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Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

Discussion in 'Civ5 - New Civilizations' started by TPangolin, Oct 23, 2013.

  1. Neirai

    Neirai the Forgiven

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    Hype update: (we're not dead. Really.)

    Coast Salish and South Africa are coming along nicely! Art to follow 'soon'.
     
  2. retrocity5

    retrocity5 Prince

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    *Hype train intensifies*
     
  3. TPangolin

    TPangolin Just the worst person

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    Yeah, maybe we should be posting more stuff - there's a loooooot going on behind the scenes.

    Spoiler :

    Soon™
     
  4. retrocity5

    retrocity5 Prince

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    Oh man! The train, it's too intense!
     
  5. hewkii9

    hewkii9 Chieftain

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    This is great news! I'd begun to lose hope in seeing the Salish...but I'm glad to see another indigenous Canadian civ in the works!
     
  6. Abogar

    Abogar Chieftain

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    Hey I think something is wrong with the Inuit colonialist legacies...
     
  7. senshidenshi

    senshidenshi Switched the Red and Blue channels

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    Could you be a bit more specific?
     
  8. Chrisy15

    Chrisy15 Flower, Beautiful

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    Many things are wrong; the most prominent of which is the fact that TPang's lost the solution...
     
  9. aldonius

    aldonius Chieftain

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    Last edited: Oct 6, 2016
  10. Stef09

    Stef09 Warlord

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    I just experienced the same issue with missing uniques for a lot of CL civs as discussed some posts back (a.o. for Dene, Zapotec, Murri, Tlingit, Cree), whilst also having Malaysia loaded. Going through this thread I saw the worker fix... is this confirmed to solve that problem? If required I can provide logs or other info that could help. Thanks!
     
  11. Chrisy15

    Chrisy15 Flower, Beautiful

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    Either replace the current file with the file included in the quoted post, or redownload the civ to fix.
     
  12. Hiram

    Hiram XML Plebian

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    I've noticed something strange in Canada's XML. The Great Voyaguer isn't set to override the Great Merchant in ColonialCanada.xml. This causes it not to show up as a unique component (the 'hunting for furs' action shows up instead) and presumably it won't spawn from Great Merchant points :| (probably the case, if people commenting on SW are correct).
     
  13. senshidenshi

    senshidenshi Switched the Red and Blue channels

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    I actually fixed this bug in February(!) and sent it to TPangs then, but I guess he never uploaded or updated it :p

    Until then, this file should work.
     
  14. TPangolin

    TPangolin Just the worst person

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    It's been updated. I was under the impression that that had been fixed. My bad!
     
  15. 1760s

    1760s Chieftain

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    Thanks for the Canada fix. Any chance of getting those TXT_KEYs and icon fixes cleaned up for Afghanistan while you're at it? You left a comment saying they had been fixed, but I don't think the Steam Workshop version ever got updated.
     
  16. Jonarus_Drakus

    Jonarus_Drakus Chieftain

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  17. Chrisy15

    Chrisy15 Flower, Beautiful

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    I suspect the 6th Age will bring you much pleasure...
     
  18. Stef09

    Stef09 Warlord

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    Really enjoy your civs and try to use as many as possible in my games. Since it seems there are a lot of good things upcoming on new civs and updates, this might be a good time to post some bugs but primarily aestetic incompletions I've experienced. Would be great if these can be looked at too, if not already the case. Quite a list and definitely not all crucial but if updating anyway...:

    The Dene:
    - In Civilopedia Buildings: double reference for Shrine and Temple. Lots of entries for Dene iron, sacred music & tourism bonusses.
    - In Civilopedia Dene: unique buildings mention shrine, temple and yellowknife encampment
    The Murri:
    - No decisions
    The Wabanaki:
    - UA: Naval units don't get faith when attacking
    - In Civilopedia Improvements: TXT_KEY_IMPROVEMENT_CLWABHUNTING_PEDIA
    The Zapotecs:
    - In Civilopedia Buildings: TXT_KEY_BUILDING_CLZAPJCIN_DESC & CLZAPJCOUT_DESC
    - Battle Priest in list to purchase for all civs (have read not crucial for gameplay since automatically turning into inquisitor but possibly nice to fix)
    The Cree:
    - When playing with The Huns and The Cree being loaded, when founding Hun capital it is immediately renamed to Sipiwinniwak (see attached logs)
    - In Civilopedia Buildings: TXT_KEY_BUILDING_SABTUANWIDGETS_DESC
    - Believe it doesn't have JFD CiD/ExCE support - would this create a conflict?
    The Boers:
    - Not automatically installing mod
    - No decisions (generally outdated it feels)
    The Inuit:
    - Not automatically installing mod
    - Would be great to have JFD CiD/ExCE support: immune to jungle attrition?
    The Philippines:
    - Not automatically installing mod
    - Civ not selectable as civ to play as
    Mexico:
    - No decisions (generally outdated it feels)
    Vietnam:
    - No decisions (generally outdated it feels)
    - Would be great to have JFD CiD/ExCE support: immune to jungle attrition?
    Canada:
    - In Civilopedia Buildings: Friendship with Canada bonus
    Nigeria:
    - In Civilopedia Buildings: Has some Nigeria decisions (?) references (Four Imperatives, Film Industry, Fale Tele)
    The Chimu:
    - In Civilopedia Buildings: 6 entries for Great Kancha and horror vacui
    Afghanistan:
    - Would be great to have JFD CiD/ExCE support: immune to desert attrition?

    Would all civs work with Enlightenment Era and/or Renaissance Era Revised, especially the ones that should get uniques by the impacted techs?

    Many thanks!
     

    Attached Files:

    • Logs.zip
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  19. TPangolin

    TPangolin Just the worst person

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    Thanks for this. We're currently in the process of legacy updates - so this helps quite a bit.
     
  20. pyroflare77

    pyroflare77 King

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    I've noticed that a database error has cropped up with the Kulin. Their artist guild replacement isn't on the civ selection menu. But I have no idea if this is just because they need an update soon or what.

    Edit: Wait, I remember with the Malaysia problem a while back all of my civs worked if they were disabled. And I remember having a problem with them when I only enabled classical-era civs for an Eras gameplay game, which meant no Malaysia enabled. Hmm...

    Edit edit: There's another civ with the database problem that cropped up in the classical game and it's Ryanjames' Guanches. Their great general replacement wasn't showing. Maybe things are related?
     
    Last edited: Oct 8, 2016

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