your strength of arms that the white invaders were repulsed from your ancestral lands. Though the lesser son of the lord of Mbire, it was you, great King, who outlasted and outshone all their halls, with a fortune not seen since the builders of Great Zimbabwe themselves walked these lands. Your empire grew fast and high, building cities of finely-worked stone that protected the wealth of a people from those who lusted after it, but in time those thieves would return. Though the resistance of your people was bitter, the white men took over, impious Boers and avaricious Englishmen claiming the gold of your hills for their own.

O mightiest of kings, the wolves of far-off lands gather at your borders once more. Your people need a shield, a warrior, but above all they need the mightiest of kings. Will you build citadels that soar over the plains of Africa once more? Will you bring those who would defile your nation to their knees? Can you build a civilization that will stand the test of time?


I apologise for the bombast in the DOM Speech, but it seems... fitting. =]
 
Double post. Please ignore.
 
I have a ideal UA of Vietnam, plus tweak UB a little bit

Viet Nam Nation
Leader: Trung Sisters (Lady Trung and Lady Trieu)

Start Bias : Jungle

UA: Honor of Thousand Years

- Gain 2 :trade: and 10 % :c5strength: (all cities) after finished all Honor Policies. The Bonus is dobule after entered Industrial Era.
- The inner :trade: will increase :c5strength: of City by *** .Combat units receive a 15% :c5strength: bonus against civs with another ideology.

*** : Is the number
UU: Same

UB: Water Puppet - + 2 :c5happy:, each policy of Honor will increase 1 :c5science:. Ivory and Truffle worked by city will increase 1 :c5gold:. Replace Zoo

This will make point you adapted on honor more value, bonus trade route will help balancing the economic of Viet Nam nation, the inner trade route is for balancing the power trade route.
 
Thanks! I'll keep this in mind :)

Regarding Zimbabwe - usually I like my civs to have 2 focuses, and the only thing that this Zimbabwe does and does really well is Defense!

I absolutely love the UA and the DoM speech though.

Not sure about the Voortrekker - I might leave that to the Boers if I ever do it. Anything else we can do?
 
I'm really going to miss the caravan aspect of Zimbabwe. The neatest thing about LS's Zimbabwe was the trade link ability. I don't care about anything else, Zimbabwe has I just want the trade link ability to return.

Regarding Africa. I agree with your idea to blob parts of Zimbabwe together. Zimbabwe went through several phases in it's history from being Great Zimbabwe, to a colony and its independence.

Lets face it, europe really messed up africa during the colonial times and only now is africa recovering. So if possible any african civ should be like the ideas you have been discussing for Zimbabwe, it represents all parts of history. More importently to me, is that Africa can really have a bright future, colonialism dragged it down and I think the best way to get back is to become a successful country.

Regaurding Buganda, I feel that if they get done, they should represent the whole country of Uganda, not just the Buganda kingdom part.

Lastly I am wondering what people think about the Kanem Bornu Empire. They seem like a pretty cool empire that lasted for 1000 years. What could you come up for them?
 
Thanks! I'll keep this in mind :)

Regarding Zimbabwe - usually I like my civs to have 2 focuses, and the only thing that this Zimbabwe does and does really well is Defense!

I absolutely love the UA and the DoM speech though.

Not sure about the Voortrekker - I might leave that to the Boers if I ever do it. Anything else we can do?

In my mod, I've put 2 focus: defense and trade, for a long time Zimbabwe seems to have been the legendary "Land of Ophir" from which came the african gold. A long distance trade ability make sense.

The Luba and Lunda 's states are also interesting.
Another kingdom is the Bunyoro Kitara, that is still alive.
 
Personally, I'd love to see the Maidu with an incentive to keep forests around and a UB concerning basket-weaving, but that's probably just me. =]

The Californian nations could use some representation, that's for sure. It's a very diverse place so there's a lot of options to choose from. Lately, my favorite option is Tongva, mainly because they can fulfill the Seafaring-based Native Civ slot I wanted and they'd have a woman as their leader: Toypurina.

Spoiler :

I'm not a fan of the Blackfoot icon. The colors are okay, but it seems like it would look too cluttered at smaller sizes. Might I suggest something like what's used at blackfoot.org?



Likewise, I don't like the Wabanki icon. As someone else mentioned, it doesn't seem to stylistically appropriate for them. Here's a quick mock-up I did as an alternative, based on an Abenaki flag:



Might have to play around with the colors on that one, since it's close to Ethiopia at the moment.
 
I'll keep these in mind. I kind of like the colours we have going for the Wabanaki and the Blackfoot though.
 
Your Blackfoot colors should work. I just tossed both of those together really quick to give you an example of what I was thinking. I like the color combination you're using for the Wabanaki, but I'm not sure if it really fits them. I don't think I'd really fight you on it though.
 
I have to agree regarding the Blackfoot icon. I'm captivated by its current one, but not in a good way. (The facial expressions I make are too complicated to smiley)
 
So, by popular demand:-

Zimbabwe (Changamire Dombo)
Start Bias: Plains
UA: Shield Of The Highveld
Cities gain +10% :c5strength: Defensiveness and +10 Hit Points for each Luxury Resource worked by that City. +10% bonus to :c5production: Building Production in the :c5capital: Capital for each Internal Trade Route established to or from the capital.
UB: Dzimba Dza Mabwe (replaces Castle)
+7.5 :c5strength: City Defensiveness, +25 City Health. If a ranged unit is garrisoned in a city with a Zimbabwe, that unit's :c5rangedstrength: Ranged Combat Strength is added to the City's for purposes of bombardment. Unlocked at Civil Service.
UB: Banyami (replaces Caravansary)
+50% Land Trade Route range. Internal Trade Routes generate the same amount of :c5gold: Gold per turn as they do :c5food: Food or :c5production: Production.

I adjusted the UA a bit to reflect what I wanted from this Civilisation: a wide-ish, isolationist Civ that can deliver opponents an absolute pasting in a defensive war. Hence the production boost for buildings in the capital when an ITR goes there. I think this Zimbabwe might be just a little bit too powerful, and I'd be bricking it if friend Changa showed up on Deity, but that's the sort of thing that testing can deal with. =]

Also, Philippines + Zimbabwean UBs = LOL GOOD LUCK GETTING A DOMINATION VICTORY EVER

Also also:-

The Pride Lands (Mufasa)
Start Bias: Desert
UA: All That The Light Touches
The Capital generates +1 :c5culture: Culture per improved animal-themed Resource tile worked in the Empire. A City's borders expand at double speed if it is founded on a desert.
UI: Hunting Grounds (new)
Unlocked at Agriculture. May only be built on Desert tiles without fresh water and Oasis tiles. +1 :c5food: Food and +1 :c5culture: Culture from Desert tiles. Bonuses doubled for Oasis tiles.
UU: Pride (replaces Knight)
Does not require horses. Starts with a unique promotion that grants a +33% Combat Bonus when no Cities in the empire are Starving or Stagnating, but incurs a -33% Combat Penalty if more than three Cities in the empire are Starving or Stagnating. Retains this promotion when upgrading.
 
How about a nation focus on :c5gold: like Singapore

Singapore

Leader : Lee Kuan Yew


Stats Bias : Sea

UA: Pearl of the Eastern Sea

- You can not settle a new city (you still annex city normally). Every sea resource (include static sea resource) worked by city + 1 :c5gold: +1:c5food: +1:c5production:. Luxury sea resource give bonus +2 extra :c5happy:
- :c5gold: produces by :c5capital: increases 20 %
- Great Merchant is more 25 % stronger (on economic mission).
- You will gain a free Great Merchant if you adopted on Liberty policy (Vanilla).

UB: Skyline

- Have same bonus as Sea Port, plus it will give 15 % bonus :c5gold: from sea trade route and has 1 specialist merchant slot. Replace Sea Port.

>>> Option 1 :UB: Nation University

- Have same bonus as University, plus it will give +2 :c5science:, +1 :c5food: on every sea resource (include static sea resource) and has 1 bonus specialist merchant slot. Replace university
>>> Option 2 : UB: Underwater World

- Have same bonus as Zoo, +2 :c5science: on every sea resource, + 10% :c5gold: and have 2 bonus merchant specialist slot. Replace Zoo

Update 1: Give an option for second UB.
 
So, by popular demand:-

Zimbabwe (Changamire Dombo)
Start Bias: Plains
UA: Shield Of The Highveld
Cities gain +10% :c5strength: Defensiveness and +10 Hit Points for each Luxury Resource worked by that City. +10% bonus to :c5production: Building Production in the :c5capital: Capital for each Internal Trade Route established to or from the capital.
UB: Dzimba Dza Mabwe (replaces Castle)
+7.5 :c5strength: City Defensiveness, +25 City Health. If a ranged unit is garrisoned in a city with a Zimbabwe, that unit's :c5rangedstrength: Ranged Combat Strength is added to the City's for purposes of bombardment. Unlocked at Civil Service.
UB: Banyami (replaces Caravansary)
+50% Land Trade Route range. Internal Trade Routes generate the same amount of :c5gold: Gold per turn as they do :c5food: Food or :c5production: Production.

I adjusted the UA a bit to reflect what I wanted from this Civilisation: a wide-ish, isolationist Civ that can deliver opponents an absolute pasting in a defensive war. Hence the production boost for buildings in the capital when an ITR goes there. I think this Zimbabwe might be just a little bit too powerful, and I'd be bricking it if friend Changa showed up on Deity, but that's the sort of thing that testing can deal with. =]

I like this! I think we'll get rid off the defensiveness from the UA and just leave it at the Castle. I'd also transfer some of the traits from the Banyami into the UA too.

We still need a Colonial UU though (probably something representative of Rhodesia under Ian Smith).

In regards to the Lion King civ....

I like your ideas, but we are going to have to change the leader to Simba so we can have a "Ghost of Mufasa" Great Prophet replacement. Also music slots and GM points for the capital.

I'd love to see a DoM written by you for Simba though (on the condition that you end it with something like "Oh great Simba, one day all of these lands will be yours. Can you feel the love tonight? Can you continue the ever-present Circle of Life? Can you build a civilization that can stand the test of time?).

:crazyeye:
 
I feel like if we're making precolonial civs, it's difficult, problematic and simply odd to use UUs from the colonizers. If anything, I think a colonial twist should incorporate the civ's (Zimbabwe's) response to colonialism rather than a unit from the British settlers. Either that or something from Zimbabwe's post-colonial period. Otherwise it'd be like giving the B17 to the Sioux, or the Garisson arty to the Dene.

Of course this is just my opinion. I do love the idea of a Zimbabwe with defense boosts and internal trade route emphasis - I hardly use these in game and the mechanic could use some exploration.
 
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